axiom-ios-graphics

You MUST use this skill for ANY GPU rendering, graphics programming, or display performance work.

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Install skill "axiom-ios-graphics" with this command: npx skills add fotescodev/ios-agent-skills/fotescodev-ios-agent-skills-axiom-ios-graphics

iOS Graphics Router

You MUST use this skill for ANY GPU rendering, graphics programming, or display performance work.

When to Use

Use this router when:

  • Porting OpenGL/OpenGL ES code to Metal

  • Porting DirectX code to Metal

  • Converting GLSL/HLSL shaders to Metal Shading Language

  • Setting up MTKView or CAMetalLayer

  • Debugging GPU rendering issues (black screen, wrong colors, crashes)

  • Evaluating translation layers (MetalANGLE, MoltenVK)

  • Optimizing GPU performance or fixing thermal throttling

  • App stuck at 60fps on ProMotion device

  • Configuring CADisplayLink or render loops

  • Variable refresh rate display issues

Routing Logic

Metal Migration

Strategy decisions → /skill axiom-metal-migration

  • Translation layer vs native rewrite decision

  • Project assessment and migration planning

  • Anti-patterns and common mistakes

  • Pressure scenarios for deadline resistance

API reference & conversion → /skill axiom-metal-migration-ref

  • GLSL → MSL shader conversion tables

  • HLSL → MSL shader conversion tables

  • GL/D3D API → Metal API equivalents

  • MTKView setup, render pipelines, compute shaders

  • Complete WWDC code examples

Diagnostics → /skill axiom-metal-migration-diag

  • Black screen after porting

  • Shader compilation errors

  • Wrong colors or coordinate systems

  • Performance regressions

  • Time-cost analysis per diagnostic path

Display Performance

Frame rate & render loops → /skill axiom-display-performance

  • App stuck at 60fps on ProMotion (120Hz) device

  • MTKView or CADisplayLink configuration

  • Variable refresh rate optimization

  • System caps (Low Power Mode, Limit Frame Rate, Adaptive Power)

  • Frame budget math (8.33ms for 120Hz)

  • Measuring actual vs reported frame rate

Decision Tree

User asks about GPU/graphics/Metal/display ├─ "Should I use translation layer or native?" → metal-migration ├─ "How do I migrate/port/convert?" → metal-migration ├─ "Show me the API/code/example" → metal-migration-ref ├─ "How do I set up MTKView?" → metal-migration-ref ├─ "Something's broken/wrong/slow" → metal-migration-diag ├─ "Stuck at 60fps on ProMotion" → display-performance ├─ "CADisplayLink setup/configuration" → display-performance ├─ "Variable refresh rate issues" → display-performance └─ "Frame rate not what I expect" → display-performance

Critical Patterns

metal-migration:

  • Translation layer (MetalANGLE) for quick demos

  • Native Metal rewrite for production

  • State management differences (GL stateful → Metal explicit)

  • Coordinate system gotchas (Y-flip, NDC differences)

metal-migration-ref:

  • Complete shader type mappings

  • API equivalent tables

  • MTKView vs CAMetalLayer decision

  • Render pipeline setup patterns

metal-migration-diag:

  • GPU Frame Capture workflow (2-5 min vs 30+ min guessing)

  • Shader debugger for variable inspection

  • Metal validation layer for API misuse

  • Performance regression diagnosis

display-performance:

  • MTKView defaults to 60fps (must set preferredFramesPerSecond = 120)

  • CADisplayLink preferredFrameRateRange for explicit rate control

  • System caps: Low Power Mode, Limit Frame Rate, Thermal, Adaptive Power (iOS 26)

  • 8.33ms frame budget for 120Hz

  • UIScreen.maximumFramesPerSecond lies; CADisplayLink tells truth

Example Invocations

User: "Should I use MetalANGLE or rewrite in native Metal?" → Invoke: /skill axiom-metal-migration

User: "I'm porting projectM from OpenGL ES to iOS" → Invoke: /skill axiom-metal-migration

User: "How do I convert this GLSL shader to Metal?" → Invoke: /skill axiom-metal-migration-ref

User: "Setting up MTKView for the first time" → Invoke: /skill axiom-metal-migration-ref

User: "My ported app shows a black screen" → Invoke: /skill axiom-metal-migration-diag

User: "Performance is worse after porting to Metal" → Invoke: /skill axiom-metal-migration-diag

User: "My app is stuck at 60fps on iPhone Pro" → Invoke: /skill axiom-display-performance

User: "How do I configure CADisplayLink for 120Hz?" → Invoke: /skill axiom-display-performance

User: "ProMotion not working in my Metal app" → Invoke: /skill axiom-display-performance

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