launch-checklist

When this skill is invoked:

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Install skill "launch-checklist" with this command: npx skills add donchitos/claude-code-game-studios/donchitos-claude-code-game-studios-launch-checklist

When this skill is invoked:

Explicit invocation only: This skill should only run when the user explicitly requests it with /launch-checklist . Do not auto-invoke based on context matching.

Read the argument for the launch date or dry-run mode. Dry-run mode generates the checklist without creating sign-off entries.

Gather project context:

  • Read CLAUDE.md for tech stack, target platforms, and team structure

  • Read the latest milestone in production/milestones/

  • Read any existing release checklist in production/releases/

  • Read the content calendar in design/live-ops/content-calendar.md if it exists

Scan codebase health:

  • Count TODO , FIXME , HACK comments and their locations

  • Check for any console.log , print() , or debug output left in production code

  • Check for placeholder assets (search for placeholder , temp_ , WIP_ )

  • Check for hardcoded test/dev values (localhost, test credentials, debug flags)

Generate the launch checklist:

Launch Checklist: [Game Title]

Target Launch: [Date or DRY RUN] Generated: [Date]


1. Code Readiness

Build Health

  • Clean build on all target platforms
  • Zero compiler warnings
  • All unit tests passing
  • All integration tests passing
  • Performance benchmarks within targets
  • No memory leaks (verified via extended soak test)
  • Build size within platform limits
  • Build version correctly set and tagged in source control

Code Quality

  • TODO count: [N] (zero required for launch, or documented exceptions)
  • FIXME count: [N] (zero required)
  • HACK count: [N] (each must have documented justification)
  • No debug output in production code
  • No hardcoded dev/test values
  • All feature flags set to production values
  • Error handling covers all critical paths
  • Crash reporting integrated and verified

Security

  • No exposed API keys or credentials in source
  • Save data encrypted
  • Network communication secured (TLS/DTLS)
  • Anti-cheat measures active (if multiplayer)
  • Input validation on all server endpoints (if multiplayer)
  • Privacy policy compliance verified

2. Content Readiness

Assets

  • All placeholder art replaced with final assets
  • All placeholder audio replaced with final audio
  • Audio mix finalized and approved by audio director
  • All VFX polished and performance-verified
  • No missing or broken asset references
  • Asset naming conventions enforced

Text and Localization

  • All player-facing text proofread
  • No hardcoded strings (all externalized for localization)
  • All supported languages translated and verified
  • Text fits UI in all languages (text fitting pass complete)
  • Font coverage verified for all supported languages
  • Credits complete, accurate, and up to date

Game Content

  • All levels/maps playable from start to finish
  • Tutorial flow complete and tested with new players
  • All achievements/trophies implemented and tested
  • Save/load works correctly for all game states
  • Difficulty settings balanced and tested
  • End-game/credits sequence complete

3. Quality Assurance

Testing

  • Full regression test suite passed
  • Zero S1 (Critical) bugs open
  • Zero S2 (Major) bugs open (or documented exceptions)
  • Soak test passed (8+ hours continuous play)
  • Multiplayer stress test passed (if applicable)
  • All critical user paths tested on every platform
  • Edge cases tested (full storage, no network, suspend/resume)

Platform Certification

  • PC: Steam/Epic/GOG SDK requirements met
  • Console: TRC/TCR/Lotcheck submission prepared
  • Mobile: App Store/Play Store guidelines compliant
  • Accessibility: minimum standards met (remapping, text scaling, colorblind)
  • Age ratings obtained (ESRB, PEGI, regional)

Performance

  • Target FPS met on minimum spec hardware
  • Load times within budget on all platforms
  • Memory usage within budget on all platforms
  • Network bandwidth within targets (if multiplayer)
  • No frame hitches in critical gameplay moments

4. Store and Distribution

Store Pages

  • Store page copy finalized and proofread
  • Screenshots current and per-platform resolution
  • Trailers current and approved
  • Key art and capsule images finalized
  • System requirements accurate (PC)
  • Pricing configured for all regions
  • Pre-purchase/wishlist campaigns active (if applicable)

Legal

  • EULA finalized and approved by legal
  • Privacy policy published and linked
  • Third-party license attributions complete
  • Music/audio licensing verified
  • Trademark/IP clearance confirmed
  • GDPR/CCPA compliance verified (data collection, consent, deletion)

5. Infrastructure

Servers (if multiplayer/online)

  • Production servers provisioned and load-tested
  • Auto-scaling configured and tested
  • Database backups configured
  • CDN configured for content delivery
  • DDoS protection active
  • Monitoring and alerting configured

Analytics and Monitoring

  • Analytics pipeline verified and receiving data
  • Crash reporting active and dashboard accessible
  • Server monitoring dashboards live
  • Key metrics tracked: DAU, session length, retention, crashes
  • Alerts configured for critical thresholds

6. Community and Marketing

Community Readiness

  • Community guidelines published
  • Moderation team briefed and tools ready
  • Discord/forum/social channels set up
  • FAQ and known issues page prepared
  • Support email/ticketing system active

Marketing

  • Launch trailer published
  • Press/influencer review keys distributed
  • Social media launch posts scheduled
  • Launch day blog post/dev update drafted
  • Patch notes for launch version published

7. Operations

Team Readiness

  • On-call schedule set for first 72 hours post-launch
  • Incident response playbook reviewed by team
  • Rollback plan documented and tested
  • Hotfix pipeline tested (can ship emergency fix within 4 hours)
  • Communication plan for launch issues (who posts, where, how fast)

Day-One Plan

  • Day-one patch prepared (if needed)
  • Server unlock/go-live procedure documented
  • Launch monitoring dashboard bookmarked by all leads
  • War room/channel established for launch day

Go / No-Go Decision

Overall Status: [READY / NOT READY / CONDITIONAL]

Blocking Items

[List any items that must be resolved before launch]

Conditional Items

[List items that have documented workarounds or accepted risk]

Sign-Offs Required

  • Creative Director — Content and experience quality

  • Technical Director — Technical health and stability

  • QA Lead — Quality and test coverage

  • Producer — Schedule and overall readiness

  • Release Manager — Build and deployment readiness

Save the checklist to production/releases/launch-checklist-[date].md , creating directories as needed.

Output a summary to the user: total items, blocking items count, conditional items count, departments with incomplete sections, and the file path.

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This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

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