integrating-wpf-media

WPF Media Integration Patterns

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WPF Media Integration Patterns

Integrating multimedia content such as images, video, and audio in WPF.

  1. Image Control

1.1 Basic Image Display

<!-- Resource image --> <Image Source="/Assets/logo.png" Width="100" Height="100"/>

<!-- Absolute path --> <Image Source="C:\Images\photo.jpg"/>

<!-- URI --> <Image Source="https://example.com/image.png"/>

<!-- Pack URI (embedded resource) --> <Image Source="pack://application:,,,/MyAssembly;component/Images/icon.png"/>

1.2 Stretch Options

<!-- None: maintain original size --> <Image Source="/photo.jpg" Stretch="None"/>

<!-- Fill: stretch to fit area (ignore aspect ratio) --> <Image Source="/photo.jpg" Stretch="Fill"/>

<!-- Uniform: maintain aspect ratio, maximum size within area --> <Image Source="/photo.jpg" Stretch="Uniform"/>

<!-- UniformToFill: maintain aspect ratio, fill area (may crop) --> <Image Source="/photo.jpg" Stretch="UniformToFill"/>

1.3 Dynamic Image Loading

namespace MyApp.Helpers;

using System; using System.IO; using System.Windows.Media; using System.Windows.Media.Imaging;

public static class ImageHelper { /// <summary> /// Load image from file /// </summary> public static BitmapImage LoadFromFile(string filePath) { var bitmap = new BitmapImage(); bitmap.BeginInit(); bitmap.UriSource = new Uri(filePath, UriKind.Absolute); bitmap.CacheOption = BitmapCacheOption.OnLoad; bitmap.EndInit(); bitmap.Freeze(); // Can be used outside UI thread return bitmap; }

/// &#x3C;summary>
/// Load image from stream
/// &#x3C;/summary>
public static BitmapImage LoadFromStream(Stream stream)
{
    var bitmap = new BitmapImage();
    bitmap.BeginInit();
    bitmap.StreamSource = stream;
    bitmap.CacheOption = BitmapCacheOption.OnLoad;
    bitmap.EndInit();
    bitmap.Freeze();
    return bitmap;
}

/// &#x3C;summary>
/// Load thumbnail (memory optimization)
/// &#x3C;/summary>
public static BitmapImage LoadThumbnail(string filePath, int maxWidth, int maxHeight)
{
    var bitmap = new BitmapImage();
    bitmap.BeginInit();
    bitmap.UriSource = new Uri(filePath, UriKind.Absolute);
    bitmap.DecodePixelWidth = maxWidth;
    bitmap.DecodePixelHeight = maxHeight;
    bitmap.CacheOption = BitmapCacheOption.OnLoad;
    bitmap.EndInit();
    bitmap.Freeze();
    return bitmap;
}

/// &#x3C;summary>
/// Load image from Base64
/// &#x3C;/summary>
public static BitmapImage LoadFromBase64(string base64)
{
    var bytes = Convert.FromBase64String(base64);
    using var stream = new MemoryStream(bytes);
    return LoadFromStream(stream);
}

}

1.4 Image Load Events

// XAML // <Image x:Name="DynamicImage" ImageFailed="OnImageFailed"/>

private void LoadImageAsync(string url) { var bitmap = new BitmapImage(); bitmap.BeginInit(); bitmap.UriSource = new Uri(url); bitmap.EndInit();

// Loading complete event
bitmap.DownloadCompleted += (s, e) =>
{
    // Image load complete
};

// Loading failed event
bitmap.DownloadFailed += (s, e) =>
{
    // Error handling
};

// Loading progress
bitmap.DownloadProgress += (s, e) =>
{
    var progress = e.Progress; // 0-100
};

DynamicImage.Source = bitmap;

}

  1. MediaElement (Video/Audio)

2.1 Basic Usage

<!-- Auto-play video --> <MediaElement Source="/Videos/intro.mp4" LoadedBehavior="Play" UnloadedBehavior="Stop"/>

<!-- Manual control video --> <MediaElement x:Name="VideoPlayer" Source="/Videos/movie.mp4" LoadedBehavior="Manual" UnloadedBehavior="Stop" MediaOpened="OnMediaOpened" MediaEnded="OnMediaEnded" MediaFailed="OnMediaFailed"/>

2.2 LoadedBehavior Options

Value Description

Play Auto-play

Pause Pause after load

Stop Stop after load

Manual Control via code

Close Close media

2.3 Video Player Implementation

namespace MyApp.Controls;

using System; using System.Windows; using System.Windows.Controls; using System.Windows.Threading;

public sealed partial class VideoPlayerControl : UserControl { private readonly DispatcherTimer _positionTimer; private bool _isDragging;

public VideoPlayerControl()
{
    InitializeComponent();

    _positionTimer = new DispatcherTimer
    {
        Interval = TimeSpan.FromMilliseconds(200)
    };
    _positionTimer.Tick += OnPositionTimerTick;
}

private void OnMediaOpened(object sender, RoutedEventArgs e)
{
    // Display total duration
    if (VideoPlayer.NaturalDuration.HasTimeSpan)
    {
        var duration = VideoPlayer.NaturalDuration.TimeSpan;
        PositionSlider.Maximum = duration.TotalSeconds;
        TotalTimeText.Text = FormatTime(duration);
    }

    _positionTimer.Start();
}

private void OnMediaEnded(object sender, RoutedEventArgs e)
{
    _positionTimer.Stop();
    VideoPlayer.Stop();
    VideoPlayer.Position = TimeSpan.Zero;
}

private void OnMediaFailed(object sender, ExceptionRoutedEventArgs e)
{
    // Media load failed
    MessageBox.Show($"Media load failed: {e.ErrorException.Message}");
}

private void OnPositionTimerTick(object? sender, EventArgs e)
{
    if (!_isDragging)
    {
        PositionSlider.Value = VideoPlayer.Position.TotalSeconds;
        CurrentTimeText.Text = FormatTime(VideoPlayer.Position);
    }
}

private void PlayButton_Click(object sender, RoutedEventArgs e)
{
    VideoPlayer.Play();
    _positionTimer.Start();
}

private void PauseButton_Click(object sender, RoutedEventArgs e)
{
    VideoPlayer.Pause();
}

private void StopButton_Click(object sender, RoutedEventArgs e)
{
    VideoPlayer.Stop();
    _positionTimer.Stop();
}

private void PositionSlider_DragStarted(object sender, EventArgs e)
{
    _isDragging = true;
}

private void PositionSlider_DragCompleted(object sender, EventArgs e)
{
    _isDragging = false;
    VideoPlayer.Position = TimeSpan.FromSeconds(PositionSlider.Value);
}

private void VolumeSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs&#x3C;double> e)
{
    VideoPlayer.Volume = e.NewValue;
}

private static string FormatTime(TimeSpan time)
{
    return time.Hours > 0
        ? $"{time:hh\\:mm\\:ss}"
        : $"{time:mm\\:ss}";
}

}

2.4 VideoPlayerControl XAML

<UserControl x:Class="MyApp.Controls.VideoPlayerControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="*"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions>

    &#x3C;!-- Video area -->
    &#x3C;MediaElement x:Name="VideoPlayer"
                  LoadedBehavior="Manual"
                  UnloadedBehavior="Stop"
                  MediaOpened="OnMediaOpened"
                  MediaEnded="OnMediaEnded"
                  MediaFailed="OnMediaFailed"/>

    &#x3C;!-- Control bar -->
    &#x3C;Grid Grid.Row="1" Background="#CC000000">
        &#x3C;Grid.ColumnDefinitions>
            &#x3C;ColumnDefinition Width="Auto"/>
            &#x3C;ColumnDefinition Width="Auto"/>
            &#x3C;ColumnDefinition Width="Auto"/>
            &#x3C;ColumnDefinition Width="*"/>
            &#x3C;ColumnDefinition Width="Auto"/>
            &#x3C;ColumnDefinition Width="Auto"/>
        &#x3C;/Grid.ColumnDefinitions>

        &#x3C;Button x:Name="PlayButton" Content="▶" Click="PlayButton_Click"
                Grid.Column="0" Margin="5"/>
        &#x3C;Button x:Name="PauseButton" Content="⏸" Click="PauseButton_Click"
                Grid.Column="1" Margin="5"/>
        &#x3C;Button x:Name="StopButton" Content="⏹" Click="StopButton_Click"
                Grid.Column="2" Margin="5"/>

        &#x3C;!-- Position slider -->
        &#x3C;Slider x:Name="PositionSlider"
                Grid.Column="3"
                Margin="5"
                VerticalAlignment="Center"
                Thumb.DragStarted="PositionSlider_DragStarted"
                Thumb.DragCompleted="PositionSlider_DragCompleted"/>

        &#x3C;!-- Time display -->
        &#x3C;StackPanel Grid.Column="4" Orientation="Horizontal"
                    VerticalAlignment="Center" Margin="5">
            &#x3C;TextBlock x:Name="CurrentTimeText" Foreground="White" Text="00:00"/>
            &#x3C;TextBlock Foreground="White" Text=" / "/>
            &#x3C;TextBlock x:Name="TotalTimeText" Foreground="White" Text="00:00"/>
        &#x3C;/StackPanel>

        &#x3C;!-- Volume slider -->
        &#x3C;Slider x:Name="VolumeSlider"
                Grid.Column="5"
                Width="80"
                Margin="5"
                Minimum="0" Maximum="1" Value="0.5"
                VerticalAlignment="Center"
                ValueChanged="VolumeSlider_ValueChanged"/>
    &#x3C;/Grid>
&#x3C;/Grid>

</UserControl>

  1. Audio Playback

3.1 Audio with MediaElement

<MediaElement x:Name="AudioPlayer" Source="/Sounds/background.mp3" LoadedBehavior="Manual" Volume="0.5"/>

3.2 SoundPlayer (Simple WAV)

namespace MyApp.Services;

using System.Media;

public sealed class SoundService { private readonly SoundPlayer _clickSound; private readonly SoundPlayer _notificationSound;

public SoundService()
{
    // WAV files only
    _clickSound = new SoundPlayer("Sounds/click.wav");
    _notificationSound = new SoundPlayer("Sounds/notification.wav");

    // Preload
    _clickSound.Load();
    _notificationSound.Load();
}

public void PlayClick()
{
    _clickSound.Play(); // Async playback
}

public void PlayNotification()
{
    _notificationSound.PlaySync(); // Sync playback
}

}

3.3 SoundPlayerAction (Sound in XAML)

<Button Content="Click Me"> <Button.Triggers> <EventTrigger RoutedEvent="Button.Click"> <SoundPlayerAction Source="/Sounds/click.wav"/> </EventTrigger> </Button.Triggers> </Button>

  1. Image Gallery & Performance

For gallery implementation and optimization, see references/media-gallery.md:

  • Gallery ViewModel: MVVM pattern with thumbnail loading

  • Gallery View: ListBox with virtualization

  • Performance Optimization: DecodePixelWidth, Freeze(), lazy loading

  1. References
  • Image Class - Microsoft Docs

  • MediaElement Class - Microsoft Docs

  • Multimedia Overview - Microsoft Docs

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