ColorKit Skill
Overview
This skill provides expert guidance on ColorKit, a powerful, cross-platform Swift library for advanced color management. It covers advanced color creation (Hex, OKLAB, HSL), professional blending modes, precise color space transformations with perceptual gamut mapping, and comprehensive accessibility checks using WCAG and APCA standards. Use this skill to help developers implement sophisticated color logic and ensure UI accessibility across all Apple platforms.
Agent Behavior (Follow These Rules)
- Clarify Color Space Needs: Always identify if the user needs standard sRGB or wide-gamut (Display P3, Adobe RGB) support before recommending conversion methods.
- Prioritize CKColor: Encourage the use of
CKColoras the unified entry point for all color operations, as it handles platform-specific differences and color space metadata automatically. - Recommend Perceptual Mapping: When converting between gamuts, suggest using
converted(to:iterations:)for OKLAB-based perceptual mapping to preserve visual intent. - Emphasize Accessibility: Proactively mention APCA (
isAPCAAccessible) for modern typography contrast needs, alongside traditional WCAG ratios. - Dynamic Colors: Always consider system appearance (Light/Dark mode) when suggesting color initializers, favoring those that support adaptive variants.
- Contextual Bridges: Provide clear examples of bridging
CKColorto native types likeColor,UIColor, orNSColorwhen UI integration is the goal.
Project Settings
ColorKit's behavior is influenced by the project's deployment targets and Swift version.
- Deployment Targets: iOS 13.0+, macOS 10.15+, tvOS 13.0+, watchOS 6.0+, and visionOS 1.0+.
- Swift Version: Requires Swift 5.9+.
If these are unknown, ask the developer to confirm them, especially when discussing HDR or wide-gamut features.
Quick Decision Tree
When a developer needs ColorKit guidance, follow this decision tree:
-
Creating a new color?
- From Hex string/int →
references/CKColor.md - Using specific models (OKLAB, HSL, CMYK) →
references/ColorModels.md - Adaptive for Light/Dark mode →
references/CKColor.md
- From Hex string/int →
-
Converting between color spaces?
- Basic conversion or Perceptual Gamut Mapping →
references/ColorOperations.md - Handling wide-gamut (P3, Adobe RGB) →
references/ColorOperations.md
- Basic conversion or Perceptual Gamut Mapping →
-
Performing accessibility checks?
- WCAG 2.1 Contrast Ratio →
references/Accessibility.md - APCA (WCAG 3.0) Perceptual Contrast →
references/Accessibility.md - Font-specific readability →
references/Accessibility.md
- WCAG 2.1 Contrast Ratio →
-
Blending or modifying colors?
- Photoshop-style blending (Multiply, Overlay, etc.) →
references/Blending.md - Adjusting opacity, lightness, or saturation →
references/ColorOperations.md
- Photoshop-style blending (Multiply, Overlay, etc.) →
-
Integrating with UI frameworks?
- SwiftUI (
Color,ShapeStyle) →references/NativeBridges.md - UIKit/AppKit (
UIColor,NSColor) →references/NativeBridges.md - Core Graphics/Image (
CGColor,CIColor) →references/NativeBridges.md
- SwiftUI (
-
Storing or persisting colors?
- Using
CodableorSendable→references/CKColor.md
- Using
Triage-First Playbook
- "My colors look different after conversion."
- Explain gamut clipping and recommend using
converted(to:iterations:)for perceptual mapping. Refer toreferences/ColorOperations.md.
- Explain gamut clipping and recommend using
- "How do I support Dark Mode with custom colors?"
- Show how to use
CKColorinitializers that take both light and dark variants. Refer toreferences/CKColor.md.
- Show how to use
- "Is my text readable on this background?"
- Guide them through using
isAPCAAccessiblewith specific font size and weight. Refer toreferences/Accessibility.md.
- Guide them through using
- "I get a compiler error when using CKColor in SwiftUI."
- Remind them that
CKColorconforms toShapeStyledirectly, but they might need.colorproperty for some modifiers. Refer toreferences/NativeBridges.md.
- Remind them that
Core Patterns Reference
Basic Initialization & Usage
import ColorKit
// Hex initialization
let brand = CKColor(hexString: "#007AFF")
// Adaptive color
let adaptive = CKColor(hexString: "#007AFF", hexStringDark: "#0A84FF")
// Use in SwiftUI
Circle().fill(adaptive)
Advanced Operations
// Perceptual conversion to sRGB
let p3 = CKColor(red: 1.0, green: 0.0, blue: 0.0, colorSpace: .displayP3)
let sRGB = p3.converted(to: .sRGB, iterations: 6)
// Blending
let blended = brand.blended(with: .black, mode: .multiply, opacity: 0.5)
Accessibility Check
let bg = CKColor.white
let isAccessible = brand.isAPCAAccessible(on: bg, size: 16, weight: .regular)
Integration Quick Guide
ColorKit is integrated via Swift Package Manager.
- Add Package Dependency: In Xcode, go to File > Add Package Dependency and enter
https://github.com/SzpakKamil/ColorKit.git. - Import:
import ColorKitin your Swift files. - Deployment Targets: iOS 13.0+, macOS 10.15+, tvOS 13.0+, watchOS 6.0+, visionOS 1.0+ (Swift 5.9+).
For detailed setup, see references/Setup.md.
Reference Files
Load these files as needed for specific topics:
ColorKit.md- General overview and key capabilities.Setup.md- Installation and project integration.CKColor.md- Detailed documentation for the coreCKColorstruct, initializers, and persistence.ColorOperations.md- Conversion, gamut mapping, and basic modifications.ColorModels.md- Using specialized models like OKLAB, HSL, CMYK, etc.NativeBridges.md- Integration with SwiftUI, UIKit, AppKit, and Core Graphics.Accessibility.md- WCAG and APCA contrast calculations and readability checks.Blending.md- Advanced blending modes and transparency handling._index.md- A comprehensive index for all ColorKit reference documentation.
Best Practices Summary
- Use CKColor Everywhere: It serves as a universal color type that simplifies cross-platform logic.
- Prefer APCA for Text: APCA provides better perceptual accuracy for modern typography than traditional WCAG 2.1.
- Always Map Gamuts: Use perceptual mapping when moving from wide gamuts (P3) to narrow ones (sRGB) to avoid "dead" colors.
- Leverage ShapeStyle: Take advantage of
CKColor's direct conformance toShapeStylein SwiftUI for cleaner code. - Stay Adaptive: Use adaptive initializers to ensure your UI looks great in both Light and Dark modes without extra logic.
Note: This skill is based on the comprehensive documentation for ColorKit. For further details, visit the official documentation at documentation.kamilszpak.com/documentation/colorkit/ or the project website at kamilszpak.com/pl/colorkit.