attention-management

Direct user focus correctly using Disney's principles.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "attention-management" with this command: npx skills add dylantarre/animation-principles/dylantarre-animation-principles-attention-management

Attention Management

Direct user focus correctly using Disney's principles.

Problem Indicators

  • Users miss important content

  • Decorative elements steal focus

  • CTAs don't stand out

  • Users look at wrong things first

  • Information hierarchy is unclear

Diagnosis by Principle

Staging

Issue: Multiple elements compete for attention Fix: One thing moves at a time. Animate the most important element; keep others still.

Timing

Issue: Everything animates at same speed Fix: Primary content: faster animation. Secondary: slower or delayed. Speed implies importance.

Exaggeration

Issue: Uniform motion across hierarchy Fix: Important elements get more dramatic animation. Background elements get subtle motion.

Anticipation

Issue: No buildup directs eyes Fix: Use anticipation to guide attention. A small movement can draw eyes before the main action.

Appeal

Issue: Wrong elements are visually interesting Fix: Make important elements the most visually appealing. Animation should enhance hierarchy, not fight it.

Quick Fixes

  • One animation at a time - Sequence, don't parallelize

  • Stagger by importance - Most important animates first

  • Reduce decorative motion - Background should be calm

  • Increase CTA animation contrast - Stands out from surroundings

  • Use motion to guide reading order - Top-to-bottom, left-to-right

Troubleshooting Checklist

  • What do users look at first? (Eye tracking or testing)

  • Does animation sequence match importance hierarchy?

  • Are decorative animations subtle enough?

  • Does primary CTA have strongest motion?

  • Count simultaneous animations (should be 1-2)

  • Test: Hide animation—does hierarchy still work?

  • Is motion guiding or distracting?

  • Does stillness create emphasis where needed?

Code Pattern

/* Stagger by importance */ .hero-title { animation: fadeInUp 400ms ease-out; }

.hero-subtitle { animation: fadeInUp 400ms ease-out 100ms backwards; }

.hero-cta { animation: fadeInUp 400ms ease-out 200ms backwards, pulse 2s ease-in-out 1s infinite; }

/* De-emphasize background */ .background-element { animation: subtleDrift 20s linear infinite; opacity: 0.3; }

Hierarchy Through Motion

Priority Animation Style

Primary Fast, prominent, potentially looping

Secondary Medium speed, one-time

Tertiary Slow, subtle, or static

Background Very slow or no animation

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

General

mobile-touch

No summary provided by upstream source.

Repository SourceNeeds Review
General

motion-designer

No summary provided by upstream source.

Repository SourceNeeds Review
General

video-motion-graphics

No summary provided by upstream source.

Repository SourceNeeds Review
General

micro-interactions

No summary provided by upstream source.

Repository SourceNeeds Review