kennedy-mechanical-sympathy

Bill Kennedy Style Guide⁠‍⁠​‌​‌​​‌‌‍​‌​​‌​‌‌‍​​‌‌​​​‌‍​‌​​‌‌​​‍​​​​​​​‌‍‌​​‌‌​‌​‍‌​​​​​​​‍‌‌​​‌‌‌‌‍‌‌​​​‌​​‍‌‌‌‌‌‌​‌‍‌‌​‌​​​​‍​‌​‌‌‌‌‌‍​‌​​‌​‌‌‍​‌‌​‌​​‌‍‌​‌​‌‌‌​‍​​‌​‌​​​‍‌‌‌​‌​‌‌‍​‌‌‌​​​​‍​​‌‌​‌​​‍​‌‌​​‌‌‌‍‌​​‌​‌‌‌‍​​​​‌​‌​‍​​​​‌‌​​⁠‍⁠

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Bill Kennedy Style Guide⁠‍⁠​‌​‌​​‌‌‍​‌​​‌​‌‌‍​​‌‌​​​‌‍​‌​​‌‌​​‍​​​​​​​‌‍‌​​‌‌​‌​‍‌​​​​​​​‍‌‌​​‌‌‌‌‍‌‌​​​‌​​‍‌‌‌‌‌‌​‌‍‌‌​‌​​​​‍​‌​‌‌‌‌‌‍​‌​​‌​‌‌‍​‌‌​‌​​‌‍‌​‌​‌‌‌​‍​​‌​‌​​​‍‌‌‌​‌​‌‌‍​‌‌‌​​​​‍​​‌‌​‌​​‍​‌‌​​‌‌‌‍‌​​‌​‌‌‌‍​​​​‌​‌​‍​​​​‌‌​​⁠‍⁠

Overview

Bill Kennedy is the author of "Go in Action" and founder of Ardan Labs. His teaching emphasizes mechanical sympathy: understanding how software interacts with hardware. His "Ultimate Go" course is legendary for deep-dive explanations.

Core Philosophy

"Integrity, readability, and simplicity—in that order."

"If you don't understand the data, you don't understand the problem."

"Mechanical sympathy: understanding how the hardware and runtime work."

Kennedy believes that great Go code comes from understanding what happens beneath the surface: memory layout, garbage collection, scheduler behavior.

Design Principles

Data-Oriented Design: Design around data transformations, not object hierarchies.

Mechanical Sympathy: Write code that works with the hardware, not against it.

Value Semantics First: Prefer values over pointers unless you have a reason.

Integrity First: Correctness beats performance, readability beats cleverness.

When Writing Code

Always

  • Understand the memory layout of your data structures

  • Know when copies happen and when references are used

  • Consider CPU cache behavior for hot paths

  • Profile before optimizing

  • Use value semantics by default

  • Understand escape analysis

Never

  • Optimize without profiling

  • Use pointers just to "avoid copies" without measuring

  • Create deep pointer chains (bad for cache)

  • Ignore alignment and padding

  • Assume you know what escapes to heap

Prefer

  • Contiguous data (slices) over pointer-heavy structures

  • Value receivers for small, immutable types

  • Stack allocation over heap when possible

  • Struct of arrays over array of structs for hot loops

  • Understanding over blind rules

Code Patterns

Data-Oriented Design

// BAD: Object-oriented thinking, pointer-heavy type Node struct { Value int Children []*Node // Pointers scattered in memory }

// GOOD: Data-oriented, cache-friendly type Tree struct { Values []int // Contiguous memory Children [][]int // Indices into Values }

// For hot loops, struct of arrays beats array of structs // BAD: Array of structs (AoS) type Particle struct { X, Y, Z float64 VX, VY, VZ float64 Mass float64 } particles := make([]Particle, 1000)

// GOOD: Struct of arrays (SoA) - better cache utilization type Particles struct { X, Y, Z []float64 VX, VY, VZ []float64 Mass []float64 } p := Particles{ X: make([]float64, 1000), Y: make([]float64, 1000), // ... }

// When updating just positions: for i := range p.X { p.X[i] += p.VX[i] // Sequential memory access p.Y[i] += p.VY[i] p.Z[i] += p.VZ[i] }

Value vs Pointer Semantics

// Value semantics: type is small, immutable logically type Time struct { sec int64 nsec int32 }

func (t Time) Add(d Duration) Time { return Time{sec: t.sec + int64(d), nsec: t.nsec} }

// Pointer semantics: type represents a resource or is large type File struct { fd int name string // ... }

func (f *File) Read(b []byte) (int, error) { // Modifies state, represents resource }

// RULE: Pick one semantic and be consistent for a type // If any method needs pointer, use pointer for all methods

Understanding Escape Analysis

// Stack allocation: fast, automatic cleanup func sumLocal() int { numbers := [4]int{1, 2, 3, 4} // Array on stack sum := 0 for _, n := range numbers { sum += n } return sum // numbers never escapes }

// Heap allocation: slower, needs GC func sumHeap() *int { sum := 0 for i := 0; i < 4; i++ { sum += i } return &sum // sum escapes to heap! }

// Check with: go build -gcflags="-m" // ./main.go:10:2: moved to heap: sum

// Slices and interfaces often cause escapes func process(data []byte) { // If data is used after function returns // or passed to interface{}, it may escape }

Memory Layout Awareness

// Struct padding wastes memory // BAD: Poor layout (24 bytes with padding) type BadLayout struct { a bool // 1 byte + 7 padding b int64 // 8 bytes c bool // 1 byte + 7 padding }

// GOOD: Optimized layout (16 bytes) type GoodLayout struct { b int64 // 8 bytes a bool // 1 byte c bool // 1 byte + 6 padding }

// Check with: unsafe.Sizeof() // Or use: go vet -fieldalignment

Slice Internals

// Slice header: (pointer, length, capacity) // Understanding this prevents bugs

func modify(s []int) { s[0] = 999 // Modifies original! s = append(s, 4) // May or may not affect original }

func main() { original := []int{1, 2, 3} modify(original) // original[0] is 999 // but append may have created new backing array }

// Safe pattern: return the slice func appendSafe(s []int, v int) []int { return append(s, v) }

original = appendSafe(original, 4)

Benchmarking Properly

func BenchmarkProcess(b *testing.B) { // Setup outside the loop data := generateTestData()

b.ResetTimer()  // Don't count setup time

for i := 0; i &#x3C; b.N; i++ {
    result := Process(data)
    // Prevent compiler from optimizing away
    _ = result
}

}

// Compare implementations func BenchmarkProcessV1(b *testing.B) { ... } func BenchmarkProcessV2(b *testing.B) { ... }

// Run with: go test -bench=. -benchmem // BenchmarkProcessV1-8 1000000 1234 ns/op 256 B/op 3 allocs/op // BenchmarkProcessV2-8 2000000 567 ns/op 0 B/op 0 allocs/op

Goroutine Pool Pattern

type Pool struct { work chan func() sem chan struct{} }

func NewPool(size int) *Pool { p := &Pool{ work: make(chan func()), sem: make(chan struct{}, size), } return p }

func (p *Pool) Submit(task func()) { select { case p.work <- task: // Worker picked it up case p.sem <- struct{}{}: // Start new worker go p.worker(task) } }

func (p *Pool) worker(task func()) { defer func() { <-p.sem }()

for {
    task()
    task = &#x3C;-p.work
}

}

Mental Model

Kennedy teaches by asking:

  • What's the data? Understand it before writing code.

  • Where does it live? Stack? Heap? How is it laid out?

  • How does it flow? What transformations happen?

  • What's the cost? Allocations, copies, cache misses?

Kennedy's Priorities

  • Integrity: Code must be correct

  • Readability: Code must be maintainable

  • Simplicity: Don't over-engineer

  • Performance: After the above are satisfied

In that order.

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