XAML Code Writing - WPF CustomControl
A guide for using CustomControl and ResourceDictionary when writing XAML code in WPF.
Project Structure
The templates folder contains a WPF project example (use latest .NET per version mapping).
templates/ ├── WpfCustomControlSample.Controls/ ← WPF Custom Control Library │ ├── Properties/ │ │ └── AssemblyInfo.cs │ ├── Themes/ │ │ ├── Generic.xaml ← MergedDictionaries hub │ │ └── CustomButton.xaml ← Individual control style │ ├── CustomButton.cs │ ├── GlobalUsings.cs │ └── WpfCustomControlSample.Controls.csproj └── WpfCustomControlSample.App/ ← WPF Application ├── Views/ │ ├── MainWindow.xaml │ └── MainWindow.xaml.cs ├── App.xaml ├── App.xaml.cs ├── GlobalUsings.cs └── WpfCustomControlSample.App.csproj
Basic Principles
When generating XAML code, use CustomControl with Stand-Alone Control Style Resource through ResourceDictionary
Purpose: Fix the timing of StaticResource loading and minimize style dependencies
WPF Custom Control Library Project Structure
Default Structure When Creating Project
YourProject/ ├── Dependencies/ ├── Themes/ │ └── Generic.xaml ├── AssemblyInfo.cs └── CustomControl1.cs
Restructure to Recommended Project Structure
YourProject/ ├── Dependencies/ ├── Properties/ │ └── AssemblyInfo.cs ← Moved ├── Themes/ │ ├── Generic.xaml ← Use as MergedDictionaries hub │ ├── CustomButton.xaml ← Individual control style │ └── CustomTextBox.xaml ← Individual control style ├── CustomButton.cs └── CustomTextBox.cs
Step-by-Step Setup
- Create Properties Folder and Configure AssemblyInfo.cs
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Create Properties folder in the project
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Move AssemblyInfo.cs to the Properties folder
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Configure ThemeInfo attribute → See /configuring-wpf-themeinfo
- Configure Generic.xaml - Use as MergedDictionaries Hub
Generic.xaml does not define styles directly; it only performs the role of merging individual ResourceDictionaries:
<!-- Themes/Generic.xaml --> <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/YourProjectName;component/Themes/CustomButton.xaml" /> <ResourceDictionary Source="/YourProjectName;component/Themes/CustomTextBox.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary>
- Define Individual Control Styles
Define styles in independent XAML files for each control:
<!-- Themes/CustomButton.xaml --> <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:YourNamespace">
<!-- Control-specific resource definitions -->
<SolidColorBrush x:Key="ButtonBackground" Color="#FF2D5460" />
<SolidColorBrush x:Key="ButtonBackground_MouseOver" Color="#FF1D5460" />
<SolidColorBrush x:Key="ButtonForeground" Color="#FFFFFFFF" />
<!-- Control style definition -->
<Style TargetType="{x:Type local:CustomButton}">
<Setter Property="Background" Value="{StaticResource ButtonBackground}" />
<Setter Property="Foreground" Value="{StaticResource ButtonForeground}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:CustomButton}">
<Border Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
<ContentPresenter HorizontalAlignment="Center"
VerticalAlignment="Center"/>
</Border>
<ControlTemplate.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background"
Value="{StaticResource ButtonBackground_MouseOver}" />
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
Real Project Example
Generic.xaml Example
<!-- Themes/Generic.xaml --> <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/GameDataTool.Controls.Popup;component/Themes/GdtBranchSelectionPopup.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary>
Individual Control Style Example
<!-- Themes/GdtBranchSelectionPopup.xaml --> <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:GameDataTool.Controls.Popup" xmlns:ui="clr-namespace:GameDataTool.Controls.GdtCore.UI;assembly=GameDataTool.Controls.GdtCore" xmlns:unit="clr-namespace:GameDataTool.Controls.GdtUnits;assembly=GameDataTool.Controls.GdtUnits">
<SolidColorBrush x:Key="ApplyButtonBackground" Color="{DynamicResource Theme_PopupConfirmButtonColor}" />
<SolidColorBrush x:Key="ApplyButtonBackground_MouseOver" Color="#FF1D5460" />
<SolidColorBrush x:Key="ApplyButtonForeground" Color="{DynamicResource Theme_PopupConfirmButtonTextColor}" />
<SolidColorBrush x:Key="CancelButtonBackground" Color="#FFE8EBED" />
<SolidColorBrush x:Key="CancelButtonBackground_MouseOver" Color="#FFC9CDD2" />
<SolidColorBrush x:Key="CancelButtonForeground" Color="#FF323334" />
<Style TargetType="{x:Type local:GdtBranchSelectionPopup}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:GdtBranchSelectionPopup}">
<Border Width="{DynamicResource BranchSelectionPopupWidthSize}"
Height="{DynamicResource BranchSelectionPopupHeightSize}"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
<Grid>
<!-- Control content -->
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
Advantages
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Each control's style is separated into independent files for easier management
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Generic.xaml simply performs a merging role, making the structure clear
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StaticResource reference timing is clear and dependencies are minimized
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Work can be split by file for team collaboration