Story Structure Skill
Invocation Triggers
Apply this skill when:
-
Planning screenplay structure
-
Analyzing narrative arc
-
Placing story beats
-
Validating structural integrity
Three-Act Structure
Overview
ACT ONE (Setup) ≈ 25 pages (25%) ACT TWO (Confrontation) ≈ 60 pages (50%) ACT THREE (Resolution) ≈ 25 pages (25%) ≈ 110 pages total
Act One: Setup (Pages 1-25)
Goal: Establish world, character, and conflict.
Beat Page Purpose
Opening Image 1 Visual thesis, tone, world
Theme Stated 5 Theme spoken (often missed by protagonist)
Set-Up 1-10 Ordinary world, status quo
Catalyst 12 Inciting incident, life disrupted
Debate 12-25 Protagonist resists call to action
Break Into Two 25 Commitment to journey, no turning back
Act Two: Confrontation (Pages 25-85)
Goal: Escalating conflict, character tested.
Beat Page Purpose
B Story 30 Subplot begins (often carries theme)
Fun and Games 30-55 Promise of the premise delivered
Midpoint 55 False victory or false defeat, stakes raise
Bad Guys Close In 55-75 Obstacles intensify
All Is Lost 75 Lowest point, seems hopeless
Dark Night of the Soul 75-85 Reflection before final push
Act Three: Resolution (Pages 85-110)
Goal: Climax and resolution.
Beat Page Purpose
Break Into Three 85 Solution found, synthesis of lessons
Finale 85-110 Final confrontation, stakes resolved
Final Image 110 Transformation visualized
Save the Cat! Beat Sheet
Blake Snyder's 15-beat structure:
- Opening Image (1)
- Theme Stated (5)
- Set-Up (1-10)
- Catalyst (12)
- Debate (12-25)
- Break Into Two (25)
- B Story (30)
- Fun and Games (30-55)
- Midpoint (55)
- Bad Guys Close In (55-75)
- All Is Lost (75)
- Dark Night of the Soul (75-85)
- Break Into Three (85)
- Finale (85-110)
- Final Image (110)
The Hero's Journey (12 Stages)
Christopher Vogler's adaptation of Joseph Campbell:
Act One: Departure
-
Ordinary World - Hero's normal life
-
Call to Adventure - Problem or challenge appears
-
Refusal of the Call - Hero hesitates
-
Meeting the Mentor - Guidance received
-
Crossing the Threshold - Hero commits to journey
Act Two: Initiation
-
Tests, Allies, Enemies - Hero is tested
-
Approach to Inmost Cave - Preparation for ordeal
-
Ordeal - Major crisis, death/rebirth
-
Reward - Hero gains something
Act Three: Return
-
The Road Back - Return journey begins
-
Resurrection - Final test, transformation complete
-
Return with Elixir - Hero returns changed
Sequence Method (8 Sequences)
Structure
ACT ONE Sequence 1: Status Quo & Catalyst Sequence 2: Debate & Break Into Two
ACT TWO (First Half) Sequence 3: Fun and Games A Sequence 4: Fun and Games B → Midpoint
ACT TWO (Second Half) Sequence 5: Consequences Sequence 6: All Is Lost → Dark Night
ACT THREE Sequence 7: Break Into Three → Finale A Sequence 8: Finale B → Resolution
Sequence Length
-
Each sequence: ~12-15 pages
-
Each sequence has its own mini-arc
-
Sequences end on a turn or revelation
Genre Considerations
Action
-
Midpoint is often big action set piece
-
Faster pacing through Act Two
-
Extended finale sequence
Comedy
-
Fun and Games section is critical
-
Midpoint often a comic disaster
-
Third act reconciliation
Drama
-
More time in Dark Night of the Soul
-
Subtler beat placement
-
Character-driven turns
Horror
-
Midpoint: Monster fully revealed
-
All Is Lost: Final girl alone
-
Finale: Confrontation and survival
Thriller
-
Midpoint: Major revelation
-
Bad Guys Close In is literal
-
Ticking clock in Act Three
Structural Analysis Template
Structure Analysis: [TITLE]
Act Breakdown
| Act | Pages | Target | Variance |
|---|---|---|---|
| One | X-X | 1-25 | [+/-] |
| Two | X-X | 25-85 | [+/-] |
| Three | X-X | 85-110 | [+/-] |
Beat Placement
| Beat | Target Page | Actual Page | Status |
|---|---|---|---|
| Catalyst | 12 | X | [OK/Early/Late] |
| Break Into Two | 25 | X | [OK/Early/Late] |
| Midpoint | 55 | X | [OK/Early/Late] |
| All Is Lost | 75 | X | [OK/Early/Late] |
| Break Into Three | 85 | X | [OK/Early/Late] |
Assessment
[Analysis of structural strengths and issues]
Recommendations
- [Specific adjustment]
- [Specific adjustment]
Common Structural Issues
Act One Too Long
-
Cut setup scenes
-
Enter scenes later
-
Combine expository scenes
Saggy Middle
-
Strengthen midpoint
-
Add reversals
-
Increase obstacles
Rushed Third Act
-
Earn the climax
-
Don't skip Dark Night
-
Resolution needs breath
WTFB Three-Act Template
Per "Words To Film By" methodology, use this simplified template for story planning:
Act One Template
Work out your story using these essential components:
OPENING EVENT: ___________________________________ (What first happens that grabs attention?)
BASIC SITUATION: ___________________________________ (What is the protagonist's normal world?)
DISTURBANCE: ___________________________________ (What disrupts the normal world?)
DECISION: ___________________________________ (What choice must the protagonist make?)
DRAMATIC QUESTION: ___________________________________ (The question that will be answered by the climax)
Act Two Template
CONFLICTS: ___________________________________ (What opposes the protagonist?)
CRISES: ___________________________________ (What moments of critical decision arise?)
OBSTACLES: ___________________________________ (What stands in the way?)
COMPLICATIONS: ___________________________________ (What makes things worse?)
DARK MOMENT: ___________________________________ (The lowest point before the turn)
Act Three Template
ENLIGHTENMENT: ___________________________________ (What does the protagonist finally understand?)
CLIMAX: ___________________________________ (The final confrontation or decision)
CATHARSIS: ___________________________________ (The emotional release and resolution)
WTFB Hero's Journey Template
Alternative structure using the 12-step Hero's Journey:
-
THE ORDINARY WORLD: ___________________________________ (Hero's normal life before the adventure)
-
THE CALL TO ADVENTURE: ___________________________________ (The problem or challenge that appears)
-
THE RELUCTANT HERO: ___________________________________ (Hero hesitates or refuses the call)
-
THE WISE OLD MAN: ___________________________________ (Mentor who provides guidance)
-
INTO THE SPECIAL WORLD: ___________________________________ (Crossing the threshold into adventure)
-
TEST, ALLIES AND ENEMIES: ___________________________________ (Hero is tested, meets friends and foes)
-
THE INMOST CAVE: ___________________________________ (Approach to the most dangerous place)
-
THE SUPREME ORDEAL: ___________________________________ (Major crisis, facing greatest fear)
-
SEIZING THE SWORD: ___________________________________ (Hero gains the reward/knowledge)
-
THE ROAD BACK: ___________________________________ (Return journey begins, often with pursuit)
-
RESURRECTION: ___________________________________ (Final test, transformation complete)
-
RETURN WITH THE ELIXIR: ___________________________________ (Hero returns changed, bearing wisdom)
Narrative Types
Per WTFB, identify your story's narrative approach:
Type Description Example
Linear Beginning to end chronologically Most traditional films
Non-Linear Not chronological Memento, Pulp Fiction
Multi-Narrative Multiple points of view Crash, Traffic
Dual Two perspectives or time periods The Godfather Part II
Fragmented Non-linear sequence 21 Grams
Metafictive Breaking fourth wall Deadpool, Ferris Bueller
Personal Autobiography, biopic The Pursuit of Happyness
Aristotle's Six Components
The foundational elements of drama (per Aristotle):
-
Plot: The arrangement of events or incidents
-
Characters: Provide motivation, plot, and conflict
-
Language: Dialogue (both dramatic and narrative)
-
Themes: Thought and ideas behind the story
-
Rhythm: Music/mood (the emotional pacing)
-
Spectacle: The set, costumes, and special effects
The Greeks' Essential Truth: A show or scene must have a beginning, middle, and end.
-
Beginning: Protagonist lives a good life but has a great character flaw
-
End of Beginning: Reversal of fortune brought on by the flaw
-
Middle: Protagonist fights change but recognizes error, changes from ignorance to knowledge (too late)
-
End: Catastrophe brings suffering, resulting in soul cleansing (catharsis)
Validation Checklist
-
Three acts properly proportioned
-
Catalyst by page 12
-
Clear Break Into Two
-
Strong Midpoint
-
All Is Lost moment exists
-
Theme stated and proven
-
Character arc complete
-
Opening/Final images mirror or contrast
-
Narrative type identified
-
WTFB template completed
-
Aristotle's six components addressed