unity scene optimizer

Unity Scene Optimizer

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Install skill "unity scene optimizer" with this command: npx skills add dev-gom/claude-code-marketplace/dev-gom-claude-code-marketplace-unity-scene-optimizer

Unity Scene Optimizer

Analyzes Unity scenes and provides performance optimization recommendations for rendering, physics, memory, and platform-specific concerns.

What This Skill Analyzes

  1. Rendering Performance

Analyzes draw calls (target: <100 mobile, <2000 desktop), identifies batching opportunities, recommends material consolidation and static batching.

  1. Texture Optimization

Reviews compression formats (BC7/ASTC), mipmap usage, texture atlasing, and platform-specific import settings.

  1. GameObject Hierarchy

Targets: <500 GameObjects mobile, <2000 desktop. Identifies deep nesting, recommends object pooling and LOD groups.

  1. Lighting and Shadows

Recommends baked lighting over realtime (1-2 lights mobile, 3-4 desktop), minimal shadow-casting lights.

  1. Physics Optimization

Analyzes Rigidbody count, collider complexity, collision matrix configuration. Recommends simple colliders over Mesh colliders.

  1. Mobile-Specific

Platform targets: 60 FPS iOS (iPhone 12+), 30-60 FPS Android. See mobile-checklist.md for complete requirements.

Optimization Workflow

  • Measure: Frame Debugger, Stats, Profiler metrics

  • Identify: GPU/CPU/Memory/Physics bottlenecks

  • Apply: Quick wins (static batching, compression) → Medium (atlases, pooling, LOD) → Major (hierarchy refactor, culling)

  • Validate: Compare before/after metrics

See optimization-workflow.md for detailed steps and timelines.

Platform-Specific Targets

Platform Draw Calls Triangles Texture Memory Lights

Mobile Low <50 <20k <100MB 1

Mobile Mid <100 <50k <250MB 1-2

Mobile High <150 <100k <500MB 2-3

PC Low <500 <200k <1GB 3-4

PC Mid <1000 <500k <2GB 4-6

PC High <2000 <1M <4GB 6-8

Console <1000 <800k <3GB 4-6

Tools Reference

Frame Debugger, Profiler, Stats Window, Memory Profiler. See tools-reference.md for usage and commands.

Output Format

Provides: Current metrics, bottleneck identification, prioritized recommendations, performance impact estimates, implementation steps.

When to Use vs Other Components

Use this Skill when: Analyzing scene performance, identifying bottlenecks, or getting optimization recommendations

Use @unity-performance agent when: Implementing complex optimizations, profiling at runtime, or troubleshooting specific performance issues

Use @unity-architect agent when: Redesigning scene architecture, implementing object pooling systems, or planning large-scale optimizations

Use /unity:optimize-scene command when: Running comprehensive scene analysis with detailed reports

Related Skills

  • unity-script-validator: For script-level performance issues

  • unity-template-generator: For optimized component templates

Source Transparency

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