after-effects

After Effects Animation Principles

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Install skill "after-effects" with this command: npx skills add dylantarre/animation-principles/dylantarre-animation-principles-after-effects

After Effects Animation Principles

Implement all 12 Disney animation principles using After Effects' powerful animation tools.

  1. Squash and Stretch

// Expression for automatic squash/stretch s = transform.scale[1]; x = 100 + (100 - s) * 0.5; [x, s]

Or manually:

  • Keyframe Scale X and Y inversely

  • When Y compresses, X expands

  • Maintain volume (X * Y ≈ constant)

  1. Anticipation

Timeline structure:

  • 0-10f: Wind-up (crouch, pull back)

  • 10-12f: Transition

  • 12-30f: Main action

  • 30-40f: Settle

Use Easy Ease on anticipation keyframes for smooth wind-up.

  1. Staging

Techniques:

  • Use depth of field (Camera > Depth of Field)

  • Apply blur to background layers

  • Use vignettes to direct focus

  • Adjust opacity of secondary elements

  • Light the main subject brighter

  1. Straight Ahead / Pose to Pose

Pose to Pose (recommended):

  • Set keyframes at key poses

  • Fill in breakdowns

  • Use Graph Editor to adjust timing

Straight Ahead:

  • Animate frame-by-frame

  • Use Onion Skin (Layer > Onion Skin)

  1. Follow Through and Overlapping Action

// Delay expression for child layers thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)

Or:

  • Offset child keyframes by 2-5 frames

  • Use parenting with delayed wiggle

  • Apply spring expression to end values

  1. Slow In and Slow Out
  • Select keyframes > F9 (Easy Ease)

  • Graph Editor > Adjust bezier handles

  • Steeper curve = faster movement

  • Flatter curve = slower movement

// Custom ease expression ease(time, inPoint, outPoint, startValue, endValue)

  1. Arc

Techniques:

  • Draw motion path with Pen tool

  • Use Position property's bezier handles

  • Layer > Transform > Auto-Orient

  • Apply path from shape layer to position

  1. Secondary Action
  • Animate main action first

  • Add secondary on separate layer/property

  • Offset timing slightly

  • Secondary should complement, not compete

Example: Character waves → Hair follows → Clothing shifts

  1. Timing

Frames Feel

2-4 Snappy, instant

6-8 Quick, energetic

12-15 Normal pace

20-30 Slow, heavy

40+ Dramatic, weighted

Adjust composition frame rate for overall feel (24fps cinematic, 30fps smooth).

  1. Exaggeration

// Overshoot expression amp = 15; freq = 3; decay = 5; t = time - key(numKeys).time; if (t > 0) { value + amp * Math.sin(t * freq * Math.PI * 2) / Math.exp(t * decay); } else { value; }

Push values 20-50% beyond realistic:

  • Larger scales

  • Wider rotations

  • More dramatic timing

  1. Solid Drawing
  • Use 3D layers for depth

  • Apply cameras with perspective

  • Animate Z position

  • Use light and shadow

  • Consider volume in all poses

  1. Appeal

Design principles:

  • Clear silhouettes at every pose

  • Smooth curves over sharp angles

  • Consistent character proportions

  • Pleasing timing patterns

  • Clean, readable motion paths

Essential Expressions

// Wiggle wiggle(frequency, amplitude)

// Loop loopOut("cycle")

// Time remap timeRemap = linear(time, 0, duration, 0, 1)

// Bounce n = 0; if (numKeys > 0) { n = nearestKey(time).index; if (key(n).time > time) n--; } if (n == 0) t = 0; else t = time - key(n).time; amp = 80; freq = 3; decay = 8; value + ampMath.sin(freqt2Math.PI)/Math.exp(decay*t);

Export Options

  • Lottie: Bodymovin plugin → JSON

  • GIF: Media Encoder

  • Video: H.264, ProRes

  • Sprite Sheet: Scripts > Render Sprite Sheet

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