When this skill is invoked:
- Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
1b. Check git availability — Verify the repository is initialized:
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Run git rev-parse --is-inside-work-tree to confirm git is available
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If not a git repo, inform the user and abort gracefully
Read the git log since the last tag or release:
git log --oneline [last-tag]..HEAD
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.
Read completed design documents from design/gdd/ for any new features that were implemented during this period.
Categorize every change into one of these categories:
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New Features: Entirely new gameplay systems, modes, or content
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Improvements: Enhancements to existing features, UX improvements, performance gains
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Bug Fixes: Corrections to broken behavior
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Balance Changes: Tuning of gameplay values, difficulty, economy
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Known Issues: Issues the team is aware of but have not yet resolved
Generate the INTERNAL changelog (full technical detail):
Internal Changelog: [Version]
Date: [Date] Sprint(s): [Sprint numbers covered] Commits: [Count] ([first-hash]..[last-hash])
New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
Metrics
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Total commits: [N]
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Files changed: [N]
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Lines added: [N]
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Lines removed: [N]
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Generate the PLAYER-FACING changelog (friendly, non-technical):
What is New in [Version]
New Features
- [Feature Name]: [Player-friendly description of what they can now do and why it is exciting. Focus on the experience, not the implementation.]
Improvements
- [What improved]: [How this makes the game better for the player. Be specific but avoid jargon.]
Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was wrong in the code]
- Fixed [player-visible symptom]
Balance Changes
- [What changed in player-understandable terms and the design intent. Example: "Healing potions now restore 50 HP (up from 30) -- we felt players needed more recovery options in late-game encounters."]
Known Issues
- We are aware of [issue description in player terms] and are working on a fix. [Workaround if one exists.]
Thank you for playing! Your feedback helps us make the game better. Report issues at [link].
- Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.
Guidelines
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Never expose internal code references, file paths, or developer names in the player-facing changelog
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Group related changes together rather than listing individual commits
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If a commit message is unclear, check the associated files and sprint data for context
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Balance changes should always include the design reasoning, not just the numbers
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Known issues should be honest -- players appreciate transparency
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If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally