Unreal Engine Development
Purpose
Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.
Routing
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Use when: Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
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Do not use when: Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
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Outputs: C++ code, Blueprint guidance, Unreal build commands, and UE development patterns.
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Success criteria: Returns valid Unreal C++ code or UE workflow guidance.
Trigger Examples
Positive
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Use the unreal-development skill for this request.
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Help me with unreal engine development.
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Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
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Unreal Engine Development: provide an actionable result.
Negative
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Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
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Do not use unreal-development for unrelated requests.
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This request is outside unreal engine development scope.
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This is conceptual discussion only; no tool workflow is needed.
Runtime Prompt
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Current runtime prompt length: 873 characters.
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Runtime prompt is defined directly in ../unreal-development.json .