continuous-loops

Continuous Loop Animations

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Install skill "continuous-loops" with this command: npx skills add dylantarre/animation-principles/dylantarre-animation-principles-continuous-loops

Continuous Loop Animations

Apply Disney's 12 principles to animations that never stop.

Principle Application

Squash & Stretch: Subtle scale oscillation (0.98-1.02) creates organic breathing. Avoid rigid mechanical loops.

Anticipation: Build anticipation into the loop cycle. Brief pause at extremes before reversing.

Staging: Loops should support, not dominate. Keep amplitude subtle for background elements.

Straight Ahead vs Pose-to-Pose: Design keyframe poses that loop seamlessly. End frame must flow into start frame.

Follow Through & Overlapping: Multi-part loops have elements at different phases. Three dots pulse with 120° phase offset.

Slow In/Slow Out: Use ease-in-out for smooth oscillations. Linear motion looks mechanical.

Arcs: Circular motion follows true arcs. Spinners rotate, pendulums swing, orbits circle.

Secondary Action: Primary rotation + secondary wobble. Spinner spins while slightly bouncing.

Timing:

  • Fast loops: 500-800ms (spinners, urgent indicators)

  • Medium loops: 1000-2000ms (pulsing, breathing)

  • Slow loops: 2000-4000ms (ambient, background)

Exaggeration: Minimal for loops - they're already attention-grabbing through repetition.

Solid Drawing: Loops must be seamless. Any jump between end and start destroys the illusion.

Appeal: Loops should be hypnotic, not annoying. Test at 30 seconds - still pleasant?

Timing Recommendations

Loop Type Duration Easing Iterations

Spinner 600-800ms linear (rotation) infinite

Pulse 1500-2000ms ease-in-out infinite

Skeleton Shimmer 1500ms ease-in-out infinite

Typing Dots 1400ms ease-in-out infinite

Breathing 3000-4000ms ease-in-out infinite

Floating 3000-5000ms ease-in-out infinite

Implementation Patterns

/* Smooth spinner */ .spinner { animation: spin 700ms linear infinite; }

@keyframes spin { to { transform: rotate(360deg); } }

/* Organic pulse */ .pulse { animation: pulse 2000ms ease-in-out infinite; }

@keyframes pulse { 0%, 100% { transform: scale(1); opacity: 1; } 50% { transform: scale(1.05); opacity: 0.8; } }

/* Staggered dots */ .dot { animation: bounce 1400ms ease-in-out infinite; } .dot:nth-child(2) { animation-delay: 160ms; } .dot:nth-child(3) { animation-delay: 320ms; }

Performance Rules

  • Use transform and opacity only - no layout properties

  • Add will-change: transform for loops over 1 second

  • Pause off-screen loops with Intersection Observer

  • Respect prefers-reduced-motion

  • reduce or stop loops

Seamless Loop Formula

For breathing/pulsing: 0%, 100% keyframes must be identical. Use alternate direction for simpler ping-pong effects.

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