When invoked with a description:
Parse the description for key information.
Search the codebase for related files using Grep/Glob to add context.
Generate the bug report:
Bug Report
Summary
Title: [Concise, descriptive title] ID: BUG-[NNNN] Severity: [S1-Critical / S2-Major / S3-Minor / S4-Trivial] Priority: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist] Status: Open Reported: [Date] Reporter: [Name]
Classification
- Category: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
- System: [Which game system is affected]
- Frequency: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
- Regression: [Yes/No/Unknown -- was this working before?]
Environment
- Build: [Version or commit hash]
- Platform: [OS, hardware if relevant]
- Scene/Level: [Where in the game]
- Game State: [Relevant state -- inventory, quest progress, etc.]
Reproduction Steps
Preconditions: [Required state before starting]
- [Exact step 1]
- [Exact step 2]
- [Exact step 3]
Expected Result: [What should happen] Actual Result: [What actually happens]
Technical Context
- Likely affected files: [List of files based on codebase search]
- Related systems: [What other systems might be involved]
- Possible root cause: [If identifiable from the description]
Evidence
- Logs: [Relevant log output if available]
- Visual: [Description of visual evidence]
Related Issues
- [Links to related bugs or design documents]
Notes
[Any additional context or observations]
When invoked with analyze :
-
Read the target file(s).
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Identify potential bugs: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions.
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For each potential bug, generate a bug report with the likely trigger scenario and recommended fix.