slow-800-1200ms

Slow Animations (800-1200ms)

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Install skill "slow-800-1200ms" with this command: npx skills add dylantarre/animation-principles/dylantarre-animation-principles-slow-800-1200ms

Slow Animations (800-1200ms)

At 800-1200ms, animation approaches cinematic territory. This is deliberate, intentional motion for moments that matter. Users are expected to stop and watch.

Disney Principles at Slow Speed

Cinematic Application

Squash & Stretch: Pronounced and characterful - 25-35% deformation tells stories. Objects have weight and personality.

Anticipation: Full theatrical wind-up - 200-300ms preparation. The audience knows something is coming.

Staging: Scene composition - think in terms of camera and stage. Clear visual hierarchy with entrance order.

Straight Ahead/Pose to Pose: Pose to pose essential - 4-6 key poses for 1 second of motion.

Follow Through: Extended overlap - different elements settle at clearly different times, 200-300ms of settling.

Slow In/Slow Out: Dramatic curves - strong ease-in creates weight, strong ease-out creates impact.

Arcs: Sweeping curves - motion paths are clearly curved, visible trajectories.

Secondary Action: Complex layering - multiple levels of supporting action enhance primary motion.

Timing: 48-72 frames at 60fps. Near-film quality frame counts.

Exaggeration: Theatrical - push proportions and motion for emotional impact.

Solid Drawing: Full dimensional transforms - parallax, depth, 3D rotation.

Appeal: Emotional connection - slow motion creates intimacy with the interface.

Easing Recommendations

/* Dramatic, weighted motion */ transition: all 1000ms cubic-bezier(0.16, 1, 0.3, 1);

/* Graceful entrance */ transition: all 900ms cubic-bezier(0.22, 1, 0.36, 1);

/* Heavy, impactful landing */ transition: transform 1100ms cubic-bezier(0.33, 1, 0.68, 1);

/* Elastic, memorable */ transition: all 1000ms cubic-bezier(0.68, -0.6, 0.32, 1.6);

Best Use Cases

  • App launch sequences

  • Major feature reveals

  • Storytelling moments

  • Error recovery animations

  • Achievement unlocks

  • Tutorial sequences

  • First-run experiences

  • Section transitions in presentations

  • Loading state to content reveals

Implementation Pattern

@keyframes slowReveal { 0% { opacity: 0; transform: translateY(100px) scale(0.8); } 60% { opacity: 1; } 100% { transform: translateY(0) scale(1); } }

.slow-reveal { animation: slowReveal 1000ms cubic-bezier(0.16, 1, 0.3, 1) forwards; }

/* Staggered sequence */ .sequence-item { animation: slowReveal 900ms cubic-bezier(0.22, 1, 0.36, 1) forwards; } .sequence-item:nth-child(n) { animation-delay: calc(var(--index) * 150ms); }

When NOT to Use

  • Navigation between views (too slow)

  • Repeated interactions (users get impatient)

  • High-frequency actions

  • Data-heavy interfaces

  • Productivity tools

Key Insight

Slow animations demand attention as payment. Only use when the moment is worth the user's time. These animations create memories, not just feedback.

Source Transparency

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