ux-friction

Diagnose animations that block, confuse, or frustrate users.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "ux-friction" with this command: npx skills add dylantarre/animation-principles/dylantarre-animation-principles-ux-friction

UX Friction

Diagnose animations that block, confuse, or frustrate users.

Problem Indicators

  • Users wait for animations to finish

  • Confusion about what happened

  • Repeated clicks/taps during animation

  • Users skip or abandon tasks

  • "Where did that go?" moments

Diagnosis by Principle

Timing

Issue: Animation too slow for the context Fix: Match duration to user intent. Micro-interactions: 100-200ms. Transitions: 200-400ms. Never block input.

Anticipation

Issue: Action happens without warning Fix: Add subtle anticipation cues before significant changes. A button press should show feedback before the result.

Follow Through

Issue: Animation ends abruptly Fix: Let elements settle naturally. Sudden stops feel broken. Add slight overshoot and settle.

Staging

Issue: Important changes happen outside focus Fix: Draw attention to where change occurs. If content moves, guide the eye with motion.

Appeal

Issue: Animation feels arbitrary Fix: Every animation should have clear purpose. If users question "why does this bounce?", remove it.

Quick Fixes

  • Make animations skippable - Click/tap should complete or skip

  • Reduce duration by 30% - Most animations are too slow

  • Add progress indicators - For anything over 400ms

  • Animate in user's focus area - Don't move things peripherally

  • Remove decorative animations - If it doesn't help, it hurts

Troubleshooting Checklist

  • Can users interact during animation?

  • Is duration under 400ms for transitions?

  • Does animation communicate state change?

  • Is the animation skippable if lengthy?

  • Does motion guide attention correctly?

  • Is there feedback for user input?

  • Would removing animation hurt understanding?

  • Test with impatient users (click rapidly)

Pattern

// Allow interaction during animation element.style.pointerEvents = 'auto';

// Make animation skippable element.addEventListener('click', () => { element.getAnimations().forEach(a => a.finish()); });

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

General

mobile-touch

No summary provided by upstream source.

Repository SourceNeeds Review
General

motion-designer

No summary provided by upstream source.

Repository SourceNeeds Review
General

video-motion-graphics

No summary provided by upstream source.

Repository SourceNeeds Review
General

micro-interactions

No summary provided by upstream source.

Repository SourceNeeds Review