Art Style Creator
This skill guides the creation of comprehensive art style definitions for visual projects.
Workflow
Step 1: Vision & Context
Gather project context:
-
Project type: Game, illustration, animation, UI, branding
-
Target audience: Age group, cultural context
-
Vision statement: 2-3 sentences describing the visual direction
-
Key words: 5-7 words capturing the style essence
-
Primary influences: Reference styles, artists, or works
Step 2: Color Palette
Define the color system. See color-theory.md for detailed guidance.
Ask for:
-
Palette type: Monochromatic, analogous, complementary, triadic, etc.
-
Dominant color (60%): Background, large areas
-
Secondary color (30%): Supporting elements
-
Accent color (10%): Highlights, focal points
-
Mood alignment: Match colors to intended emotion
-
Forbidden colors: Colors to avoid and why
Step 3: Line Work
Establish line characteristics. See line-and-shape.md for details.
Define:
-
Outline approach: Full / Partial / None / Color holds
-
Base weight: Thin / Medium / Thick (with pixel/pt measurement)
-
Quality: Clean / Sketchy / Geometric / Organic / Calligraphic
-
Weight variation: Different weights for FG/MG/BG
-
Line color: Black / Dark local color / Color holds
Step 4: Shape Language
Define shape characteristics. See line-and-shape.md.
Specify:
-
Dominant shape: Circle (friendly), Square (stable), Triangle (dynamic)
-
Complexity level: Simple / Moderate / Complex
-
Edge treatment: Sharp / Rounded / Mixed
-
Character shapes: Heroes, villains, NPCs
-
Environment shapes: Architecture, nature, props
-
Silhouette priority: High / Medium / Low
Step 5: Composition
Set layout rules. See composition-lighting.md.
Define:
-
Framing system: Rule of thirds / Golden ratio / Center-focused / Dynamic
-
Symmetry preference: Symmetric / Asymmetric / Varied
-
Depth approach: FG/MG/BG presence and treatment
-
Perspective type: 1-point / 2-point / 3-point / Isometric
-
Visual hierarchy: Primary method (size/contrast/color/position)
-
Negative space: Minimal / Moderate / Abundant
Step 6: Lighting & Atmosphere
Define lighting style. See composition-lighting.md.
Specify:
-
Overall brightness: Dark / Dim / Neutral / Bright
-
Contrast level: Low / Medium / High / Extreme
-
Shadow rendering: Gradient / Cel-shaded / Hatched / Minimal / None
-
Primary light direction: Front / Side / Back / Top / Variable
-
Light hardness: Soft / Medium / Hard
-
Shadow color: Black / Colored / Complementary
-
Atmospheric effects: Fog, particles, god rays
Step 7: Texture & Detail
Set detail approach. See texture-mood.md.
Define:
-
Detail level: Minimal / Low / Medium / High / Photorealistic
-
Texture rendering: Painted / Photo / Procedural / Flat / Stylized
-
Detail distribution: High detail for focus, low for background
-
Surface treatments: How to handle different materials
-
Aging/weathering: None / Subtle / Visible / Heavy
-
Noise/grain: None / Subtle / Visible
Step 8: Mood & Tone
Establish emotional baseline. See texture-mood.md.
Specify:
-
Core emotion: Joy, sadness, fear, tension, peace, mystery, etc.
-
Intensity: Subtle / Moderate / Strong
-
Tone position: Light ↔ Dark spectrum
-
Energy level: Calm / Moderate / Energetic
-
Genre alignment: Fantasy, sci-fi, horror, noir, etc.
-
Elements to avoid: What would break the mood
Step 9: Technical Specs
Document technical requirements. See technical-specs.md.
Define:
-
Working resolution: Dimensions at DPI
-
Export resolution: Final output specs
-
Color mode: RGB / CMYK / Indexed
-
File formats: Working and export formats
-
Asset sizes: Characters, environments, UI elements, icons
Step 10: Generate Style Document
Output the complete art style definition using the template below.
Output Template
[PROJECT NAME] — Art Style Guide
Overview
Project: [Name] Style Name: [Unique identifier] Version: 1.0
Vision Statement
[2-3 sentences describing the visual vision]
Key Words
[5-7 words capturing the essence]
1. Color Palette
Primary Palette
| Role | Color | Hex | Usage |
|---|---|---|---|
| Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] |
| Secondary | [Name] | #XXXXXX | [30% - supporting elements] |
| Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] |
Extended Palette
- Highlight: #XXXXXX
- Shadow: #XXXXXX
- Neutrals: #XXXXXX, #XXXXXX
Color Rules
- [Rule 1]
- [Rule 2]
Forbidden Colors
2. Line Work
- Outline: [Full/Partial/None/Color holds]
- Base weight: [Thin/Medium/Thick] at [X px at Y resolution]
- Quality: [Clean/Sketchy/Geometric/Organic]
- FG weight: [Weight]
- BG weight: [Weight]
- Line color: [Black/Colored/Color holds]
3. Shape Language
- Dominant shape: [Circle/Square/Triangle/Mixed]
- Complexity: [Simple/Moderate/Complex]
- Edges: [Sharp/Rounded/Mixed]
- Heroes: [Shape description]
- Villains: [Shape description]
- Environments: [Geometric/Organic/Mixed]
- Silhouette priority: [High/Medium/Low]
4. Composition
- Framing: [Rule of thirds/Golden ratio/etc.]
- Symmetry: [Symmetric/Asymmetric/Varied]
- Depth layers: [FG/MG/BG treatment]
- Perspective: [Type]
- Hierarchy method: [Size/Contrast/Color/Position]
- Negative space: [Minimal/Moderate/Abundant]
5. Lighting
- Brightness: [Dark/Dim/Neutral/Bright]
- Contrast: [Low/Medium/High]
- Shadow style: [Gradient/Cel-shaded/Hatched/None]
- Light direction: [Default direction]
- Hardness: [Soft/Medium/Hard]
- Shadow color: [Black/Colored] at [opacity]%
- Atmosphere: [Effects if any]
6. Texture & Detail
- Detail level: [Minimal/Low/Medium/High]
- Texture style: [Painted/Flat/Stylized/etc.]
- Focus areas: [High detail]
- Background: [Low detail]
- Weathering: [None/Subtle/Visible]
- Grain: [None/Subtle/Visible]
7. Mood & Tone
- Core emotion: [Emotion] at [intensity]
- Tone: [Light ↔ Dark position]
- Energy: [Calm/Moderate/Energetic]
- Genre: [Genre]
- Avoid: [Elements that break mood]
8. Technical Specs
- Working: [Dimensions] at [DPI]
- Export: [Dimensions] at [DPI]
- Color mode: [RGB/CMYK]
- Formats: [Working] → [Export formats]
- Character size: [Dimensions]
- Environment size: [Dimensions]
- Icon size: [Dimensions]
9. References
Primary Influences
- [Influence]: [What to take]
- [Influence]: [What to take]
Avoid
10. Do's and Don'ts
Do
- [Correct practice]
- [Correct practice]
Don't
- [Incorrect practice]
- [Incorrect practice]
Reference Files
Load these as needed for detailed guidance:
-
color-theory.md - Color wheel, palette types, psychology, construction rules
-
line-and-shape.md - Line characteristics, shape psychology, silhouettes
-
composition-lighting.md - Composition principles, perspective, lighting setups
-
texture-mood.md - Detail levels, texture types, mood mapping, genre guides
-
technical-specs.md - Resolution, color modes, file formats
-
style-references.md - Art movements, contemporary styles, animation styles
-
glossary.md - Art terminology definitions
Quick Style Presets
For rapid style definition, use these genre presets as starting points:
Genre Colors Lines Shapes Lighting Detail
Anime Saturated, clean Clean, variable weight Soft, appealing Cel-shaded Medium
Cartoon Bright, primary Bold outlines Round, exaggerated Flat/minimal Low
Realistic Natural, full range No outline Complex, accurate Gradient High
Pixel Art Limited palette Sharp, 1px Blocky, simplified Dithered Low
Noir Mono + accent Heavy contrast Stark, geometric High contrast Medium
Fantasy Rich, varied Flowing, ornate Organic, majestic Dramatic High
Sci-Fi Cool, neon accents Clean, geometric Streamlined Artificial Medium-High
Horror Desaturated, sickly Jagged, broken Distorted Low key Varied
Minimalist Limited, pastel None or thin Simple geometric Flat Minimal