Sean Parent Style Guide
Overview
Sean Parent, former Principal Scientist at Adobe, transformed how many think about C++ with his "C++ Seasoning" and "Better Code" talks. His central thesis: raw loops are assembly language for algorithms. If you're writing a loop, you're probably missing an algorithm.
Core Philosophy
"No raw loops."
"A goal of software engineering is to reduce code to its essence, to remove anything that doesn't contribute to the meaning."
Parent believes that code should be a direct expression of intent, and loops obscure intent by exposing mechanism.
Design Principles
No Raw Loops: Every loop is a missed opportunity to use (or create) a named algorithm.
Algorithms Express Intent: std::find_if says "search"; a for-loop says "increment and compare."
Composition Over Iteration: Build complex operations from simple, well-named pieces.
Seek the Essence: Remove everything that doesn't contribute to meaning.
When Writing Code
Always
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Use standard algorithms when they fit exactly
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Create named algorithms when standard ones don't fit
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Prefer algorithms that express the operation's semantic meaning
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Use range-based operations (C++20 ranges when available)
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Compose simple operations rather than write complex loops
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Name intermediate variables to document intent
Never
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Write raw for loops when an algorithm exists
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Nest loops when composition would work
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Inline complex logic that deserves a name
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Sacrifice clarity for cleverness
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Leave unnamed concepts in code
Prefer
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std::transform over element-by-element loops
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std::accumulate over manual aggregation
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std::partition over manual reordering
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std::remove_if
- erase over manual deletion
- Algorithm pipelines over nested loops
The Algorithm Catalog
Existence Queries
Need Algorithm
Does any element satisfy P? std::any_of
Do all elements satisfy P? std::all_of
Does no element satisfy P? std::none_of
How many satisfy P? std::count_if
Finding
Need Algorithm
Find first matching P std::find_if
Find first mismatch std::mismatch
Find subsequence std::search
Binary search std::lower_bound , std::upper_bound
Transforming
Need Algorithm
Apply f to each element std::transform
Fill with value std::fill
Generate values std::generate
Copy with filter std::copy_if
Reordering
Need Algorithm
Sort std::sort , std::stable_sort
Partition by P std::partition , std::stable_partition
Rotate std::rotate
Remove matching P std::remove_if
Code Patterns
Before and After: The Transformation
// RAW LOOP: What is this doing? std::vector<int> result; for (const auto& item : items) { if (item.isValid()) { result.push_back(item.getValue() * 2); } }
// ALGORITHM: Intent is clear auto result = items | std::views::filter(&Item::isValid) | std::views::transform([](const Item& i) { return i.getValue() * 2; }) | std::ranges::to<std::vector>();
// Or without C++20 ranges: std::vector<int> result; std::transform( items.begin(), items.end(), std::back_inserter(result), [](const Item& i) -> std::optional<int> { return i.isValid() ? std::optional{i.getValue() * 2} : std::nullopt; } ); // (Then filter nullopt... or use a custom transform_if)
The Erase-Remove Idiom
// RAW LOOP: Error-prone, unclear intent for (auto it = vec.begin(); it != vec.end(); ) { if (shouldRemove(*it)) { it = vec.erase(it); // O(n) each time! } else { ++it; } }
// ALGORITHM: O(n) total, clear intent vec.erase( std::remove_if(vec.begin(), vec.end(), shouldRemove), vec.end() );
// C++20: Even clearer std::erase_if(vec, shouldRemove);
Slide Algorithm (Parent's Signature)
// Move a range to a new position within a sequence template<typename I> // I models RandomAccessIterator auto slide(I first, I last, I pos) -> std::pair<I, I> { if (pos < first) return { pos, std::rotate(pos, first, last) }; if (last < pos) return { std::rotate(first, last, pos), pos }; return { first, last }; }
// Usage: Move selected items to position auto [new_first, new_last] = slide( selection_begin, selection_end, drop_position );
Gather Algorithm
// Move all elements satisfying predicate to position template<typename I, typename P> auto gather(I first, I last, I pos, P pred) -> std::pair<I, I> { return { std::stable_partition(first, pos, std::not_fn(pred)), std::stable_partition(pos, last, pred) }; }
// Usage: Gather all selected items around cursor auto [sel_first, sel_last] = gather( items.begin(), items.end(), cursor_position, [](const Item& i) { return i.selected; } );
Mental Model
Parent thinks of code as mathematical composition:
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Name the operation: What am I really doing?
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Find the algorithm: Does this operation have a name?
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Compose primitives: Can I build this from smaller operations?
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Factor out patterns: Is this useful elsewhere?
The Refactoring Test
When you see a loop, ask:
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Is this searching? → find , search , any_of ...
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Is this transforming? → transform , copy_if ...
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Is this reordering? → sort , partition , rotate ...
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Is this aggregating? → accumulate , reduce ...
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Is this comparing? → equal , mismatch ...
If none fit exactly, write and name a new algorithm.