gotchi-3d-custom-render

Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.

Safety Notice

This listing is from the official public ClawHub registry. Review SKILL.md and referenced scripts before running.

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Install skill "gotchi-3d-custom-render" with this command: npx skills add aaigotchi/gotchi-3d-custom-render

gotchi-3d-custom-render

Use this skill when the user wants a custom 3D gotchi render from selected traits, wearable IDs, wearable names, or a named preset.

Plain-language requests should also route here, for example:

  • "render an ETH gotchi with common eyes, aagent hat, shades, shirt, headset, and pistol"
  • "show me a custom gotchi portrait on a cream background"
  • "make a gotchi outfit preview with wizard hat and blue wand"
  • "give me a headshot of a hypothetical gotchi with shades and a fedora"

Do not wait for the user to explicitly say gotchi-3d-custom-render.

What this skill does

  • writes a structured render request JSON
  • uses the hosted Aavegotchi renderer by default for official-style output
  • falls back to the local Unity batch worker when hosted assets are unavailable
  • returns:
    • full-body PNG
    • headshot PNG
    • manifest JSON
  • supports friendlier presets, slot aliases, themed backgrounds, and render-mode selection
  • wearable flags accept either numeric IDs or quoted wearable names
  • supports plain-language outfit requests after routing picks this skill

Constraints

  • requires a local Unity editor installation
  • hosted mode matches the existing Aavegotchi renderer look much more closely, but may ignore custom local-only pose behavior
  • Unity fallback is still useful for hypothetical combinations or local debugging
  • hosted mode can run on non-Unity hosts as long as node, jq, and npm install have been run in the repo root so the bundled PNG background compositor is available when a non-transparent background is requested
  • intended for local development first, then AAi/Telegram integration through hosted mode
  • no environment variables are required for normal hosted rendering

Routing Notes

  • Prefer this skill when the user describes a look, outfit, traits, wearables, background, portrait, headshot, or hypothetical gotchi.
  • Prefer aavegotchi-3d-renderer instead when the user gives a tokenId or inventory URL for an existing gotchi.
  • If the user gives both a tokenId and custom outfit instructions, clarify whether they want the real token render or a hypothetical custom loadout.

Entry points

  • main wrapper: scripts/render-custom-gotchi.sh
  • preset gallery helper: scripts/render-preset-gallery.sh
  • direct Unity runner: scripts/run-unity-render.sh
  • Unity project: unity/GotchiCustomRenderer

Quick usage

From the skill root:

bash scripts/render-custom-gotchi.sh \
  --preset aagent-eth

Default mode is hosted. Use --render-mode auto if you specifically want hosted-first with Unity fallback, or --render-mode unity for local-only rendering.

Outputs land in:

  • Renders/<slug>-full.png
  • Renders/<slug>-headshot.png
  • Renders/<slug>-manifest.json

Input contract

Supported flags:

  • --preset
  • --slug
  • --haunt-id
  • --collateral
  • --eye-shape
  • --eye-color
  • --skin-id
  • --background
  • --pose
  • --body
  • --face
  • --eyes
  • --head
  • --pet
  • --hand-left
  • --hand-right
  • --left-hand
  • --right-hand
  • --slot
  • --wearables
  • --print-presets
  • --write-only
  • --render-mode
  • --hosted-only
  • --unity-only
  • --find-wearable

Wearable flags can take either:

  • numeric IDs like --head 59
  • quoted names like --head 'Aagent Fedora Hat'

Friendly Examples

bash scripts/render-custom-gotchi.sh --find-wearable aagent
bash scripts/render-custom-gotchi.sh --preset portrait-eth
bash scripts/render-custom-gotchi.sh --preset aagent-eth
bash scripts/render-custom-gotchi.sh --preset aagent-eth --render-mode auto
bash scripts/render-custom-gotchi.sh --body 'Aagent Shirt' --face 'Aagent Headset' --eyes 'Aagent Shades' --head 'Aagent Fedora Hat' --hand-right 'Aagent Pistol'
bash scripts/render-custom-gotchi.sh --wearables 'head=56,hand-right=58' --bg gotchi-radio --pose hero
bash scripts/render-custom-gotchi.sh --slot hat=56 --slot weapon=58 --background transparent
bash scripts/render-preset-gallery.sh
bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook
bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook --skip-failures
bash scripts/render-preset-gallery.sh --preset aagent-eth --gallery-name quicklook --open

Natural-language request examples this skill should handle:

  • "render a custom ETH gotchi with common eyes and an aagent pistol"
  • "show me a gotchi with aagent hat, shades, shirt, and headset"
  • "make a portrait gotchi on a studio cream background"
  • "preview this outfit on an ETH gotchi with common eyes"

If you need to inspect the request shape or adjust it manually, read references/request-schema.md. If you need the preset list or alias vocabulary, read references/presets.md.

When to read extra files

  • read references/request-schema.md when you need the exact JSON payload layout
  • read references/presets.md when you need preset names, background aliases, or friendlier slot names
  • read references/wearables.tsv when you need the built-in wearable name catalog used on non-Unity hosts
  • read unity/GotchiCustomRenderer/Assets/Editor/GotchiCustomRenderCLI.cs only when changing the Unity render behavior

Source Transparency

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