phaser-2d-arcade

Build mobile-first 2D browser games with Phaser 3 Arcade Physics

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Install skill "phaser-2d-arcade" with this command: npx skills add farworld-labs/remix-skills/farworld-labs-remix-skills-phaser-2d-arcade

Phaser 2D Arcade

Use this skill when a user asks for a Phaser browser game, especially for fast single-file 2D gameplay loops.

Workflow

  1. Start from assets/starter-single-file.html.
  2. Implement core loop first: boot -> preload -> create -> update.
  3. Add win/lose condition and scoring before polish.
  4. Add touch controls and responsive layout early (mobile-first).
  5. If targeting Remix, apply SDK hooks from references/sdk-integration.md.
  6. Validate required hooks (gameOver, onPlayAgain, onToggleMute) before handoff.

Guardrails

  • Prefer Phaser Arcade Physics for simplicity/performance.
  • Keep initial scope small: 1 scene, 1 mechanic, 1 fail condition.
  • Avoid expensive per-frame allocations and unnecessary visual effects.
  • Keep gameplay restart-safe and deterministic.
  • For Remix uploads, produce single-file HTML with inline JS/CSS unless user asks otherwise.
  • For Remix uploads, include <script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script> in HTML <head>.

References

  • references/phaser-arcade-patterns.md for scene architecture, controls, and perf defaults.
  • references/sdk-integration.md for Remix SDK hooks and integration shape.

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