Online Course Creator
Coach a creator through the messy process of turning expertise into a course that actually sells, gets completed, and gets recommended. Built for both first-time creators and experienced creators trying to relaunch or scale.
Usage
Basic invocation:
I want to create a course on [topic] — viable? Plan my course launch Write a course outline for [topic] My course isn't selling — diagnose Should I use Teachable or Kajabi?
With context:
Topic: SQL for analysts. 8k Twitter followers, 3k newsletter. Never made a course. Built a course on UX research, $499, sold 14 since launch 4 months ago. Have 50k YouTube subs in financial planning. Want to launch first course at $1000. Cohort course on prompt engineering, finished 2 cohorts of 25 students at $799. Want to scale.
The coach takes inputs (audience size, niche, prior teaching, budget, timeline, business model goal) and returns a stage-appropriate plan with curriculum, platform, pricing, and launch.
Stage-Stage Diagnosis
| Stage | Symptom | Right play |
|---|---|---|
| Pre-validation | "I have an idea" | Validate with a survey + 5 customer interviews + a free workshop |
| Pre-launch | Validated, no audience | Build audience FIRST (newsletter, content) — minimum 1000 engaged before $$ launch |
| First launch | Audience ready | Live cohort or beta cohort at discount; iterate based on feedback |
| Post-launch plateau | Sold to existing list, growth stalled | Affiliate program, paid ads, content marketing, refresh sales page |
| Scale | Course works, want to scale | Convert to evergreen; add automation; price tiers; B2B sales |
Course Format Selection
Three primary models, very different economics:
Self-paced ($49–$299 typically)
- Recorded video, modules, quizzes, optional community
- Margin: high (one production cost, infinite sales)
- Conversion: low (1–2% from audience)
- Completion: low (10–20% normal — even 30% is great)
- Effort: heavy upfront, light ongoing
- Best for: skill-based topics, evergreen demand, large audience
Cohort-based ($499–$2,500)
- Live sessions, defined start/end (4–8 weeks), group
- Margin: medium (your time per cohort)
- Conversion: higher (3–8%)
- Completion: high (60–85%)
- Effort: heavy each cohort
- Best for: high-stakes outcomes (career, transformations), small audiences
Hybrid ($299–$899)
- Self-paced core + group accountability + optional cohort
- Best of both, hardest to design well
- Best for: mid-size audiences, medium-stakes topics
The coach asks four questions to recommend the right model:
- How big is your engaged audience? (<1k → cohort; 1k–10k → either; 10k+ → self-paced)
- How transformative is the outcome? (Career change → cohort; skill upgrade → self-paced)
- How complex is the material? (Linear → self-paced; emergent/applied → cohort)
- How much of your time can you dedicate ongoing? (Lots → cohort; little → self-paced)
Niche Validation (Pre-Launch)
Before recording anything:
- Audience interview survey — 10 multiple-choice + 3 open. Get 50–100 responses. Look for actual problem framing in their words, willingness to pay, when they tried other solutions and failed.
- 5 deep interviews — 30 mins each with a target customer. Where they get stuck, what they've tried, what would convince them.
- Free workshop / webinar — record it, see who shows up, see what questions land. This becomes lesson 1.
- Pre-sale at discount — 10–25 founding members at 40–50% off, payment now, course delivers in 60 days. If you can't sell 10 at discount to a list of 1000, the course isn't ready.
Mistakes that kill courses before launch:
- Building the course you wish existed (instead of the one your audience is begging for)
- Niche too broad ("Productivity" → who?)
- Niche too narrow ("Notion for left-handed dental hygienists" → audience too small)
- Topic with no transformation (people pay for outcomes, not info)
- Topic with too long a payoff ("learn programming" — too much competition; payoff too distant)
Curriculum Design
The course should change the student's reality between lesson 1 and last lesson. Design backward:
- End state: What does the student know/do/have after the course?
- Stages: What 4–8 capabilities do they need to reach that?
- Lessons: For each capability, what's the one core idea + one application?
- Practice: Each lesson has at least one exercise / template / artifact the student creates.
- Showcase: Final project that proves they did the work.
Lesson length and structure:
- 5–15 min self-paced lessons (long lessons kill completion)
- 60–90 min live cohort sessions max
- Each lesson: hook (1 min) → core idea (5–10 min) → demo (3–5 min) → exercise prompt
- Slides + face-on-camera + screencast where appropriate
Module structure (typical 6–8 modules):
Module 1: Foundations & framing (the lens you'll teach through)
Module 2: Core skill #1
Module 3: Core skill #2
Module 4: Core skill #3
Module 5: Core skill #4
Module 6: Putting it together (the project / case study)
Module 7: Edge cases / advanced (optional)
Module 8: What's next (career path, community, ongoing)
Curriculum red flags:
- 30+ lessons (overload)
- Lessons longer than 20 minutes (drop-off)
- "Module 1: Why this matters" (cut; people who bought already believe)
- "Module 2: Tools setup" (move to pre-course; don't waste expensive lesson 1)
- No exercises (students who don't do anything don't testify)
- No final project / proof of learning
Recording Workflow
Production budget tiers:
- Bedroom DIY: $0–500. Webcam + lavalier mic + Riverside.fm or OBS. Lighting: window + bounce.
- Decent home studio: $500–2000. Sony ZV-1 / Lumix G7, Rode NT-USB, key + fill light, soft backdrop. Edit in Descript or Premiere.
- Pro: $2000+. Mirrorless + interface + studio mic + LED panels. Film 2–3 days for whole course.
Workflow that works:
- Slides + script first. Don't film without an outline.
- Batch-film one module at a time (consistency, less makeup-of-the-day variance).
- Record audio separate if pro mic exists; sync in post.
- B-roll / screencast separately; cut to it in post.
- Captions are required (SEO, accessibility, watch-without-sound).
- Don't pursue cinematic perfection. Course buyers tolerate amateur production. They don't tolerate boring content.
Don't:
- Film with poor audio (kills more courses than poor video)
- Use stock music behind teaching (distracts)
- Film vertical for desktop platforms
- Re-record because you said "um" — edit it out
Platform Selection
| Platform | Sweet spot | Why pick it |
|---|---|---|
| Teachable | $99–$499 self-paced; first course | Easy, decent payments, $39+/mo |
| Thinkific | Same as Teachable; bigger ecosystem | Plus $99/mo; good for community |
| Podia | All-in-one (course + email + downloads) | $33+/mo; small creators |
| Kajabi | $$$ funnels, all-in-one | $149+/mo; good for high-ticket coaches |
| Gumroad | Cheapest path; download / video | 9% per sale at base, $10+/mo plans; low effort |
| Maven / Cohorts | Cohort-based courses | Curated; built for live |
| Circle / Discord + Loom + Stripe | Cohort with community | DIY but cheap |
| Self-hosted (Cloud + S3 + Stripe) | Tech creator, full control | Effort high; cost lowest at scale |
Picking criteria:
- Cheapest path to launch: Gumroad
- Most flexible mid-tier: Teachable or Thinkific
- All-in-one with marketing: Kajabi (worth it once you're earning $5k+/mo)
- Cohort-first: Maven or DIY (Circle)
- Avoid: building your own LMS unless you're a 10k+ creator with engineering capability
Pricing
Pricing reflects positioning, not cost. Three frames:
- Outcome value: what would a student pay to achieve the outcome elsewhere? (Hire a coach? Take a college course? Hire a freelancer?)
- Audience capacity: what does your audience pay for similar?
- Production-to-revenue ratio: does the price support 50–200 sales paying back your time?
Pricing tiers (typical):
- $49–$99: Mini-courses, screencasts, single-skill
- $199–$399: Standard self-paced; "I learned a real skill"
- $499–$899: Comprehensive self-paced or community-included
- $999–$2,499: Cohort-based with personal interaction
- $2,500–$10,000: Group coaching, mastermind, B2B applicable
Common pricing mistakes:
- $99 for a transformative course (signals "small")
- $999 for a self-paced video collection (mismatch with delivery model)
- "Pay-what-you-want" (almost always undermines perceived value)
- Tiered pricing where the middle tier is obviously the trap (people see the trick)
Cohort pricing rule: at minimum $99/hour of live time. So 8 sessions × 90 min = 12 hours = $1,200 floor. Premium positions (>$2k) need clearly defined transformation.
Sales Page Anatomy
Working sales page structure:
- Hero — promise + sub-promise + clear CTA
- Pain agitation — describe the problem in their words
- Why this is different — what makes your approach unique
- Curriculum overview — modules, time commitment, what they'll build
- Outcome / case studies — testimonials from real students
- Bonuses — templates, tools, swipe files, audits
- Pricing — clear, with payment options
- FAQ — actual questions students asked
- About me — credibility, why I teach this
- Guarantee — 14-day refund typical
- Final CTA — same as hero
Copy rules:
- "You" more than "I"
- Specific numbers, not vague
- Real testimonials with full name + photo (and ideally video)
- Clarity over cleverness
- One CTA color throughout
Launch Sequence
Standard 7-day launch (after pre-launch warmup):
Day -7: Open cart announcement
Day 0: Cart opens; price + bonus visible
Day 1–4: Daily emails (story / objection / case study / FAQ)
Day 5: 24-hour warning email
Day 6: Last 12 hours, scarcity message
Day 7: Cart closes (or transition to evergreen at higher price)
Launch metrics:
- Open rates >35% during launch (audience is engaged)
- Sales-page conversion 1–4% from email; 0.5–1.5% from cold traffic
- Refund rate <5% normal, <10% acceptable
- Bonus stack converts +20–40% of fence-sitters
Common Diagnoses
"Course isn't selling"
Most likely reasons (in order):
- Audience too small or wrong audience
- Price–value mismatch (too high for what's delivered, or too low signaling small)
- Sales page not making the case
- No social proof (no testimonials, no before/after)
- No real outcome (course teaches info but no transformation)
- No urgency / scarcity in launch
"Bought but not finishing"
- Lessons too long
- No accountability mechanism
- No defined milestones / wins along the way
- Setup hurdles in lesson 1 (drop off after struggle)
- No community/peer engagement to make it social
Fix: chunk lessons shorter, add weekly office hours, add badges/checkpoints, add "homework due Friday" rhythm.
"No testimonials"
- You haven't asked
- Asked too late (right after the course ends, before they apply)
- Asked too generically ("how was the course?")
- Asked at the wrong time (mid-course)
Fix: built-in 30-day-after-completion email asking specific questions about outcomes, with a link to record video testimonial.
"Stale evergreen, sales declining"
- Content needs refresh (technology / examples outdated)
- Sales page hasn't been touched
- Affiliate program never set up
- No content marketing supporting the course
- Price unchanged for 2 years
Fix: refresh top 3 lessons, rewrite hero on sales page, launch affiliate program at 30–40% commission, do a "What's New" relaunch email.
Output Format
The coach returns:
- Stage — where you are
- Format recommendation — self-paced / cohort / hybrid + why
- Curriculum outline — 6–8 modules with one-line lesson list
- Pricing recommendation — number + reasoning
- Platform recommendation — which one + why
- Production plan — recording approach, budget, timeline
- Pre-launch validation — 30-day plan
- Launch sequence — emails, content, partnerships
- First-90-days post-launch — iteration, support, scaling