durable-objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

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Install skill "durable-objects" with this command: npx skills add elithrar/dotfiles/elithrar-dotfiles-durable-objects

Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

When to Use

  • Creating new Durable Object classes for stateful coordination

  • Implementing RPC methods, alarms, or WebSocket handlers

  • Reviewing existing DO code for best practices

  • Configuring wrangler.jsonc/toml for DO bindings and migrations

  • Writing tests with @cloudflare/vitest-pool-workers

  • Designing sharding strategies and parent-child relationships

Reference Documentation

  • ./references/rules.md

  • Core rules, storage, concurrency, RPC, alarms

  • ./references/testing.md

  • Vitest setup, unit/integration tests, alarm testing

  • ./references/workers.md

  • Workers handlers, types, wrangler config, observability

Search: blockConcurrencyWhile , idFromName , getByName , setAlarm , sql.exec

Core Principles

Use Durable Objects For

Need Example

Coordination Chat rooms, multiplayer games, collaborative docs

Strong consistency Inventory, booking systems, turn-based games

Per-entity storage Multi-tenant SaaS, per-user data

Persistent connections WebSockets, real-time notifications

Scheduled work per entity Subscription renewals, game timeouts

Do NOT Use For

  • Stateless request handling (use plain Workers)

  • Maximum global distribution needs

  • High fan-out independent requests

Quick Reference

Wrangler Configuration

// wrangler.jsonc { "durable_objects": { "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }] }, "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }] }

Basic Durable Object Pattern

import { DurableObject } from "cloudflare:workers";

export interface Env { MY_DO: DurableObjectNamespace<MyDurableObject>; }

export class MyDurableObject extends DurableObject<Env> { constructor(ctx: DurableObjectState, env: Env) { super(ctx, env); ctx.blockConcurrencyWhile(async () => { this.ctx.storage.sql.exec( CREATE TABLE IF NOT EXISTS items ( id INTEGER PRIMARY KEY AUTOINCREMENT, data TEXT NOT NULL ) ); }); }

async addItem(data: string): Promise<number> { const result = this.ctx.storage.sql.exec<{ id: number }>( "INSERT INTO items (data) VALUES (?) RETURNING id", data ); return result.one().id; } }

export default { async fetch(request: Request, env: Env): Promise<Response> { const stub = env.MY_DO.getByName("my-instance"); const id = await stub.addItem("hello"); return Response.json({ id }); }, };

Critical Rules

  • Model around coordination atoms - One DO per chat room/game/user, not one global DO

  • Use getByName() for deterministic routing - Same input = same DO instance

  • Use SQLite storage - Configure new_sqlite_classes in migrations

  • Initialize in constructor - Use blockConcurrencyWhile() for schema setup only

  • Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03)

  • Persist first, cache second - Always write to storage before updating in-memory state

  • One alarm per DO - setAlarm() replaces any existing alarm

Anti-Patterns (NEVER)

  • Single global DO handling all requests (bottleneck)

  • Using blockConcurrencyWhile() on every request (kills throughput)

  • Storing critical state only in memory (lost on eviction/crash)

  • Using await between related storage writes (breaks atomicity)

  • Holding blockConcurrencyWhile() across fetch() or external I/O

Stub Creation

// Deterministic - preferred for most cases const stub = env.MY_DO.getByName("room-123");

// From existing ID string const id = env.MY_DO.idFromString(storedIdString); const stub = env.MY_DO.get(id);

// New unique ID - store mapping externally const id = env.MY_DO.newUniqueId(); const stub = env.MY_DO.get(id);

Storage Operations

// SQL (synchronous, recommended) this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value); const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();

// KV (async) await this.ctx.storage.put("key", value); const val = await this.ctx.storage.get<Type>("key");

Alarms

// Schedule (replaces existing) await this.ctx.storage.setAlarm(Date.now() + 60_000);

// Handler async alarm(): Promise<void> { // Process scheduled work // Optionally reschedule: await this.ctx.storage.setAlarm(...) }

// Cancel await this.ctx.storage.deleteAlarm();

Testing Quick Start

import { env } from "cloudflare:test"; import { describe, it, expect } from "vitest";

describe("MyDO", () => { it("should work", async () => { const stub = env.MY_DO.getByName("test"); const result = await stub.addItem("test"); expect(result).toBe(1); }); });

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