mobile-app-ui-design

Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.

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Install skill "mobile-app-ui-design" with this command: npx skills add ceorkm/mobile-app-ui-design/ceorkm-mobile-app-ui-design-mobile-app-ui-design

Mobile App UI/UX Design Skill

This skill guides the creation of professional, polished mobile app interfaces that follow proven design principles used by top-tier apps like Airbnb, Duolingo, Spotify, Revolut, and Phantom.

Core Philosophy

Great mobile UI isn't about flashiness — it's about intentionality. Every pixel, every spacing value, every color choice should serve the user. The goal is to create interfaces that feel smooth, personal, and alive — not just functional.

Before designing anything, understand three things:

  1. What is the user trying to accomplish? (reduce friction to that goal)
  2. How should this make the user feel? (trust, delight, confidence, calm)
  3. What's the one thing they should notice first? (visual hierarchy)

Design Process

Follow this sequence for any mobile screen:

Step 1: Understand the Context

  • What type of app? (fitness, finance, social, productivity, health, crypto, etc.)
  • Who is the user? (new, returning, power user — adapt the experience)
  • What's the primary action on this screen?
  • What industry design conventions apply? (See references/industry-conventions.md)

Step 2: Structure First (UX Lens)

  • Map the user flow: what screen comes before and after?
  • Identify the MVP elements — only what's essential for this screen
  • Place primary actions in the thumb zone (bottom 1/3 of screen)
  • Follow the F-pattern reading order for content layout
  • Reduce interaction cost: expose content directly instead of hiding behind taps
  • Turn empty states into opportunities with guidance, illustration, and a CTA
  • Choose the right input method: sliders/scroll wheels for one-time setup, text fields for repeated/precise entry

Step 3: Apply Visual Design (UI Lens)

Follow these rules in order:

Typography

  • Use one font family (two max, with clear hierarchy purpose)
  • Maximum 4 font sizes and 2 font weights
  • Use monospace variants for large numbers (prices, stats, metrics)
  • Keep text containers under 600px wide for readability
  • Create hierarchy with size, weight, and opacity — not just bold everything

Color System (60/30/10 Rule)

  • 60% — neutral base (white, light gray, or dark background)
  • 30% — complementary color (black text, dark elements)
  • 10% — brand/accent color (CTAs, key indicators, icons)
  • Use opacity variations of the neutral color for text hierarchy: 100% for headings, 80% for body, 60-70% for secondary text
  • Use the accent color at 5% opacity for secondary buttons and subtle card highlights
  • Match shadow colors to the background (tint shadows, never pure gray/black on colored backgrounds)
  • Save strong colors (like red) for meaningful moments — overuse kills hierarchy

Spacing (8-Point Grid System)

  • All spacing values must be divisible by 8 or 4 (8, 12, 16, 24, 32, 48, 64, 80, 96)
  • Use relationship-based spacing: related elements closer together, unrelated further apart
  • Multiplier rule: if related text elements are 16px apart, the gap to the next group should be 2× (32px)
  • Section vertical padding: at least 80-96px (160px for major sections on larger screens)
  • Card internal padding: 24-32px baseline
  • Larger text = larger spacing needed

Shadows

  • Always use soft shadows — never harsh/distinct
  • Match shadow color to the background with a tinted hue
  • Use subtle white inner shadows on buttons to add dimension
  • Add faded drop shadows for depth without heaviness

Visual Cues & Imagery

  • Use icons, emojis, illustrations, and images to make information digestible
  • User avatars/photos > initials > generic icons (for representing people)
  • Color-coded categories with soft solid backgrounds + clean isolated images
  • Keep visual style consistent across the entire app — no random stock photo mix
  • Use AI-generated or curated visuals with matching color palettes

Step 4: Design for Emotion (Peak-End Rule)

The user will remember two moments: the peak (most intense) and the end (last impression).

  • Identify your peak moment: completing a core task, hitting a milestone, finding what they want
  • Design the peak: micro-animations, celebratory feedback, sparkles, badges, encouraging copy
  • Design the ending: summary card, progress affirmation, gentle nudge to return
  • Add emotional feedback loops: success states should feel rewarding (bounce, glow, sparkle)
  • Celebrate small wins — success states don't need to be huge, but they should feel intentional
  • Use motion and animation as trust signals, especially in high-stakes domains (finance, crypto, health)

Step 5: Polish & Details

  • Add subtle glow effects behind key elements (blur + opacity)
  • Use tiny white inner shadows on primary buttons
  • Add 5% opacity primary-color borders on secondary elements
  • Consider micro-animations for state changes
  • Ensure all tap targets are at least 44×44pt
  • Check contrast ratios for accessibility
  • Design error states, empty states, loading states, and success states

Smart Patterns to Apply

Personalization by User Stage

  • New users: simple welcome, guided setup, minimal options
  • Returning users: personalized content, routine-focused, progress indicators
  • Power users: advanced stats, optimization tools, dense information

Smarter Search

Never show a blank search screen. Include:

  • Recent searches
  • Popular/trending items
  • Personalized recommendations

Order/Status Tracking

  • Open with a confident status message
  • Humanize with photos, names, quick-action buttons
  • Use visual timelines instead of text-based date lists

Category Screens

  • Use color-coded cards with soft backgrounds and clean isolated images
  • Ensure visual consistency across all category items
  • Create rhythm in the layout for effortless scanning

Selection Over Manual Input

  • Offer tappable selections for common options (job titles, preferences, etc.)
  • Include icons/emojis alongside options for personality
  • Provide an "Other" option with manual input as fallback

Anti-Patterns to Avoid

  • Overusing flashy gradients and blur effects (unless you can truly pull it off)
  • More than 4 font sizes or 3 font weights
  • Random spacing values (use the 8-point grid!)
  • Hiding key content behind banners or extra taps
  • Placing CTAs outside the thumb zone
  • Generic empty states with no guidance
  • Using sliders for frequent/precise data entry
  • Making all information the same visual weight (no hierarchy)
  • Emphasizing labels over values (e.g., making "Sales" bigger than "591")
  • Pure gray/black shadows on colored backgrounds

Implementation Notes

When building these designs as React artifacts or HTML:

  • Use Tailwind CSS utility classes for spacing, colors, and typography
  • Import Lucide React for clean, consistent iconography
  • Use Recharts for any data visualization
  • Apply CSS transitions for micro-interactions and state changes
  • Use CSS variables for the color system
  • Mobile-first: design for 375px width (iPhone SE) as baseline
  • Use rounded-2xl or rounded-3xl for modern card aesthetics
  • Apply backdrop-blur for glassmorphism effects where appropriate

For deeper guidance on industry-specific conventions and emotional design patterns, read references/industry-conventions.md.

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