Developing Flutter Plugins
Contents
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Architecture & Design Patterns
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Workflow: Creating a New Plugin
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Workflow: Implementing Android Platform Code
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Workflow: Implementing Windows Platform Code
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Workflow: Adding Platforms to an Existing Plugin
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Examples
Architecture & Design Patterns
Federated Plugins
Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components:
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App-facing interface: The primary package users depend on. It exports the public API.
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Platform interface: The package defining the common interface that all platform implementations must implement.
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Platform implementations: Independent packages containing platform-specific code (e.g., my_plugin_android , my_plugin_windows ).
FFI vs. Standard Plugins
Choose the correct plugin template based on your native interoperability requirements:
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Standard Plugins (--template=plugin ): Use for accessing platform-specific APIs (e.g., Android SDK, iOS frameworks) via Method Channels.
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FFI Plugins (--template=plugin_ffi ): Use for accessing C/C++ native libraries, configuring Google Play services on Android, or using static linking on iOS/macOS.
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Constraint: FFI plugin packages support bundling native code and method channel registration code, but not method channels themselves. If you require both method channels and FFI, use the standard non-FFI plugin template.
Workflow: Creating a New Plugin
Follow this workflow to initialize a new plugin package.
Task Progress:
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Determine if the plugin requires FFI or standard Method Channels.
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Execute the appropriate flutter create command.
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Verify the generated directory structure.
Conditional Initialization:
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If creating a STANDARD plugin: Run the following command, specifying your supported platforms, organization, and preferred languages (defaults are Swift and Kotlin): flutter create --template=plugin
--platforms=android,ios,web,linux,macos,windows
--org com.example.organization
-i objc -a java
my_plugin -
If creating an FFI plugin: Run the following command to generate a project with Dart code in lib (using dart:ffi ) and native source code in src (with a CMakeLists.txt ): flutter create --template=plugin_ffi my_ffi_plugin
Workflow: Implementing Android Platform Code
Always edit Android platform code using Android Studio to ensure proper code completion and Gradle synchronization.
Task Progress:
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Run initial build to generate necessary Gradle files.
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Open the Android module in Android Studio.
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Implement FlutterPlugin and lifecycle-aware interfaces.
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Refactor legacy registerWith logic.
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Run validator -> review errors -> fix.
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Generate Build Files: Build the code at least once before editing to resolve dependencies. cd example flutter build apk --config-only
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Open in IDE: Launch Android Studio and open the example/android/build.gradle or example/android/build.gradle.kts file.
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Locate Source: Navigate to your plugin's source code at java/<organization-path>/<PluginName> .
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Implement V2 Embedding:
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Implement the FlutterPlugin interface.
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Ensure your plugin class has a public constructor.
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Extract shared initialization logic from the legacy registerWith() method and the new onAttachedToEngine() method into a single private method. Both entry points must call this private method to maintain backward compatibility without duplicating logic.
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Implement Lifecycle Interfaces:
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If your plugin requires an Activity reference: Implement the ActivityAware interface and handle the onAttachedToActivity , onDetachedFromActivityForConfigChanges , onReattachedToActivityForConfigChanges , and onDetachedFromActivity callbacks.
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If your plugin runs in a background Service : Implement the ServiceAware interface.
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Update Example App: Ensure the example app's MainActivity.java extends the v2 embedding io.flutter.embedding.android.FlutterActivity .
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Document API: Document all non-overridden public members in your Android implementation.
Workflow: Implementing Windows Platform Code
Always edit Windows platform code using Visual Studio.
Task Progress:
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Run initial build to generate the Visual Studio solution.
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Open the solution in Visual Studio.
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Implement C++ logic.
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Rebuild the solution.
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Generate Build Files: cd example flutter build windows
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Open in IDE: Launch Visual Studio and open the example/build/windows/hello_example.sln file.
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Locate Source: Navigate to hello_plugin/Source Files and hello_plugin/Header Files in the Solution Explorer.
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Rebuild: After making changes to the C++ plugin code, you must rebuild the solution in Visual Studio before running the app, or the outdated plugin binary will be used.
Workflow: Adding Platforms to an Existing Plugin
Use this workflow to retrofit an existing plugin with support for additional platforms.
Task Progress:
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Run the platform addition command.
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Update iOS/macOS podspecs (if applicable).
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Implement the platform-specific code.
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Run Create Command: Navigate to the root directory of your existing plugin and run: flutter create --template=plugin --platforms=web,macos .
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Update Podspecs: If adding iOS or macOS support, open the generated .podspec file and configure the required dependencies and deployment targets.
Examples
Android V2 Embedding Implementation
High-fidelity example of an Android plugin implementing FlutterPlugin and ActivityAware while maintaining legacy compatibility.
package com.example.myplugin;
import androidx.annotation.NonNull; import io.flutter.embedding.engine.plugins.FlutterPlugin; import io.flutter.embedding.engine.plugins.activity.ActivityAware; import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding; import io.flutter.plugin.common.MethodCall; import io.flutter.plugin.common.MethodChannel; import io.flutter.plugin.common.MethodChannel.MethodCallHandler; import io.flutter.plugin.common.MethodChannel.Result; import io.flutter.plugin.common.PluginRegistry.Registrar;
/** MyPlugin */ public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware { private MethodChannel channel;
// Public constructor required for v2 embedding public MyPlugin() {}
@Override public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) { setupChannel(flutterPluginBinding.getBinaryMessenger()); }
// Legacy v1 embedding support public static void registerWith(Registrar registrar) { MyPlugin plugin = new MyPlugin(); plugin.setupChannel(registrar.messenger()); }
// Shared initialization logic private void setupChannel(BinaryMessenger messenger) { channel = new MethodChannel(messenger, "my_plugin"); channel.setMethodCallHandler(this); }
@Override public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) { if (call.method.equals("getPlatformVersion")) { result.success("Android " + android.os.Build.VERSION.RELEASE); } else { result.notImplemented(); } }
@Override public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) { channel.setMethodCallHandler(null); }
@Override public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) { // Handle Activity attachment }
@Override public void onDetachedFromActivityForConfigChanges() { // Handle config changes }
@Override public void onReattachedToActivityForConfigChanges(@NonNull ActivityPluginBinding binding) { // Handle reattachment }
@Override public void onDetachedFromActivity() { // Clean up Activity references } }