CarPlay Skill
When to Use This Skill
Use this skill when:
- Developing CarPlay apps for iOS
- Building audio, podcast, or music apps for CarPlay
- Creating navigation apps with turn-by-turn guidance
- Implementing communication apps (messaging, VoIP)
- Building parking, EV charging, or food ordering apps
- Building driving task, fueling, or public safety apps
- Creating voice-based conversational apps (iOS 26.4+)
- Adding widgets or live activities to CarPlay (iOS 26+)
- Implementing CarPlay notifications
- Enabling multitouch navigation on CarPlay maps (iOS 26+)
- Providing instrument cluster or HUD metadata (iOS 17.4+)
- Working with CPTemplate, CPInterfaceController, or any CarPlay APIs
Description
Complete CarPlay framework documentation covering all 10 app categories: audio, communication, navigation, parking, EV charging, quick food ordering, fueling, driving task, public safety, and voice-based conversational. Includes all templates, UI elements, navigation APIs, widgets, live activities, CarPlay Ultra, notifications, instrument cluster metadata, and multitouch navigation.
Quick Reference
Core Components
Api Reference
CPInterfaceControllerCPWindowCarPlay
Communication
CPContactCPMessageListItem
Getting Started
CPSessionConfigurationCPTemplateApplicationSceneCPTemplateApplicationSceneDelegateCPTemplateApplicationScene.open(_:options:completionHandler:)
Navigation
CPManeuverCPNavigationSessionCPRouteChoiceCPRouteInformationCPTripCPManeuverTypeCPJunctionTypeCPTrafficSideCPLaneStatus
Poi
CPPointOfInterest
Templates
CPActionSheetTemplateCPAlertTemplateCPContactTemplateCPGridTemplateCPInformationTemplateCPListTemplateCPMapTemplateCPNowPlayingTemplateCPPointOfInterestTemplateCPSearchTemplateCPTabBarTemplateCPTemplateCPVoiceControlTemplate
Ui Elements
CPAlertActionCPBarButtonCPButtonCPGridButtonCPInformationItemCPListImageRowItemCPListItemCPListSectionCPTextButton
Dashboard (iOS 13.4+)
CPDashboardButtonCPDashboardControllerCPTemplateApplicationDashboardSceneCPTemplateApplicationDashboardSceneDelegate
Instrument Cluster (iOS 15.4+)
CPInstrumentClusterControllerCPTemplateApplicationInstrumentClusterSceneCPTemplateApplicationInstrumentClusterSceneDelegate
Notifications
UNAuthorizationOptions.carPlay.allowInCarPlay
Widgets & Live Activities
.supportedFamilies.supplementalActivityFamilies
Key Concepts
Platform Support
- iOS 12.0+ (Core CarPlay)
- iOS 13.4+ (Dashboard scenes)
- iOS 14.0+ (Tab Bar, POI, Now Playing)
- iOS 15.4+ (Instrument Cluster)
- iOS 16.0+ (Fueling, Driving Task categories; POI selectedPinImage; Information nav bar buttons)
- iOS 17.4+ (CPRouteInformation, resumeTrip, navigation metadata, re-route)
- iOS 18.4+ (Sports mode for Now Playing)
- iOS 26+ (Widgets in CarPlay, Live Activities in CarPlay, multitouch navigation, list element styles)
- iOS 26.4+ (Voice-based conversational apps, voice control action/nav bar buttons)
- iPadOS 12.0+
- Mac Catalyst 13.1+
CarPlay App Categories
⚠️ Important: CarPlay apps require entitlements from Apple. You must request and receive approval for your specific app category before your app can connect to CarPlay.
CarPlay supports apps in the following 10 categories (each requires a separate entitlement):
-
Audio & Podcasts (iOS 12+, depth limit: 5)
- Entitlement:
com.apple.developer.carplay-audio - Requirements: Audio playback, Now Playing integration,
MPNowPlayingInfoCenter
- Entitlement:
-
Communication (iOS 12+, depth limit: 5)
- Entitlement:
com.apple.developer.carplay-communication - Requirements: CallKit integration, SiriKit integration
- Entitlement:
-
Navigation (iOS 12+, depth limit: 5)
- Entitlement:
com.apple.developer.carplay-maps - Requirements: Real-time navigation, route guidance, map rendering
- Entitlement:
-
Parking (iOS 14+, depth limit: 5)
- Entitlement:
com.apple.developer.carplay-parking - Requirements: Location services, parking availability
- Entitlement:
-
EV Charging (iOS 14+, depth limit: 5)
- Entitlement:
com.apple.developer.carplay-charging - Requirements: Charging station data, availability status
- Entitlement:
-
Quick Food Ordering (iOS 14+, depth limit: 3)
- Entitlement:
com.apple.developer.carplay-quick-ordering - Requirements: Streamlined menu browsing, order placement, pickup
- Entitlement:
-
Fueling (iOS 16+, depth limit: 3)
- Entitlement:
com.apple.developer.carplay-fueling - Requirements: Station locations, pump control, payment
- Entitlement:
-
Driving Task (iOS 16+, depth limit: 3)
- Entitlement:
com.apple.developer.carplay-driving-task - Requirements: Tasks done while driving (road conditions, tolls, accessories). Must not duplicate navigation.
- Entitlement:
-
Public Safety (iOS 14+, depth limit: 3)
- Entitlement:
com.apple.developer.carplay-public-safety - Requirements: Real-time safety information (hazards, speed cameras, emergency alerts)
- Entitlement:
-
Voice-Based Conversational (iOS 26.4+, depth limit: 3)
- Entitlement:
com.apple.developer.carplay-voice-based-conversation - Requirements: Primarily voice-driven interaction. Uses
CPVoiceControlTemplateas primary UI.
- Entitlement:
How to request entitlements:
- Visit https://developer.apple.com/contact/carplay/
- Describe your app's functionality and category
- Wait for Apple's review and approval (typically 1-2 weeks)
- Add the approved entitlement to your Xcode project
Template-Based UI
CarPlay uses a template-based system where Apple provides the UI components and you provide the content. This ensures:
- Driver-safe interfaces optimized for in-car use
- Consistent user experience across all CarPlay apps
- Automatic adaptation to different vehicle displays
Template Availability Matrix
Not all templates are available to every category. Key restrictions:
- Navigation only:
CPMapTemplate - Communication only:
CPContactTemplate - Audio apps: Max 4 tabs in
CPTabBarTemplate; all others: max 5 tabs - Food ordering / Fueling / Driving task / Public safety / Voice-based: Template depth limit of 3 (vs. 5 for audio, communication, navigation, parking, EV charging)
See references/developer_guide.md for full per-category template lists.
CarPlay Ultra
CarPlay Ultra is Apple's next-generation in-vehicle experience that deeply integrates with the vehicle's displays, including the instrument cluster, center console, and passenger displays. Apps that support CarPlay automatically work with CarPlay Ultra — no additional API adoption is required. CarPlay Ultra uses the same template-based system and entitlements.
Widgets in CarPlay (iOS 26+)
WidgetKit widgets can appear on the CarPlay home screen. To support CarPlay:
- Add
.accessoryCircularor.accessoryRectangularto your widget'ssupportedFamilies - Keep widget content simple and glanceable — no interactive controls
- Widgets refresh on the same timeline as the iPhone
Live Activities in CarPlay (iOS 26+)
Live Activities can appear in CarPlay for real-time updates (delivery tracking, sports scores, ride status). To opt in:
- Add
.carPlayto yourActivityConfiguration'ssupplementalActivityFamilies - Use compact and minimal presentations suitable for driving
- Live Activities appear as persistent banners in the CarPlay interface
Voice-Based Conversational Apps (iOS 26.4+)
A new app category for AI assistants and voice-driven experiences. Uses CPVoiceControlTemplate as the primary interface with:
- Action buttons for quick commands below the voice visualization
- Navigation bar buttons for supplemental controls
- Minimal visual UI — interaction is primarily through speech
Notifications in CarPlay
Apps can deliver notifications to CarPlay. Requirements:
- Request
.carPlayinUNAuthorizationOptionswhen requesting notification permission - Set
.allowInCarPlayonUNNotificationCategoryfor categories that should appear on the CarPlay display - Keep notification content brief and relevant to driving context
Assets Size Guide
| Asset | Recommended Size |
|---|---|
| List item image | 44×44 pt (@2x: 88×88 px, @3x: 132×132 px) |
| Grid button image | 44×44 pt |
| Map button image | 44×44 pt |
| Tab bar icon | 30×30 pt |
| Alert image | 44×44 pt |
| POI pin image | 44×44 pt |
| Navigation maneuver symbol | 44×44 pt |
| Now Playing artwork | 44×44 pt (thumbnail), up to 256×256 pt (full) |
Audio Handling
- Use
AVAudioSessioncategory.playbackfor audio apps - Navigation voice prompts should use mode
.voicePromptwith options.duckOthersand.interruptSpokenAudioAndMixWithOthers - Audio apps must respond to
MPRemoteCommandCenterevents (play, pause, skip) - Activate audio session before playback; deactivate when done
Accessing Data While iPhone is Locked
When the iPhone is locked, file access may be restricted. Use FileProtectionType.completeUntilFirstUserAuthentication or .none for files your CarPlay app needs. The default .completeUnlessOpen may prevent access.
Launching Other Apps
CarPlay apps can open other apps using CPTemplateApplicationScene.open(_:options:completionHandler:). This is useful for handing off to a phone-based flow (e.g., completing a purchase). The system will prompt the user before switching.
Usage Guidelines
- Use appropriate templates for your app category
- Keep content simple - limit items and text for driver safety
- Provide large, clear images for better visibility
- Handle connection/disconnection gracefully
- Test in CarPlay Simulator before testing in vehicle
- Follow distraction guidelines - no video, animations, or ads while driving
Testing with CarPlay Simulator
There are two ways to test CarPlay:
Option 1: Xcode Simulator Window
- Open your CarPlay app project in Xcode
- Select an iOS Simulator as your run destination
- In the Simulator menu: I/O > External Displays > CarPlay
- A CarPlay display window will appear alongside the iOS simulator
Option 2: Standalone CarPlay Simulator (Mac App)
- Download Additional Tools for Xcode from developer.apple.com
- Install the CarPlay Simulator app
- Connect a physical iPhone to your Mac
- The CarPlay Simulator connects to your device and displays the CarPlay interface
Enable Extra Options:
defaults write com.apple.iphonesimulator CarPlayExtraOptions -bool YES
This enables additional options including screen size selection and cluster display settings.
Navigation Screen Sizes for Testing:
| Screen Size | Scale |
|---|---|
| 748 × 456 | @2x |
| 800 × 480 | @2x |
| 960 × 540 | @2x |
| 1024 × 600 | @2x |
| 1080 × 600 | @2x |
| 1280 × 720 | @2x |
| 900 × 1200 | @3x |
Simulator Features:
- Test all CarPlay templates and UI elements
- Simulate day/night modes (automatic based on system dark mode)
- Test different screen sizes and aspect ratios
- Simulate Siri interactions and voice commands
- Test connection/disconnection scenarios
- Test instrument cluster rendering (with extra options enabled)
Limitations:
- Cannot test actual vehicle integration
- Limited testing of physical controls (knobs, touchscreens)
- Some vehicle-specific features unavailable
- Audio routing may differ from actual vehicles
Best Practice: Always test in the simulator first across multiple screen sizes, then verify in a physical vehicle or CarPlay-compatible head unit before release.
Navigation
See the references/ directory for detailed API documentation organized by category:
references/api_reference.md- Api Referencereferences/communication.md- Communicationreferences/dashboard.md- Dashboard and Instrument Clusterreferences/developer_guide.md- Developer Guide (categories, walkthroughs, testing, publishing)references/getting_started.md- Getting Startedreferences/navigation.md- Navigationreferences/poi.md- Poireferences/templates.md- Templatesreferences/ui_elements.md- Ui Elements
Best Practices
- Scene Management: Implement
CPTemplateApplicationSceneDelegateto handle CarPlay connection - Template Limits: Respect maximum item counts (CPListTemplate: 12 sections, CPGridTemplate: 8 buttons)
- Template Depth Limits: Audio, communication, navigation, parking, and EV charging apps: max 5 templates deep. Food ordering, fueling, driving task, public safety, and voice-based: max 3 templates deep.
- Image Sizes: Follow recommended image sizes for templates and UI elements (see Assets Size Guide)
- Dynamic Updates: Use update methods (
updateSections,updateButtons) to refresh content - Navigation Hierarchy: Use push/pop for navigation, present for modals
- Audio Session Management: Configure
AVAudioSessionappropriately —.playbackfor audio apps,.voicePromptmode for navigation voice prompts. Deactivate when done. - File Protection: Use
.completeUntilFirstUserAuthenticationfor files needed while iPhone is locked - Notifications: Only enable
.allowInCarPlayfor driving-relevant notification categories. Keep content brief. - Error Handling: Gracefully handle failures and provide user feedback
Common Patterns
Basic List Template
// Create list items
let item1 = CPListItem(text: "Song Title", detailText: "Artist Name")
item1.handler = { item, completion in
// Handle selection
completion()
}
// Create section and template
let section = CPListSection(items: [item1, item2])
let listTemplate = CPListTemplate(title: "My Playlist", sections: [section])
// Set as root
interfaceController.setRootTemplate(listTemplate, animated: true)
Navigation with Map Template
// Create map template
let mapTemplate = CPMapTemplate()
mapTemplate.mapDelegate = self
// Show trip preview
let trip = CPTrip(/* route data */)
mapTemplate.showTripPreviews([trip], textConfiguration: nil)
// Start navigation
let navigationSession = mapTemplate.startNavigationSession(for: trip)
navigationSession.upcomingManeuvers = [maneuver1, maneuver2]
Tab Bar Template
// Create root templates for each tab
let musicTab = CPListTemplate(title: "Music", sections: [musicSection])
musicTab.tabTitle = "Music"
musicTab.tabImage = UIImage(systemName: "music.note")
let podcastsTab = CPListTemplate(title: "Podcasts", sections: [podcastSection])
podcastsTab.tabTitle = "Podcasts"
podcastsTab.tabImage = UIImage(systemName: "mic")
// Create tab bar
let tabBarTemplate = CPTabBarTemplate(templates: [musicTab, podcastsTab])
interfaceController.setRootTemplate(tabBarTemplate, animated: false)
Now Playing Template
// Configure Now Playing buttons
let playButton = CPNowPlayingPlaybackRateButton()
let skipButton = CPNowPlayingSkipButton(handler: { _ in
// Skip to next track
})
CPNowPlayingTemplate.shared.updateNowPlayingButtons([playButton, skipButton])
CPNowPlayingTemplate.shared.isUpNextButtonEnabled = true
Sports Mode for Live Events (iOS 18.4+)
// Create team logos
let homeTeamLogo = CPNowPlayingSportsTeamLogo(teamLogo: UIImage(named: "home_logo")!)
let awayTeamLogo = CPNowPlayingSportsTeamLogo(teamInitials: "VIS")
// Create teams with scores and possession
let homeTeam = CPNowPlayingSportsTeam(
name: "Home Team",
logo: homeTeamLogo,
teamStandings: "1st Place",
eventScore: "21",
possessionIndicator: .solid, // Home team has possession
favorite: true
)
let awayTeam = CPNowPlayingSportsTeam(
name: "Away Team",
logo: awayTeamLogo,
teamStandings: "2nd Place",
eventScore: "17",
possessionIndicator: nil, // No possession
favorite: false
)
// Create game clock (counting down from 15:00)
let gameClock = CPNowPlayingSportsClock(
timeRemaining: 15 * 60, // 15 minutes in seconds
paused: false
)
// Create event status with status text and clock
let eventStatus = CPNowPlayingSportsEventStatus(
eventStatusText: ["3rd Quarter", "4th Down", "Goal Line"],
eventStatusImage: UIImage(named: "field_position"),
eventClock: gameClock
)
// Create sports mode
let sportsMode = CPNowPlayingModeSports(
leftTeam: homeTeam,
rightTeam: awayTeam,
eventStatus: eventStatus,
backgroundArtwork: UIImage(named: "stadium_background")
)
// Set as active now playing mode
CPNowPlayingTemplate.shared.nowPlayingMode = sportsMode
// Update clock during game (e.g., every second)
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in
// Update time remaining
let newClock = CPNowPlayingSportsClock(
timeRemaining: getCurrentGameTime(),
paused: isGamePaused()
)
// Update event status with new clock
let updatedStatus = CPNowPlayingSportsEventStatus(
eventStatusText: eventStatus.eventStatusText,
eventStatusImage: eventStatus.eventStatusImage,
eventClock: newClock
)
// Refresh sports mode
let updatedMode = CPNowPlayingModeSports(
leftTeam: homeTeam,
rightTeam: awayTeam,
eventStatus: updatedStatus,
backgroundArtwork: sportsMode.backgroundArtwork
)
CPNowPlayingTemplate.shared.nowPlayingMode = updatedMode
}
Navigation with Maneuvers
// Create maneuvers for turn-by-turn guidance
let maneuver = CPManeuver()
maneuver.instructionVariants = ["Turn right onto Main Street"]
maneuver.symbolImage = UIImage(named: "turn-right")
maneuver.initialTravelEstimates = CPTravelEstimates(
distanceRemaining: Measurement(value: 500, unit: UnitLength.meters),
timeRemaining: 60
)
// Add lane guidance
let lane1 = CPLane(angles: [.left, .straight])
lane1.status = .recommended
let lane2 = CPLane(angles: [.straight, .right])
lane2.status = .preferred
maneuver.linkedLaneGuidance = CPLaneGuidance(lanes: [lane1, lane2], instructionVariants: ["Use right lane"])
// Add maneuver to navigation session
navigationSession.upcomingManeuvers = [maneuver]
Attributed Instructions with Images
// Create attributed instruction with embedded image
let instruction = NSMutableAttributedString(string: "Turn right on Apple Park Way")
// Attach an image icon
let image = UIImage(systemName: "arrow.turn.up.right")!
let attachment = NSTextAttachment(image: image)
let imageString = NSAttributedString(attachment: attachment)
instruction.append(NSAttributedString(string: " "))
instruction.append(imageString)
// Create maneuver with attributed instruction
let maneuver = CPManeuver()
maneuver.attributedInstructionVariants = [instruction]
// Also set dashboard-specific attributed instructions
let dashboardInstruction = NSMutableAttributedString(string: "Turn Right ")
let dashboardImage = UIImage(systemName: "arrow.turn.up.right.circle.fill")!
let dashboardAttachment = NSTextAttachment(image: dashboardImage)
dashboardInstruction.append(NSAttributedString(attachment: dashboardAttachment))
dashboardInstruction.append(NSAttributedString(string: " Apple Park Way"))
maneuver.dashboardAttributedInstructionVariants = [dashboardInstruction]
// Set symbol image for main display
maneuver.symbolImage = UIImage(named: "turn-right")
// Add to navigation session
navigationSession.upcomingManeuvers = [maneuver]
Route Selection
// Create route choices for trip preview
let fastRoute = CPRouteChoice(
summaryVariants: ["Via Highway - 25 min"],
additionalInformationVariants: ["Fastest route"],
selectionSummaryVariants: ["Take the highway"]
)
let scenicRoute = CPRouteChoice(
summaryVariants: ["Via Scenic Road - 35 min"],
additionalInformationVariants: ["No tolls"],
selectionSummaryVariants: ["Take the scenic route"]
)
let trip = CPTrip(
origin: originMapItem,
destination: destinationMapItem,
routeChoices: [fastRoute, scenicRoute]
)
mapTemplate.showTripPreviews([trip], textConfiguration: nil)
Dashboard Integration (iOS 13.4+)
// Configure dashboard scene delegate
func templateApplicationDashboardScene(
_ dashboardScene: CPTemplateApplicationDashboardScene,
didConnect dashboardController: CPDashboardController,
to window: UIWindow
) {
// Create dashboard shortcut buttons
let homeButton = CPDashboardButton(
titleVariants: ["Home"],
subtitleVariants: ["123 Main St"],
image: UIImage(systemName: "house.fill")!
) { button in
// Navigate to home
}
let workButton = CPDashboardButton(
titleVariants: ["Work"],
subtitleVariants: ["456 Office Blvd"],
image: UIImage(systemName: "building.2.fill")!
) { button in
// Navigate to work
}
// Set dashboard shortcut buttons
dashboardController.shortcutButtons = [homeButton, workButton]
}
Instrument Cluster Integration (iOS 15.4+)
// Configure instrument cluster scene delegate
func templateApplicationInstrumentClusterScene(
_ instrumentClusterScene: CPTemplateApplicationInstrumentClusterScene,
didConnect instrumentClusterController: CPInstrumentClusterController
) {
// Configure instrument cluster display
instrumentClusterController.inactiveDescriptionVariants = [
"No active navigation"
]
// Set compass display
instrumentClusterController.compassSetting = .automatic
// Update with route information (iOS 17.4+)
let routeInfo = CPRouteInformation(
maneuvers: upcomingManeuvers,
laneGuidances: lanGuidances,
currentManeuvers: [currentManeuver],
currentLaneGuidance: currentLaneGuidance,
trip: currentTrip,
maneuverTravelEstimates: travelEstimates
)
// Display on instrument cluster
instrumentClusterController.compassSetting = .showAlways
}
Grid Template
// Create grid buttons with icons
let homeButton = CPGridButton(
titleVariants: ["Home"],
image: UIImage(systemName: "house.fill")!
) { button in
// Navigate to home
}
let workButton = CPGridButton(
titleVariants: ["Work"],
image: UIImage(systemName: "building.2.fill")!
) { button in
// Navigate to work
}
let favoritesButton = CPGridButton(
titleVariants: ["Favorites"],
image: UIImage(systemName: "star.fill")!
) { button in
// Show favorites
}
// Create grid template with up to 8 buttons
let gridTemplate = CPGridTemplate(
title: "Quick Actions",
gridButtons: [homeButton, workButton, favoritesButton]
)
interfaceController.setRootTemplate(gridTemplate, animated: true)
// Update buttons dynamically
let newButtons = [homeButton, workButton, favoritesButton, newButton]
gridTemplate.updateGridButtons(newButtons)
Search Template
// Create search template
let searchTemplate = CPSearchTemplate()
searchTemplate.delegate = self
// Set as root
interfaceController.setRootTemplate(searchTemplate, animated: true)
// Implement CPSearchTemplateDelegate
func searchTemplate(
_ searchTemplate: CPSearchTemplate,
updatedSearchText searchText: String,
completionHandler: @escaping ([CPListItem]) -> Void
) {
// Perform search
let results = performSearch(query: searchText)
// Convert to list items
let listItems = results.map { result in
let item = CPListItem(text: result.name, detailText: result.address)
item.handler = { item, completion in
// Handle selection
self.showResultDetails(result)
completion()
}
return item
}
// Return results
completionHandler(listItems)
}
func searchTemplateSearchButtonPressed(_ searchTemplate: CPSearchTemplate) {
// User tapped search button
print("Search initiated")
}
Point of Interest Template
// Create points of interest
let poi1 = CPPointOfInterest(
location: MKMapItem(placemark: MKPlacemark(coordinate: coordinate1)),
title: "Apple Park",
subtitle: "1 Apple Park Way",
summary: "Apple headquarters",
detailTitle: "Visitor Center",
detailSubtitle: "Open 9 AM - 5 PM",
detailSummary: "Tours available",
pinImage: UIImage(systemName: "applelogo")
)
let poi2 = CPPointOfInterest(
location: MKMapItem(placemark: MKPlacemark(coordinate: coordinate2)),
title: "Golden Gate Bridge",
subtitle: "San Francisco",
summary: "Iconic landmark",
detailTitle: "Vista Point",
detailSubtitle: "Always Open",
detailSummary: "Great views",
pinImage: UIImage(systemName: "bridge")
)
// Create POI template
let poiTemplate = CPPointOfInterestTemplate(
title: "Nearby Attractions",
pointsOfInterest: [poi1, poi2],
selectedIndex: 0
)
poiTemplate.pointOfInterestDelegate = self
// Implement delegate
func pointOfInterestTemplate(
_ template: CPPointOfInterestTemplate,
didSelectPointOfInterest poi: CPPointOfInterest
) {
// User selected a POI
print("Selected: \(poi.title)")
// Show navigation options
showNavigationOptions(for: poi)
}
func pointOfInterestTemplate(
_ template: CPPointOfInterestTemplate,
didChangeMapRegion region: MKCoordinateRegion
) {
// Map region changed (user panned/zoomed)
fetchNearbyPOIs(in: region)
}
Information Template
// Create information items
let addressItem = CPInformationItem(
title: "Address",
detail: "1 Apple Park Way, Cupertino, CA"
)
let hoursItem = CPInformationItem(
title: "Hours",
detail: "9:00 AM - 9:00 PM"
)
let phoneItem = CPInformationItem(
title: "Phone",
detail: "(408) 996-1010"
)
// Create action buttons
let callButton = CPTextButton(text: "Call", textStyle: .normal) { button in
// Make phone call
makePhoneCall()
}
let directionsButton = CPTextButton(text: "Directions", textStyle: .confirm) { button in
// Start navigation
startNavigation()
}
// Create information template
let infoTemplate = CPInformationTemplate(
title: "Apple Store",
layout: .leading, // or .twoColumn
items: [addressItem, hoursItem, phoneItem],
actions: [callButton, directionsButton]
)
interfaceController.pushTemplate(infoTemplate, animated: true)
Action Sheet Template
// Create actions for action sheet
let confirmAction = CPAlertAction(title: "Confirm", style: .default) { action in
// User confirmed
self.performAction()
}
let cancelAction = CPAlertAction(title: "Cancel", style: .cancel) { action in
// User cancelled
print("Action cancelled")
}
let destructiveAction = CPAlertAction(title: "Delete", style: .destructive) { action in
// User chose destructive action
self.deleteItem()
}
// Create action sheet
let actionSheet = CPActionSheetTemplate(
title: "Choose Action",
message: "What would you like to do?",
actions: [confirmAction, destructiveAction, cancelAction]
)
// Present modally
interfaceController.presentTemplate(actionSheet, animated: true, completion: nil)
Alert Template
// Create alert actions
let okAction = CPAlertAction(title: "OK", style: .default) { action in
// User tapped OK
print("User acknowledged")
}
let retryAction = CPAlertAction(title: "Retry", style: .default) { action in
// User wants to retry
self.retryOperation()
}
let cancelAction = CPAlertAction(title: "Cancel", style: .cancel) { action in
// User cancelled
}
// Create alert with multiple title variants for different screen sizes
let alert = CPAlertTemplate(
titleVariants: [
"Connection Lost",
"Lost Connection",
"No Network"
],
actions: [retryAction, cancelAction]
)
// Present alert
interfaceController.presentTemplate(alert, animated: true, completion: nil)
// Auto-dismiss after 5 seconds
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
interfaceController.dismissTemplate(animated: true, completion: nil)
}
Voice Control Template
// Create voice control states
let listeningState = CPVoiceControlState(
identifier: "listening",
titleVariants: ["Listening...", "Say a command"],
image: UIImage(systemName: "waveform")!,
repeats: true
)
let processingState = CPVoiceControlState(
identifier: "processing",
titleVariants: ["Processing...", "Working on it"],
image: UIImage(systemName: "gear")!,
repeats: false
)
let successState = CPVoiceControlState(
identifier: "success",
titleVariants: ["Done!", "Complete"],
image: UIImage(systemName: "checkmark.circle.fill")!,
repeats: false
)
// Create voice control template
let voiceTemplate = CPVoiceControlTemplate(
voiceControlStates: [listeningState, processingState, successState]
)
// Present voice control
interfaceController.presentTemplate(voiceTemplate, animated: true) {
// Start listening
self.startVoiceRecognition()
}
// Update state based on recognition progress
voiceTemplate.activateVoiceControlState(withIdentifier: "processing")
// Show success when done
voiceTemplate.activateVoiceControlState(withIdentifier: "success")
// Dismiss after completion
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
interfaceController.dismissTemplate(animated: true, completion: nil)
}
Contact Template (Communication)
// Create contact
let contact = CPContact(
name: "John Appleseed",
image: UIImage(named: "contact_photo")
)
contact.subtitle = "Friend"
contact.informativeText = "Last contact: Today"
// Create contact action buttons
let callButton = CPContactCallButton(handler: { button in
// Initiate phone call
self.makePhoneCall(to: contact)
})
let messageButton = CPContactMessageButton(phoneOrEmail: "john@example.com")
let directionsButton = CPContactDirectionsButton(handler: { button in
// Navigate to contact's location
self.navigateToContact(contact)
})
contact.actions = [callButton, messageButton, directionsButton]
// Create contact template
let contactTemplate = CPContactTemplate(contact: contact)
// Present contact card
interfaceController.pushTemplate(contactTemplate, animated: true)
Message List Template (Communication)
// Create leading configurations (profile images)
let profileImage = UIImage(named: "profile")!
let leadingConfig = CPMessageListItemLeadingConfiguration(
leadingItem: .image(profileImage),
leadingImage: profileImage,
unreadIndicator: true
)
// Create trailing configurations (timestamps/badges)
let trailingConfig = CPMessageListItemTrailingConfiguration(
trailingItem: .image(UIImage(systemName: "chevron.right")!),
trailingImage: UIImage(systemName: "paperclip")
)
// Create message list items
let message1 = CPMessageListItem(
conversationIdentifier: "conv_1",
text: "John Appleseed",
leadingConfiguration: leadingConfig,
trailingConfiguration: trailingConfig,
detailText: "Hey, are you free for lunch?",
trailingText: "12:30 PM"
)
message1.handler = { item, completion in
// Open conversation
self.openConversation(id: "conv_1")
completion()
}
let message2 = CPMessageListItem(
fullName: "Jane Smith",
phoneOrEmailAddress: "jane@example.com",
leadingConfiguration: CPMessageListItemLeadingConfiguration(
leadingItem: .image(UIImage(named: "jane_photo")!),
leadingImage: UIImage(named: "jane_photo")!,
unreadIndicator: false
),
trailingConfiguration: trailingConfig,
detailText: "Thanks for the update!",
trailingText: "Yesterday"
)
// Create list template with messages
let section = CPListSection(items: [message1, message2])
let listTemplate = CPListTemplate(title: "Messages", sections: [section])
interfaceController.setRootTemplate(listTemplate, animated: true)
List Image Row Item
// Create images for grid display
let image1 = UIImage(named: "album_cover_1")!
let image2 = UIImage(named: "album_cover_2")!
let image3 = UIImage(named: "album_cover_3")!
let image4 = UIImage(named: "album_cover_4")!
// Create list image row item with titles
let imageRowItem = CPListImageRowItem(
text: "Recently Played",
images: [image1, image2, image3, image4],
imageTitles: ["Rock Hits", "Chill Vibes", "Workout Mix", "Road Trip"]
)
// Handle image selection
imageRowItem.listImageRowHandler = { item, index, completion in
// User selected image at index
print("Selected image \(index)")
self.playAlbum(at: index)
completion()
}
// Handle row selection
imageRowItem.handler = { item, completion in
// User tapped the entire row (not a specific image)
self.showRecentlyPlayed()
completion()
}
// Create list with image row
let section = CPListSection(items: [imageRowItem])
let listTemplate = CPListTemplate(title: "Music", sections: [section])
// Update images dynamically
let newImages = [image1, image2, image3, image4, image5]
imageRowItem.update(newImages)
Notifications in CarPlay
import UserNotifications
// Request CarPlay notification permission
UNUserNotificationCenter.current().requestAuthorization(
options: [.alert, .sound, .carPlay]
) { granted, error in
// Handle result
}
// Create a category that appears in CarPlay
let carPlayCategory = UNNotificationCategory(
identifier: "DELIVERY_UPDATE",
actions: [],
intentIdentifiers: [],
options: [.allowInCarPlay]
)
UNUserNotificationCenter.current().setNotificationCategories([carPlayCategory])
Navigation Multitouch (iOS 26+)
// Multitouch is automatically enabled on iOS 26+
// Handle zoom changes in your map delegate
extension CarPlaySceneDelegate: CPMapTemplateDelegate {
func mapTemplate(_ mapTemplate: CPMapTemplate,
panWith direction: CPMapTemplate.PanDirection) {
// Update map viewport for pan gestures
updateMapViewport(direction: direction)
}
func mapTemplateDidBeginPanGesture(_ mapTemplate: CPMapTemplate) {
// User started panning — pause auto-follow
}
func mapTemplate(_ mapTemplate: CPMapTemplate,
didEndPanGestureWithVelocity velocity: CGPoint) {
// Pan ended — optionally resume auto-follow
}
}
Navigation Voice Prompts
import AVFoundation
class NavigationVoiceManager {
private let synthesizer = AVSpeechSynthesizer()
func speak(_ instruction: String) {
let session = AVAudioSession.sharedInstance()
try? session.setCategory(
.playback,
mode: .voicePrompt,
options: [.duckOthers, .interruptSpokenAudioAndMixWithOthers]
)
try? session.setActive(true)
let utterance = AVSpeechUtterance(string: instruction)
utterance.voice = AVSpeechSynthesisVoice(language: "en-US")
synthesizer.speak(utterance)
}
func stop() {
synthesizer.stopSpeaking(at: .immediate)
try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
}
}
Navigation Re-route (iOS 17.4+)
// When the driver deviates from the planned route
func handleReroute(session: CPNavigationSession, trip: CPTrip) {
// Calculate new route
calculateNewRoute(from: currentLocation, to: trip.destination) { newRouteChoice in
// Resume trip with new route
session.resumeTrip(for: trip, with: newRouteChoice)
// Update maneuvers for the new route
session.upcomingManeuvers = self.buildManeuvers(for: newRouteChoice)
}
}
Navigation Metadata for Instrument Cluster / HUD (iOS 17.4+)
// Enable metadata forwarding to vehicle HUD and instrument cluster
extension CarPlaySceneDelegate: CPMapTemplateDelegate {
func mapTemplateShouldProvideNavigationMetadata(
_ mapTemplate: CPMapTemplate
) -> Bool {
// Return true to forward maneuver data to vehicle displays
return true
}
}
// Provide route information for the instrument cluster
func updateInstrumentCluster(
controller: CPInstrumentClusterController,
maneuvers: [CPManeuver],
laneGuidances: [CPLaneGuidance],
trip: CPTrip,
estimates: [CPManeuver: CPTravelEstimates]
) {
let routeInfo = CPRouteInformation(
maneuvers: maneuvers,
laneGuidances: laneGuidances,
currentManeuvers: [maneuvers.first].compactMap { $0 },
currentLaneGuidance: laneGuidances.first,
trip: trip,
maneuverTravelEstimates: estimates
)
// Route info is automatically forwarded when metadata is enabled
}
Widgets in CarPlay (iOS 26+)
import WidgetKit
import SwiftUI
struct MyCarPlayWidget: Widget {
let kind: String = "CarPlayWidget"
var body: some WidgetConfiguration {
StaticConfiguration(kind: kind, provider: Provider()) { entry in
CarPlayWidgetView(entry: entry)
}
.configurationDisplayName("Quick Status")
.description("Shows status on CarPlay home screen.")
.supportedFamilies([.accessoryCircular, .accessoryRectangular])
}
}
struct CarPlayWidgetView: View {
var entry: Provider.Entry
var body: some View {
VStack {
Image(systemName: "car.fill")
Text(entry.statusText)
.font(.caption)
}
}
}
Live Activities in CarPlay (iOS 26+)
import ActivityKit
struct DeliveryAttributes: ActivityAttributes {
public struct ContentState: Codable, Hashable {
var status: String
var eta: Date
}
var orderNumber: String
}
// Configure activity to appear in CarPlay
let content = ActivityContent(
state: DeliveryAttributes.ContentState(
status: "On the way",
eta: Date().addingTimeInterval(600)
),
staleDate: nil
)
let activity = try Activity<DeliveryAttributes>.request(
attributes: DeliveryAttributes(orderNumber: "12345"),
content: content,
pushType: .token
)
// In your widget configuration, add CarPlay support:
// .supplementalActivityFamilies([.carPlay])
Launching Other Apps
// Open another app from CarPlay (e.g., hand off to phone for payment)
func openCompanionApp(scene: CPTemplateApplicationScene) {
guard let url = URL(string: "myapp://complete-order") else { return }
scene.open(url, options: nil) { success in
if success {
print("Opened companion app")
}
}
}
Reference Documentation
For complete API details, see the categorized documentation in the references/ directory.