developing-ios-apps

Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.

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Install skill "developing-ios-apps" with this command: npx skills add daymade/claude-code-skills/daymade-claude-code-skills-developing-ios-apps

iOS App Development

Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.

Critical Warnings

Issue Cause Solution

"Library not loaded: @rpath/Framework" XcodeGen doesn't auto-embed SPM dynamic frameworks Build in Xcode GUI first (not xcodebuild). See Troubleshooting

xcodegen generate loses signing Overwrites project settings Configure in project.yml target settings, not global

Command-line signing fails Free Apple ID limitation Use Xcode GUI or paid developer account ($99/yr)

"Cannot be set when automaticallyAdjustsVideoMirroring is YES" Setting isVideoMirrored without disabling automatic Set automaticallyAdjustsVideoMirroring = false first. See Camera

App signed as adhoc despite certificate @electron/packager defaults continueOnError: true

Set continueOnError: false in osxSign. See Code Signing

"Cannot use password credentials, API key credentials..." Passing teamId to @electron/notarize with API key auth Remove teamId . notarytool infers team from API key. See Code Signing

EMFILE during signing (large embedded runtime) @electron/osx-sign traverses all files in .app bundle Add ignore filter + ulimit -n 65536 in CI. See Code Signing

Quick Reference

Task Command

Generate project xcodegen generate

Build simulator xcodebuild -destination 'platform=iOS Simulator,name=iPhone 17' build

Build device (paid account) xcodebuild -destination 'platform=iOS,name=DEVICE' -allowProvisioningUpdates build

Clean DerivedData rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*

Find device name xcrun xctrace list devices

XcodeGen Configuration

Minimal project.yml

name: AppName options: bundleIdPrefix: com.company deploymentTarget: iOS: "16.0"

settings: base: SWIFT_VERSION: "6.0"

packages: SomePackage: url: https://github.com/org/repo from: "1.0.0"

targets: AppName: type: application platform: iOS sources: - path: AppName settings: base: INFOPLIST_FILE: AppName/Info.plist PRODUCT_BUNDLE_IDENTIFIER: com.company.appname CODE_SIGN_STYLE: Automatic DEVELOPMENT_TEAM: TEAM_ID_HERE dependencies: - package: SomePackage

Code Signing Configuration

Personal (free) account: Works in Xcode GUI only. Command-line builds require paid account.

In target settings

settings: base: CODE_SIGN_STYLE: Automatic DEVELOPMENT_TEAM: TEAM_ID # Get from Xcode → Settings → Accounts

Get Team ID:

security find-identity -v -p codesigning | head -3

iOS Version Compatibility

API Changes by Version

iOS 17+ Only iOS 16 Compatible

.onChange { old, new in }

.onChange { new in }

ContentUnavailableView

Custom VStack

AVAudioApplication

AVAudioSession

@Observable macro @ObservableObject

SwiftData CoreData/Realm

Lowering Deployment Target

  • Update project.yml :

deploymentTarget: iOS: "16.0"

  • Fix incompatible APIs:

// iOS 17 .onChange(of: value) { oldValue, newValue in } // iOS 16 .onChange(of: value) { newValue in }

// iOS 17 ContentUnavailableView("Title", systemImage: "icon") // iOS 16 VStack { Image(systemName: "icon").font(.system(size: 48)) Text("Title").font(.title2.bold()) }

// iOS 17 AVAudioApplication.shared.recordPermission // iOS 16 AVAudioSession.sharedInstance().recordPermission

  • Regenerate: xcodegen generate

Device Deployment

First-time Setup

  • Connect device via USB

  • Trust computer on device

  • In Xcode: Settings → Accounts → Add Apple ID

  • Select device in scheme dropdown

  • Run (Cmd + R )

  • On device: Settings → General → VPN & Device Management → Trust

Command-line Build (requires paid account)

xcodebuild
-project App.xcodeproj
-scheme App
-destination 'platform=iOS,name=DeviceName'
-allowProvisioningUpdates
build

Common Issues

Error Solution

"Library not loaded: @rpath/Framework" SPM dynamic framework not embedded. Build in Xcode GUI first, then CLI works

"No Account for Team" Add Apple ID in Xcode Settings → Accounts

"Provisioning profile not found" Free account limitation. Use Xcode GUI or get paid account

Device not listed Reconnect USB, trust computer on device, restart Xcode

DerivedData won't delete Close Xcode first: pkill -9 Xcode && rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*

Free vs Paid Developer Account

Feature Free Apple ID Paid ($99/year)

Xcode GUI builds ✅ ✅

Command-line builds ❌ ✅

App validity 7 days 1 year

App Store ❌ ✅

CI/CD ❌ ✅

SPM Dependencies

SPM Dynamic Framework Not Embedded

Root Cause: XcodeGen doesn't generate the "Embed Frameworks" build phase for SPM dynamic frameworks (like RealmSwift, Realm). The app builds successfully but crashes on launch with:

dyld: Library not loaded: @rpath/RealmSwift.framework/RealmSwift Referenced from: /var/containers/Bundle/Application/.../App.app/App Reason: image not found

Why This Happens:

  • Static frameworks (most SPM packages) are linked into the binary - no embedding needed

  • Dynamic frameworks (RealmSwift, etc.) must be copied into the app bundle

  • XcodeGen generates link phase but NOT embed phase for SPM packages

  • embed: true in project.yml causes build errors (XcodeGen limitation)

The Fix (Manual, one-time per project):

  • Open project in Xcode GUI

  • Select target → General → Frameworks, Libraries

  • Find the dynamic framework (RealmSwift)

  • Change "Do Not Embed" → "Embed & Sign"

  • Build and run from Xcode GUI first

After Manual Fix: Command-line builds (xcodebuild ) will work because Xcode persists the embed setting in project.pbxproj.

Identifying Dynamic Frameworks:

Check if a framework is dynamic

file ~/Library/Developer/Xcode/DerivedData/PROJECT-*/Build/Products/Debug-iphoneos/FRAMEWORK.framework/FRAMEWORK

Dynamic: "Mach-O 64-bit dynamically linked shared library"

Static: "current ar archive"

Adding Packages

packages: AudioKit: url: https://github.com/AudioKit/AudioKit from: "5.6.5" RealmSwift: url: https://github.com/realm/realm-swift from: "10.54.6"

targets: App: dependencies: - package: AudioKit - package: RealmSwift product: RealmSwift # Explicit product name when package has multiple

Resolving Dependencies (China proxy)

git config --global http.proxy http://127.0.0.1:1082 git config --global https.proxy http://127.0.0.1:1082 xcodebuild -scmProvider system -resolvePackageDependencies

Never clear global SPM cache (~/Library/Caches/org.swift.swiftpm ). Re-downloading is slow.

Camera / AVFoundation

Camera preview requires real device (simulator has no camera).

Quick Debugging Checklist

  • Permission: Added NSCameraUsageDescription to Info.plist?

  • Device: Running on real device, not simulator?

  • Session running: session.startRunning() called on background thread?

  • View size: UIViewRepresentable has non-zero bounds?

  • Video mirroring: Disabled automaticallyAdjustsVideoMirroring before setting isVideoMirrored ?

Video Mirroring (Front Camera)

CRITICAL: Must disable automatic adjustment before setting manual mirroring:

// WRONG - crashes with "Cannot be set when automaticallyAdjustsVideoMirroring is YES" connection.isVideoMirrored = true

// CORRECT - disable automatic first connection.automaticallyAdjustsVideoMirroring = false connection.isVideoMirrored = true

UIViewRepresentable Sizing Issue

UIViewRepresentable in ZStack may have zero bounds. Fix with explicit frame:

// BAD: UIViewRepresentable may get zero size in ZStack ZStack { CameraPreviewView(session: session) // May be invisible! OtherContent() }

// GOOD: Explicit sizing ZStack { GeometryReader { geo in CameraPreviewView(session: session) .frame(width: geo.size.width, height: geo.size.height) } .ignoresSafeArea() OtherContent() }

Debug Logging Pattern

Add logging to trace camera flow:

import os private let logger = Logger(subsystem: "com.app", category: "Camera")

func start() async { logger.info("start() called, isRunning=(self.isRunning)") // ... setup code ... logger.info("session.startRunning() completed") }

// For CGRect (doesn't conform to CustomStringConvertible) logger.info("bounds=(NSCoder.string(for: self.bounds))")

Filter in Console.app by subsystem.

For detailed camera implementation: See references/camera-avfoundation.md

macOS Code Signing & Notarization

For distributing macOS apps (Electron or native) outside the App Store, signing + notarization is required. Without it users see "Apple cannot check this app for malicious software."

5-step checklist:

Step What Critical detail

1 Create CSR in Keychain Access Common Name doesn't matter; choose "Saved to disk"

2 Request Developer ID Application cert at developer.apple.com Choose G2 Sub-CA (not Previous Sub-CA)

3 Install .cer → must choose login keychain iCloud/System → Error -25294 (private key mismatch)

4 Export P12 from login keychain with password Base64: base64 -i cert.p12 | pbcopy

5 Create App Store Connect API Key (Developer role) Download .p8 once only; record Key ID + Issuer ID

GitHub Secrets required (5 secrets):

Secret Source

MACOS_CERT_P12

Step 4 base64

MACOS_CERT_PASSWORD

Step 4 password

APPLE_API_KEY

Step 5 .p8 base64

APPLE_API_KEY_ID

Step 5 Key ID

APPLE_API_ISSUER

Step 5 Issuer ID

APPLE_TEAM_ID is NOT needed. notarytool infers team from the API key. Passing teamId to @electron/notarize v2.5.0 causes a credential conflict error.

Electron Forge osxSign critical settings:

osxSign: { identity: 'Developer ID Application', hardenedRuntime: true, entitlements: 'entitlements.mac.plist', entitlementsInherit: 'entitlements.mac.plist', continueOnError: false, // CRITICAL: default is true, silently falls back to adhoc // Skip non-binary files in large embedded runtimes (prevents EMFILE) ignore: (filePath: string) => { if (!filePath.includes('python-runtime')) return false; if (/.(so|dylib|node)$/.test(filePath)) return false; return true; }, // CI: explicitly specify keychain (apple-actions/import-codesign-certs uses signing_temp.keychain) ...(process.env.MACOS_SIGNING_KEYCHAIN ? { keychain: process.env.MACOS_SIGNING_KEYCHAIN } : {}), },

Fail-fast three-layer defense:

  • @electron/osx-sign : continueOnError: false — signing error throws immediately

  • postPackage hook: codesign --verify --deep --strict

  • adhoc detection
  • Release trigger script: verify local HEAD matches remote before dispatch

Verify signing:

security find-identity -v -p codesigning | grep "Developer ID Application"

For complete step-by-step guide, entitlements, workflow examples, and full troubleshooting (7 real-world errors with root causes): references/apple-codesign-notarize.md

Resources

  • references/xcodegen-full.md - Complete project.yml options

  • references/swiftui-compatibility.md - iOS version API differences

  • references/camera-avfoundation.md - Camera preview debugging

  • references/testing-mainactor.md - Testing @MainActor classes (state machines, regression tests)

  • references/apple-codesign-notarize.md - Apple Developer signing + notarization for macOS/Electron CI/CD

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