art-style-creator

This skill guides the creation of comprehensive art style definitions for visual projects.

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Install skill "art-style-creator" with this command: npx skills add cesaraugustusgrob/shinobi-way-the-inifinite-tower/cesaraugustusgrob-shinobi-way-the-inifinite-tower-art-style-creator

Art Style Creator

This skill guides the creation of comprehensive art style definitions for visual projects.

Workflow

Step 1: Vision & Context

Gather project context:

  • Project type: Game, illustration, animation, UI, branding

  • Target audience: Age group, cultural context

  • Vision statement: 2-3 sentences describing the visual direction

  • Key words: 5-7 words capturing the style essence

  • Primary influences: Reference styles, artists, or works

Step 2: Color Palette

Define the color system. See color-theory.md for detailed guidance.

Ask for:

  • Palette type: Monochromatic, analogous, complementary, triadic, etc.

  • Dominant color (60%): Background, large areas

  • Secondary color (30%): Supporting elements

  • Accent color (10%): Highlights, focal points

  • Mood alignment: Match colors to intended emotion

  • Forbidden colors: Colors to avoid and why

Step 3: Line Work

Establish line characteristics. See line-and-shape.md for details.

Define:

  • Outline approach: Full / Partial / None / Color holds

  • Base weight: Thin / Medium / Thick (with pixel/pt measurement)

  • Quality: Clean / Sketchy / Geometric / Organic / Calligraphic

  • Weight variation: Different weights for FG/MG/BG

  • Line color: Black / Dark local color / Color holds

Step 4: Shape Language

Define shape characteristics. See line-and-shape.md.

Specify:

  • Dominant shape: Circle (friendly), Square (stable), Triangle (dynamic)

  • Complexity level: Simple / Moderate / Complex

  • Edge treatment: Sharp / Rounded / Mixed

  • Character shapes: Heroes, villains, NPCs

  • Environment shapes: Architecture, nature, props

  • Silhouette priority: High / Medium / Low

Step 5: Composition

Set layout rules. See composition-lighting.md.

Define:

  • Framing system: Rule of thirds / Golden ratio / Center-focused / Dynamic

  • Symmetry preference: Symmetric / Asymmetric / Varied

  • Depth approach: FG/MG/BG presence and treatment

  • Perspective type: 1-point / 2-point / 3-point / Isometric

  • Visual hierarchy: Primary method (size/contrast/color/position)

  • Negative space: Minimal / Moderate / Abundant

Step 6: Lighting & Atmosphere

Define lighting style. See composition-lighting.md.

Specify:

  • Overall brightness: Dark / Dim / Neutral / Bright

  • Contrast level: Low / Medium / High / Extreme

  • Shadow rendering: Gradient / Cel-shaded / Hatched / Minimal / None

  • Primary light direction: Front / Side / Back / Top / Variable

  • Light hardness: Soft / Medium / Hard

  • Shadow color: Black / Colored / Complementary

  • Atmospheric effects: Fog, particles, god rays

Step 7: Texture & Detail

Set detail approach. See texture-mood.md.

Define:

  • Detail level: Minimal / Low / Medium / High / Photorealistic

  • Texture rendering: Painted / Photo / Procedural / Flat / Stylized

  • Detail distribution: High detail for focus, low for background

  • Surface treatments: How to handle different materials

  • Aging/weathering: None / Subtle / Visible / Heavy

  • Noise/grain: None / Subtle / Visible

Step 8: Mood & Tone

Establish emotional baseline. See texture-mood.md.

Specify:

  • Core emotion: Joy, sadness, fear, tension, peace, mystery, etc.

  • Intensity: Subtle / Moderate / Strong

  • Tone position: Light ↔ Dark spectrum

  • Energy level: Calm / Moderate / Energetic

  • Genre alignment: Fantasy, sci-fi, horror, noir, etc.

  • Elements to avoid: What would break the mood

Step 9: Technical Specs

Document technical requirements. See technical-specs.md.

Define:

  • Working resolution: Dimensions at DPI

  • Export resolution: Final output specs

  • Color mode: RGB / CMYK / Indexed

  • File formats: Working and export formats

  • Asset sizes: Characters, environments, UI elements, icons

Step 10: Generate Style Document

Output the complete art style definition using the template below.

Output Template

[PROJECT NAME] — Art Style Guide

Overview

Project: [Name] Style Name: [Unique identifier] Version: 1.0

Vision Statement

[2-3 sentences describing the visual vision]

Key Words

[5-7 words capturing the essence]


1. Color Palette

Primary Palette

RoleColorHexUsage
Dominant[Name]#XXXXXX[60% - backgrounds, large areas]
Secondary[Name]#XXXXXX[30% - supporting elements]
Accent[Name]#XXXXXX[10% - highlights, CTAs]

Extended Palette

  • Highlight: #XXXXXX
  • Shadow: #XXXXXX
  • Neutrals: #XXXXXX, #XXXXXX

Color Rules

  • [Rule 1]
  • [Rule 2]

Forbidden Colors


2. Line Work

  • Outline: [Full/Partial/None/Color holds]
  • Base weight: [Thin/Medium/Thick] at [X px at Y resolution]
  • Quality: [Clean/Sketchy/Geometric/Organic]
  • FG weight: [Weight]
  • BG weight: [Weight]
  • Line color: [Black/Colored/Color holds]

3. Shape Language

  • Dominant shape: [Circle/Square/Triangle/Mixed]
  • Complexity: [Simple/Moderate/Complex]
  • Edges: [Sharp/Rounded/Mixed]
  • Heroes: [Shape description]
  • Villains: [Shape description]
  • Environments: [Geometric/Organic/Mixed]
  • Silhouette priority: [High/Medium/Low]

4. Composition

  • Framing: [Rule of thirds/Golden ratio/etc.]
  • Symmetry: [Symmetric/Asymmetric/Varied]
  • Depth layers: [FG/MG/BG treatment]
  • Perspective: [Type]
  • Hierarchy method: [Size/Contrast/Color/Position]
  • Negative space: [Minimal/Moderate/Abundant]

5. Lighting

  • Brightness: [Dark/Dim/Neutral/Bright]
  • Contrast: [Low/Medium/High]
  • Shadow style: [Gradient/Cel-shaded/Hatched/None]
  • Light direction: [Default direction]
  • Hardness: [Soft/Medium/Hard]
  • Shadow color: [Black/Colored] at [opacity]%
  • Atmosphere: [Effects if any]

6. Texture & Detail

  • Detail level: [Minimal/Low/Medium/High]
  • Texture style: [Painted/Flat/Stylized/etc.]
  • Focus areas: [High detail]
  • Background: [Low detail]
  • Weathering: [None/Subtle/Visible]
  • Grain: [None/Subtle/Visible]

7. Mood & Tone

  • Core emotion: [Emotion] at [intensity]
  • Tone: [Light ↔ Dark position]
  • Energy: [Calm/Moderate/Energetic]
  • Genre: [Genre]
  • Avoid: [Elements that break mood]

8. Technical Specs

  • Working: [Dimensions] at [DPI]
  • Export: [Dimensions] at [DPI]
  • Color mode: [RGB/CMYK]
  • Formats: [Working] → [Export formats]
  • Character size: [Dimensions]
  • Environment size: [Dimensions]
  • Icon size: [Dimensions]

9. References

Primary Influences

  1. [Influence]: [What to take]
  2. [Influence]: [What to take]

Avoid


10. Do's and Don'ts

Do

  • [Correct practice]
  • [Correct practice]

Don't

  • [Incorrect practice]
  • [Incorrect practice]

Reference Files

Load these as needed for detailed guidance:

  • color-theory.md - Color wheel, palette types, psychology, construction rules

  • line-and-shape.md - Line characteristics, shape psychology, silhouettes

  • composition-lighting.md - Composition principles, perspective, lighting setups

  • texture-mood.md - Detail levels, texture types, mood mapping, genre guides

  • technical-specs.md - Resolution, color modes, file formats

  • style-references.md - Art movements, contemporary styles, animation styles

  • glossary.md - Art terminology definitions

Quick Style Presets

For rapid style definition, use these genre presets as starting points:

Genre Colors Lines Shapes Lighting Detail

Anime Saturated, clean Clean, variable weight Soft, appealing Cel-shaded Medium

Cartoon Bright, primary Bold outlines Round, exaggerated Flat/minimal Low

Realistic Natural, full range No outline Complex, accurate Gradient High

Pixel Art Limited palette Sharp, 1px Blocky, simplified Dithered Low

Noir Mono + accent Heavy contrast Stark, geometric High contrast Medium

Fantasy Rich, varied Flowing, ornate Organic, majestic Dramatic High

Sci-Fi Cool, neon accents Clean, geometric Streamlined Artificial Medium-High

Horror Desaturated, sickly Jagged, broken Distorted Low key Varied

Minimalist Limited, pastel None or thin Simple geometric Flat Minimal

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