spline-3d-integration

Use when adding interactive 3D scenes from Spline.design to web projects. Covers embedding methods (React, Next.js, vanilla JS), the @splinetool/runtime API for programmatic control (events, variables, animations, camera), performance optimization, and common integration patterns like hero sections, product viewers, and scroll-driven 3D.

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Spline 3D Integration

Master guide for embedding interactive 3D scenes from Spline.design into web projects.


What Is Spline?

Spline is a browser-based 3D design tool — think of it as Figma, but for 3D. Designers create interactive 3D scenes (objects, materials, animations, physics, events) in the Spline editor, then export them for the web.

  • Free tier available (with watermark)
  • Scenes are hosted by Spline and loaded at runtime
  • Supports mouse, scroll, keyboard, and touch interactions
  • Built on WebGL — works in all modern browsers

Integration Methods

There are 3 ways to embed a Spline scene. Choose based on your stack:

MethodBest ForPackage
React ComponentReact / Next.js apps@splinetool/react-spline
Vanilla JS RuntimePlain HTML/JS, Webflow, any framework@splinetool/runtime
iframe EmbedQuick embeds, no-code sites, CMSNone (just a URL)

Decision Guide

Is this a React or Next.js project?
  → YES: Use @splinetool/react-spline (see REACT_INTEGRATION.md)
  → NO:
      Do you need programmatic control (events, variables, animations)?
        → YES: Use @splinetool/runtime (see VANILLA_INTEGRATION.md)
        → NO: Use iframe embed (simplest option)

Quick Start

Getting the Scene URL

  1. Open your scene in the Spline editor
  2. Click Export (top-right)
  3. Select Code
  4. Choose React or Vanilla JS
  5. Copy the scene URL — it looks like:
    https://prod.spline.design/aBcDeFgHiJkLmNoP/scene.splinecode
    

Important: The URL contains a unique scene ID. Each time you re-export, Spline generates a new URL. Use the latest one.

React (10 lines)

npm install @splinetool/react-spline @splinetool/runtime
import Spline from '@splinetool/react-spline';

export default function MyScene() {
  return (
    <div style={{ width: '100%', height: '100vh' }}>
      <Spline scene="https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode" />
    </div>
  );
}

Vanilla JS (10 lines)

<canvas id="canvas3d" style="width: 100%; height: 100vh;"></canvas>
<script type="module">
  import { Application } from 'https://esm.sh/@splinetool/runtime';

  const canvas = document.getElementById('canvas3d');
  const spline = new Application(canvas);
  spline.load('https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode')
    .then(() => console.log('Scene loaded!'));
</script>

iframe (1 line)

<iframe src="https://my.spline.design/YOUR_SCENE_ID/" width="100%" height="600" frameborder="0"></iframe>

Runtime API — Key Methods

Once a scene is loaded, you can interact with it programmatically. These methods work in both React (via onLoad callback) and vanilla JS (via the Application instance).

Getting a Reference

React:

function handleLoad(splineApp) {
  // splineApp is your runtime reference
  const cube = splineApp.findObjectByName('Cube');
}

<Spline scene="..." onLoad={handleLoad} />

Vanilla JS:

spline.load('...').then(() => {
  const cube = spline.findObjectByName('Cube');
});

Object Queries

MethodWhat It Does
findObjectByName('name')Find an object by its name in the Spline editor
findObjectById('uuid')Find an object by its unique ID
getAllObjects()Get an array of all objects in the scene

Triggering Events

You can trigger events that are already defined in the Spline editor:

// Trigger a mouseDown event on an object by name
splineApp.emitEvent('mouseDown', 'Cube');

// Trigger by object ID
splineApp.emitEventReverse('mouseDown', 'object-uuid');

Supported event types: mouseDown, mouseUp, mouseHover, keyDown, keyUp, start, lookAt, follow

Listening to Events

splineApp.addEventListener('mouseDown', (e) => {
  console.log('Clicked:', e.target.name);
  console.log('Position:', e.target.position);
});

splineApp.addEventListener('mouseHover', (e) => {
  document.body.style.cursor = 'pointer';
});

Variables

Spline scenes can have variables (defined in the editor). You can read and write them from code:

// Read
const score = splineApp.getVariable('score');

// Write — this updates the scene in real-time
splineApp.setVariable('score', 42);
splineApp.setVariable('isActive', true);
splineApp.setVariable('userName', 'Visitor');

Use case: Drive 3D animations from your app data. For example, set a progress variable that controls a loading bar animation inside the Spline scene.

Object Properties (Direct Manipulation)

Once you have an object reference, you can modify it directly:

const cube = splineApp.findObjectByName('Cube');

// Position
cube.position.x = 2;
cube.position.y = 0;
cube.position.z = -1;

// Rotation (radians)
cube.rotation.y = Math.PI / 4;

// Scale
cube.scale.x = 1.5;
cube.scale.y = 1.5;
cube.scale.z = 1.5;

Common Patterns

1. Hero Section with 3D Scene

The most popular pattern — a split layout with text on one side and a 3D scene on the other. See examples/react-spline-wrapper.tsx for the recommended lazy-loaded component.

<div className="hero">
  <div className="hero-text">
    <h1>Welcome</h1>
    <p>Some subtitle text</p>
  </div>
  <div className="hero-3d">
    <SplineScene scene="https://prod.spline.design/.../scene.splinecode" />
  </div>
</div>

Key tips:

  • Always lazy-load the Spline component (it's a heavy library)
  • Show a loading spinner/skeleton while the scene loads
  • Use flex or grid for the split layout
  • On mobile, stack vertically or consider hiding the 3D scene entirely

2. Interactive Product Viewer

Let users rotate, zoom, and interact with a 3D product:

function ProductViewer({ sceneUrl }) {
  const handleLoad = (app) => {
    // Listen for clicks on hotspots
    app.addEventListener('mouseDown', (e) => {
      if (e.target.name === 'Hotspot_1') {
        showProductDetail('screen');
      }
    });
  };

  return <Spline scene={sceneUrl} onLoad={handleLoad} />;
}

3. Scroll-Driven 3D

Connect scroll position to a Spline variable to create scroll-triggered 3D animations:

const splineApp = /* your loaded app */;

window.addEventListener('scroll', () => {
  const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight);
  splineApp.setVariable('scrollProgress', scrollPercent);
});

Then in the Spline editor, use the scrollProgress variable to drive animations (0 to 1).

4. Data-Driven 3D Dashboard

Update 3D visualizations from live data:

async function updateDashboard() {
  const data = await fetch('/api/metrics').then(r => r.json());

  splineApp.setVariable('revenue', data.revenue);
  splineApp.setVariable('users', data.activeUsers);
  splineApp.setVariable('status', data.systemStatus);
}

// Update every 5 seconds
setInterval(updateDashboard, 5000);

Performance Best Practices

This is the #1 issue people hit with Spline. Follow these rules:

The Big 8

#RuleWhy
1Max 150k polygons per sceneMore polygons = more GPU work = slower rendering
2≤ 3 lights per sceneEach light multiplies rendering calculations
3Enable geometry compression on exportReduces file size by 50-80%
4Lazy-load scenes below the foldDon't load what the user can't see yet
5One complex scene per page maxMultiple scenes compete for GPU resources
6Delete hidden/unused objectsThey still get loaded and processed
7Use Matcap materials over complex lightingFakes realistic shading without GPU cost
8Consider image/video fallback for simple scenesIf the scene doesn't need interaction, export as image/video instead

Lazy Loading Pattern (React)

Always lazy-load the Spline component. The @splinetool/runtime package is ~500KB+.

import { Suspense, lazy } from 'react';

const Spline = lazy(() => import('@splinetool/react-spline'));

export function SplineScene({ scene, className }) {
  return (
    <Suspense
      fallback={
        <div className="spline-loader">
          <div className="spinner" />
        </div>
      }
    >
      <Spline scene={scene} className={className} />
    </Suspense>
  );
}

Spline Editor Optimization Checklist

Before exporting, run through this in the Spline editor:

  1. Open the Performance panel (View → Performance)
  2. Check polygon count — aim for under 150k
  3. Remove any hidden or off-screen objects
  4. Reduce segments on smooth objects (spheres, cylinders)
  5. Under Export settings:
    • Set Geometry Quality to "Performance"
    • Enable Image Compression
  6. Test on mobile — if it's slow, simplify further

Gotchas & Troubleshooting

CORS Issues

Problem: Scene won't load, browser console shows CORS errors. Solution: Download the .splinecode file from Spline's export panel and self-host it. Serve it from your own domain or a CDN.

// Instead of Spline's URL
<Spline scene="https://prod.spline.design/abc123/scene.splinecode" />

// Self-hosted
<Spline scene="/assets/scene.splinecode" />

Version Mismatches

Problem: TypeError or blank screen after install. Solution: Make sure @splinetool/react-spline and @splinetool/runtime versions are compatible. Install them together:

npm install @splinetool/react-spline@latest @splinetool/runtime@latest

Scene Loads but Shows Blank White

Problem: Container has 0 height. Solution: The Spline component fills its parent. Make sure the parent has explicit dimensions:

.spline-container {
  width: 100%;
  height: 100vh; /* or any fixed/relative height */
  position: relative;
}

Mobile Performance

Problem: Scene is laggy or crashes on phones. Solutions:

  • Reduce polygon count significantly (under 50k for mobile)
  • Use fewer lights (1-2 max)
  • Consider showing a static image on mobile instead:
function ResponsiveScene({ scene, fallbackImage }) {
  const isMobile = window.innerWidth < 768;

  if (isMobile) {
    return <img src={fallbackImage} alt="3D scene" />;
  }

  return <SplineScene scene={scene} />;
}

Loading UX

Problem: Users see a blank space for 2-5 seconds while the scene loads. Solution: Always show a loader. Use the onLoad callback to hide it:

function SceneWithLoader({ scene }) {
  const [loaded, setLoaded] = useState(false);

  return (
    <div className="scene-container">
      {!loaded && <div className="spinner" />}
      <Spline
        scene={scene}
        onLoad={() => setLoaded(true)}
        style={{ opacity: loaded ? 1 : 0, transition: 'opacity 0.5s' }}
      />
    </div>
  );
}

Detailed Guides

Examples

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