C# Scripts
When to Use
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Testing a C# concept, API, or language feature with a quick one-file program
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Prototyping logic before integrating it into a larger project
When Not to Use
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The user needs a full project with multiple files or project references
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The user is working inside an existing .NET solution and wants to add code there
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The program is too large or complex for a single file
Inputs
Input Required Description
C# code or intent Yes The code to run, or a description of what the script should do
Workflow
Step 1: Check the .NET SDK version
Run dotnet --version to verify the SDK is installed and note the major version number. File-based apps require .NET 10 or later. If the version is below 10, follow the fallback for older SDKs instead.
Step 2: Write the script file
Create a single .cs file using top-level statements. Place it outside any existing project directory to avoid conflicts with .csproj files.
// hello.cs Console.WriteLine("Hello from a C# script!");
var numbers = new[] { 1, 2, 3, 4, 5 }; Console.WriteLine($"Sum: {numbers.Sum()}");
Guidelines:
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Use top-level statements (no Main method, class, or namespace boilerplate)
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Place using directives at the top of the file (after the #! line and any #: directives if present)
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Place type declarations (classes, records, enums) after all top-level statements
Step 3: Run the script
dotnet hello.cs
Builds and runs the file automatically. Cached so subsequent runs are fast. Pass arguments after -- :
dotnet hello.cs -- arg1 arg2 "multi word arg"
Step 4: Add directives (if needed)
Place directives at the top of the file (immediately after an optional shebang line), before any using directives or other C# code. All directives start with #: .
#:package — NuGet package references
Always specify a version:
#:package Humanizer@2.14.1
using Humanizer;
Console.WriteLine("hello world".Titleize());
#:property — MSBuild properties
Set any MSBuild property inline. Syntax: #:property PropertyName=Value
#:property AllowUnsafeBlocks=true #:property PublishAot=false #:property NoWarn=CS0162
MSBuild expressions and property functions are supported:
#:property LogLevel=$([MSBuild]::ValueOrDefault('$(LOG_LEVEL)', 'Information'))
Common properties:
Property Purpose
AllowUnsafeBlocks=true
Enable unsafe code
PublishAot=false
Disable native AOT (enabled by default)
NoWarn=CS0162;CS0219
Suppress specific warnings
LangVersion=preview
Enable preview language features
InvariantGlobalization=false
Enable culture-specific globalization
#:project — Project references
Reference another project by relative path:
#:project ../MyLibrary/MyLibrary.csproj
#:sdk — SDK selection
Override the default SDK (Microsoft.NET.Sdk ):
#:sdk Microsoft.NET.Sdk.Web
Step 5: Clean up
Remove the script file when the user is done. To clear cached build artifacts:
dotnet clean hello.cs
Unix shebang support
On Unix platforms, make a .cs file directly executable:
Add a shebang as the first line of the file:
#!/usr/bin/env dotnet Console.WriteLine("I'm executable!");
Set execute permissions:
chmod +x hello.cs
Run directly:
./hello.cs
Use LF line endings (not CRLF ) when adding a shebang. This directive is ignored on Windows.
Source-generated JSON
File-based apps enable native AOT by default. Reflection-based APIs like JsonSerializer.Serialize<T>(value) fail at runtime under AOT. Use source-generated serialization instead:
using System.Text.Json; using System.Text.Json.Serialization;
var person = new Person("Alice", 30); var json = JsonSerializer.Serialize(person, AppJsonContext.Default.Person); Console.WriteLine(json);
var deserialized = JsonSerializer.Deserialize(json, AppJsonContext.Default.Person); Console.WriteLine($"Name: {deserialized!.Name}, Age: {deserialized.Age}");
record Person(string Name, int Age);
[JsonSerializable(typeof(Person))] partial class AppJsonContext : JsonSerializerContext;
Converting to a project
When a script outgrows a single file, convert it to a full project:
dotnet project convert hello.cs
Fallback for .NET 9 and earlier
If the .NET SDK version is below 10, file-based apps are not available. Use a temporary console project instead:
mkdir -p /tmp/csharp-script && cd /tmp/csharp-script dotnet new console -o . --force
Replace the generated Program.cs with the script content and run with dotnet run . Add NuGet packages with dotnet add package <name> . Remove the directory when done.
Validation
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dotnet --version reports 10.0 or later (or fallback path is used)
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The script compiles without errors (can be checked explicitly with dotnet build <file>.cs )
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dotnet <file>.cs produces the expected output
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Script file and cached artifacts are cleaned up after the session
Common Pitfalls
Pitfall Solution
.cs file is inside a directory with a .csproj
Move the script outside the project directory, or use dotnet run --file file.cs
#:package without a version Specify a version: #:package PackageName@1.2.3 or @* for latest
#:property with wrong syntax Use PropertyName=Value with no spaces around = and no quotes: #:property AllowUnsafeBlocks=true
Directives placed after C# code All #: directives must appear immediately after an optional shebang line (if present) and before any using directives or other C# statements
Reflection-based JSON serialization fails Use source-generated JSON with JsonSerializerContext (see Source-generated JSON)
Unexpected build behavior or version errors File-based apps inherit global.json , Directory.Build.props , Directory.Build.targets , and nuget.config from parent directories. Move the script to an isolated directory if the inherited settings conflict
More info
See https://learn.microsoft.com/en-us/dotnet/core/sdk/file-based-apps for a full reference on file-based apps.