When this skill is invoked:
Parse the arguments:
-
version : the release version to generate notes for (e.g., 1.2.0 )
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--style : output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed .
Gather change data from multiple sources:
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Read the internal changelog at production/releases/[version]/changelog.md if it exists
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Run git log between the previous release tag and current tag/HEAD
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Read sprint retrospectives in production/sprints/ for context
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Read any balance change documents in design/balance/
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Read bug fix records from QA if available
Categorize all changes into player-facing categories:
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New Content: new features, maps, characters, items, modes
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Gameplay Changes: balance adjustments, mechanic changes, progression changes
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Quality of Life: UI improvements, convenience features, accessibility
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Bug Fixes: grouped by system (combat, UI, networking, etc.)
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Performance: optimization improvements players might notice
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Known Issues: transparency about unresolved problems
Translate developer language to player language:
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"Refactored damage calculation pipeline" → "Improved hit detection accuracy"
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"Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
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"Reduced GC allocations in combat loop" → "Improved combat performance"
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Remove purely internal changes that don't affect players
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Preserve specific numbers for balance changes (damage: 50 → 45)
Generate the patch notes using the appropriate style:
Brief Style
Patch [Version] — [Title]
New
- [Feature 1]
- [Feature 2]
Changes
- [Balance/mechanic change with before → after values]
Fixes
- [Bug fix 1]
- [Bug fix 2]
Known Issues
- [Issue 1]
Detailed Style
Patch [Version] — [Title]
[Date]
Highlights
[1-2 sentence summary of the most exciting changes]
New Content
[Feature Name]
[2-3 sentences describing the feature and why players should be excited]
Gameplay Changes
Balance
| Change | Before | After | Reason |
|---|---|---|---|
| [Item/ability] | [old value] | [new value] | [brief rationale] |
Mechanics
- [Change]: [explanation of what changed and why]
Quality of Life
- [Improvement with context]
Bug Fixes
Combat
- Fixed [description of what players experienced]
UI
- Fixed [description]
Networking
- Fixed [description]
Performance
- [Improvement players will notice]
Known Issues
- [Issue and workaround if available]
Full Style
Includes everything from Detailed, plus:
Developer Commentary
[Topic]
[Developer insight into a major change — why it was made, what was considered, what the team learned. Written in first-person team voice.]
Review the output for:
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No internal jargon (replace technical terms with player-friendly language)
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No references to internal systems, tickets, or sprint numbers
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Balance changes include before/after values
-
Bug fixes describe the player experience, not the technical cause
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Tone matches the game's voice (adjust formality based on game style)
Save the patch notes to production/releases/[version]/patch-notes.md , creating the directory if needed.
Output to the user: the complete patch notes, the file path, a count of changes by category, and any internal changes that were excluded (for review).