Game Concept Brainstorm
Goal
Increase build success by locking the game fantasy before architecture or implementation.
Deliverables
docs/game-studio/concept-brainstorm.mddocs/game-studio/requirements.md
Use ./shared/templates/concept-brainstorm.md.
Use when
- the request is exciting but blurry
- the user asks for “make it good” or “make it fun”
- the team needs to protect the core fantasy from being flattened during implementation
Workflow
- Restate the player fantasy in one sentence.
- Lock the primary verb, the reward loop, and the first 30-second promise.
- Define 3-4 design pillars.
- Separate must-haves from experiments.
- Prefer decisive defaults over endless questions.
- Feed the result into
game-requirements-brainstorm,game-scope-profile, andgame-ux-flow-designer.
Important
This is not for random ideation. It is for increasing the chance that the first serious build actually feels like the intended game.