jecs

Use when building ECS-based games in Roblox with roblox-ts using jecs for entities, components, queries, and relationships

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Install skill "jecs" with this command: npx skills add christopher-buss/skills/christopher-buss-skills-jecs

Based on jecs v0.9.0, generated 2026-01-29

High-performance Entity Component System for Luau/roblox-ts. Features entity relationships, archetype storage, 800k entities at 60fps.

Core References

TopicDescriptionReference
World & EntitiesWorld creation, entities, components, tags, singletonscore-basics
QueriesQuery system, filters (with/without), cachingcore-queries

Features

TopicDescriptionReference
Pairs & RelationshipsEntity pairs, ChildOf, wildcards, relationship queriesfeature-pairs
Component HooksOnAdd, OnChange, OnRemove lifecycle hooksfeature-hooks
SignalsMultiple listeners with added/changed/removed signalsfeature-signals
Cleanup TraitsOnDelete, OnDeleteTarget, cascade deletion policiesfeature-cleanup-traits

Best Practices

TopicDescriptionReference
ArchetypesArchetype storage, transitions, fragmentationbest-practices-archetypes
Change TrackingDelta detection, dirty flags, networking patternsbest-practices-change-tracking

Advanced

TopicDescriptionReference
Advanced APIPreregistration, bulk ops, TypeScript typesadvanced-api

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