Game Build Strategy
Goal
Choose the right build strategy for the project.
Write docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.
Use:
./shared/reference/development-modes.md./shared/reference/quality-targets.md./shared/templates/build-strategy.md./shared/templates/quality-target.md
Development modes
yolo-superguided-buildrefactor-opensurgical-live
Quality targets
first-playablepolished-prototypeproduction-featurelive-patch
Selection rules
- greenfield + narrow mechanic spike ->
yolo-super+first-playable - greenfield + serious showcase build -> usually
yolo-superorguided-build+polished-prototype - existing product-facing feature work -> usually
guided-buildorrefactor-open+production-feature - shipped or live-risky ->
surgical-live+live-patch
Planning policy
Match task size to the mode:
- aggressive modes can use large coherent implementation chunks
- production-feature work can use medium coherent chunks
- live work should use smaller changes with tighter verification
Guardrail
Do not let “safe” planning ruin the result on low-risk greenfield work. Do not let “fast” planning justify broad rewrites on live products.