thought-based-reasoning

Thought-Based Reasoning

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Install skill "thought-based-reasoning" with this command: npx skills add guia-matthieu/clawfu-skills/guia-matthieu-clawfu-skills-thought-based-reasoning

Thought-Based Reasoning

Overview

Core principle: Making reasoning explicit improves accuracy 20-70% on complex tasks.

Instead of jumping to answers, decompose problems into steps. This catches errors, enables backtracking, and produces verifiable reasoning.

When to Use

digraph decide { "Problem type?" [shape=diamond]; "Direct answer worked?" [shape=diamond]; "Need confidence?" [shape=diamond]; "Use direct prompting" [shape=box]; "Use Zero-shot CoT" [shape=box]; "Use Self-Consistency" [shape=box]; "Use technique from table" [shape=box];

"Problem type?" -> "Direct answer worked?" [label="simple"]; "Problem type?" -> "Use technique from table" [label="math/logic/creative"]; "Direct answer worked?" -> "Use direct prompting" [label="yes"]; "Direct answer worked?" -> "Need confidence?" [label="no"]; "Need confidence?" -> "Use Self-Consistency" [label="yes, high stakes"]; "Need confidence?" -> "Use Zero-shot CoT" [label="no, just need better"]; }

Use when:

  • Multi-step arithmetic or word problems

  • Logic requiring deduction chains

  • Decisions with multiple factors

  • Creative problems needing exploration

  • Any task where direct answer was wrong

Don't use when:

  • Simple factual recall

  • Single-step operations

  • Time-critical responses where accuracy tradeoff acceptable

Quick Reference

Technique Trigger Template

Zero-shot CoT Quick reasoning boost "Let's think step by step..."

Self-Consistency High-stakes decision Run 3-5 paths, majority vote

Tree of Thoughts Puzzle/creative block Branch, evaluate, backtrack

Least-to-Most Complex multi-part problem Decompose → solve subproblems → combine

ReAct Need external facts Thought → Action → Observation loop

PAL Math with computation Generate code, execute it

Techniques

  1. Zero-shot Chain-of-Thought

When: Quick prototype, no examples available

Template:

[Problem statement]

Let's think step by step:

Example:

A store has 45 apples. They sell 12 in the morning and receive a shipment of 30. Then they sell 18 more. How many apples remain?

Let's think step by step:

  1. Start: 45 apples
  2. Sell 12: 45 - 12 = 33 apples
  3. Receive 30: 33 + 30 = 63 apples
  4. Sell 18: 63 - 18 = 45 apples

Answer: 45 apples remain.

Accuracy gain: +20-60%

  1. Self-Consistency

When: High-stakes decisions, need confidence measure

Process:

  • Run Zero-shot CoT 3-5 times (vary temperature if possible)

  • Collect all final answers

  • Take majority vote

  • Report confidence as agreement ratio

Template:

[Problem]

I'll reason through this multiple ways to verify:

Path 1: [reasoning...] Answer: X

Path 2: [reasoning...] Answer: Y

Path 3: [reasoning...] Answer: X

Consensus: X (2/3 agreement = 67% confidence)

Accuracy gain: +10-20% over single CoT

  1. Tree of Thoughts

When: Puzzles, creative problems, need to explore alternatives

Process:

  • Generate 2-3 initial approaches

  • Evaluate each (promising/uncertain/dead-end)

  • Expand promising branches

  • Backtrack from dead-ends

  • Continue until solution found

Template:

[Problem]

Branch 1: [Approach A]

Evaluation: [promising/uncertain/dead-end] [If promising, continue...]

Branch 2: [Approach B]

Evaluation: [promising/uncertain/dead-end] [If dead-end, note why and stop]

Expanding Branch 1:

Branch 1.1: [Sub-approach]

...

Solution found in Branch 1.1

Example (Game of 24: make 24 from 4, 7, 8, 8):

Branch 1: Try multiplication first

  • 4 × 7 = 28... need to subtract 4, but only have 8,8
  • Evaluation: uncertain, continue

Branch 2: Try getting 3 × 8 = 24

  • Need to make 3 from 4, 7, 8
  • 7 - 4 = 3 ✓
  • 3 × 8 = 24 ✓
  • Evaluation: SOLUTION

Answer: (7 - 4) × 8 = 24 (using one 8, ignoring other) Wait - must use all numbers. Backtrack.

Branch 3: Use both 8s

  • 8 + 8 = 16, need +8 from 4,7... 7-4=3, not 8
  • 8 × 8 = 64, need to subtract 40 from 4,7... no
  • 8 - 8 = 0, useless
  • 8 / 8 = 1, then 4 × 7 × 1 = 28, not 24

Branch 4: Division approach

  • (8 - 4) = 4
  • 8 / 4 = 2... not useful
  • 4 / (8-8) = undefined

Branch 5: Fractions

  • 8 / (1 - 7/8) = 8 / (1/8) = 64... no
  • Actually: 8 × (7 - 8/4) = 8 × (7-2) = 8 × 5 = 40

Hmm, trying more systematically...

  • Need operations on 4,7,8,8 = 24
  • (4 - 8/8) × 7 = 3 × 7 = 21
  • 4 × (8 - 8/7)... messy
  • (8 - 4) × (8 - 2)... don't have 2

Let me try: 8 / (8 - 4/7)... no Try: (7 + 8/8) × 4 = 8 × 4 = 32... nope that's wrong Wait: (7 + 1) × 3 = 24, can I make 1 and 3? 8/8 = 1 ✓, but can't make 3 from just 4

Try factoring 24: 1×24, 2×12, 3×8, 4×6

  • 3×8: need 3 from 4,7,8. (4+8)/7 ≈ 1.7, 7-4=3 ✓ but used 8 for the ×8
  • 4×6: need 6 from 7,8,8. 8-8+7=7, (8+8)/7≈2.3, nope

Solution: (8 - 8/4) × 7 = (8 - 2) × 7 = 6 × 7 = 42... no

Actually: 4 × 8 - 8 + 7 - 7 = 32... wait no sevens wrong Let me be systematic: 4 × 8 = 32, 32 - 8 = 24 ✓ What about 7? 32 - 8 × 7/7 = 32 - 8 = 24 ✓

Answer: 4 × 8 - 8 × 7/7 = 32 - 8 = 24 Or simpler: 4 × 8 - 8 + 7 - 7 = 24 (trivially using 7-7=0)

Accuracy gain: +50-70% on hard puzzles

  1. Least-to-Most Prompting

When: Complex problem with subproblems

Process:

  • Decompose into subproblems

  • Solve easiest first

  • Use solutions to solve harder ones

  • Combine for final answer

Template:

[Complex problem]

Subproblems (easiest to hardest):

  1. [Subproblem A]
  2. [Subproblem B, may need A's answer]
  3. [Subproblem C, needs A and B]

Solutions:

Subproblem 1:

[solve...] Answer: [X]

Subproblem 2 (using X):

[solve...] Answer: [Y]

Subproblem 3 (using X, Y):

[solve...]

Final Answer:

[Combine solutions]

Accuracy gain: +30-80% on compositional tasks

  1. ReAct (Reasoning + Acting)

When: Need external information, reduce hallucination

Process:

  • Thought: reason about what's needed

  • Action: query external source

  • Observation: record result

  • Repeat until solved

Template:

Question: [Question requiring external info]

Thought 1: I need to find [X] to answer this. Action 1: Search/Lookup [X] Observation 1: [Result]

Thought 2: Now I know X. I also need [Y]. Action 2: Search/Lookup [Y] Observation 2: [Result]

Thought 3: With X and Y, I can now answer. Answer: [Final answer grounded in observations]

Accuracy gain: +15-35%, major hallucination reduction

  1. PAL (Program-Aided Language)

When: Math with computation, eliminate arithmetic errors

Process:

  • Translate problem to code

  • Execute code

  • Return result

Template:

[Math problem]

Let me write code to solve this:

# [Problem restated as comments]
initial = 45
after_morning_sales = initial - 12
after_shipment = after_morning_sales + 30
after_afternoon_sales = after_shipment - 18
print(f"Remaining: {after_afternoon_sales}")

[Execute]
Output: Remaining: 45

Answer: 45

**Accuracy gain:** Eliminates arithmetic errors entirely

## Decision Matrix

| Situation | Best Technique |
|-----------|----------------|
| Quick reasoning, no examples | Zero-shot CoT |
| High-stakes, need confidence | Self-Consistency |
| Puzzle, creative, exploration needed | Tree of Thoughts |
| Multi-part with dependencies | Least-to-Most |
| Need facts, reduce hallucination | ReAct |
| Math with many calculations | PAL |
| Iterative improvement | Reflexion (run, critique, retry) |

## Common Mistakes

| Mistake | Fix |
|---------|-----|
| Using CoT for simple queries | Direct answer is fine for 1-step problems |
| Not showing work | Explicit steps catch errors |
| Stopping at first answer | Self-consistency finds better answers |
| Linear thinking on puzzles | Tree of Thoughts enables backtracking |
| Computing mentally | PAL eliminates arithmetic errors |
| Guessing facts | ReAct grounds in external sources |

## Combining Techniques

For maximum accuracy on hard problems:

- Least-to-Most: decompose into subproblems

- For each subproblem:

- PAL if computational

- ReAct if needs facts

- Tree of Thoughts if exploratory

- Self-Consistency on final assembly

---

## What Claude Does vs What You Decide

| Claude handles | You provide |
|---------------|-------------|
| Selecting appropriate reasoning technique | Problem statement and constraints |
| Executing multi-step reasoning chains | Verification of intermediate steps |
| Generating multiple reasoning paths | Selection of best answer |
| Backtracking from dead-ends | Judgment on acceptable confidence |
| Computing via PAL when needed | Real-world validation of results |

---

## Skill Boundaries

### This skill excels for:
- Math and logic problems with multiple steps
- Decisions with competing factors
- Puzzles requiring exploration
- Tasks where initial answers were wrong

### This skill is NOT ideal for:
- Simple factual recall → Direct answer is faster
- Creative writing → Different techniques apply
- Time-critical responses → CoT adds latency

---

## Skill Metadata

```yaml
name: thought-based-reasoning
category: thinking
version: 2.0
author: GUIA
source_expert: Wei et al. (CoT), Yao et al. (ToT), Kojima et al. (Zero-shot CoT)
difficulty: intermediate
mode: both
tags: [reasoning, cot, tot, react, pal, logic, math, problem-solving]
created: 2026-02-03
updated: 2026-02-03

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