story-structure

Story Structure Skill

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Install skill "story-structure" with this command: npx skills add bybren-llc/story-systems-template/bybren-llc-story-systems-template-story-structure

Story Structure Skill

Invocation Triggers

Apply this skill when:

  • Planning screenplay structure

  • Analyzing narrative arc

  • Placing story beats

  • Validating structural integrity

Three-Act Structure

Overview

ACT ONE (Setup) ≈ 25 pages (25%) ACT TWO (Confrontation) ≈ 60 pages (50%) ACT THREE (Resolution) ≈ 25 pages (25%) ≈ 110 pages total

Act One: Setup (Pages 1-25)

Goal: Establish world, character, and conflict.

Beat Page Purpose

Opening Image 1 Visual thesis, tone, world

Theme Stated 5 Theme spoken (often missed by protagonist)

Set-Up 1-10 Ordinary world, status quo

Catalyst 12 Inciting incident, life disrupted

Debate 12-25 Protagonist resists call to action

Break Into Two 25 Commitment to journey, no turning back

Act Two: Confrontation (Pages 25-85)

Goal: Escalating conflict, character tested.

Beat Page Purpose

B Story 30 Subplot begins (often carries theme)

Fun and Games 30-55 Promise of the premise delivered

Midpoint 55 False victory or false defeat, stakes raise

Bad Guys Close In 55-75 Obstacles intensify

All Is Lost 75 Lowest point, seems hopeless

Dark Night of the Soul 75-85 Reflection before final push

Act Three: Resolution (Pages 85-110)

Goal: Climax and resolution.

Beat Page Purpose

Break Into Three 85 Solution found, synthesis of lessons

Finale 85-110 Final confrontation, stakes resolved

Final Image 110 Transformation visualized

Save the Cat! Beat Sheet

Blake Snyder's 15-beat structure:

  1. Opening Image (1)
  2. Theme Stated (5)
  3. Set-Up (1-10)
  4. Catalyst (12)
  5. Debate (12-25)
  6. Break Into Two (25)
  7. B Story (30)
  8. Fun and Games (30-55)
  9. Midpoint (55)
  10. Bad Guys Close In (55-75)
  11. All Is Lost (75)
  12. Dark Night of the Soul (75-85)
  13. Break Into Three (85)
  14. Finale (85-110)
  15. Final Image (110)

The Hero's Journey (12 Stages)

Christopher Vogler's adaptation of Joseph Campbell:

Act One: Departure

  • Ordinary World - Hero's normal life

  • Call to Adventure - Problem or challenge appears

  • Refusal of the Call - Hero hesitates

  • Meeting the Mentor - Guidance received

  • Crossing the Threshold - Hero commits to journey

Act Two: Initiation

  • Tests, Allies, Enemies - Hero is tested

  • Approach to Inmost Cave - Preparation for ordeal

  • Ordeal - Major crisis, death/rebirth

  • Reward - Hero gains something

Act Three: Return

  • The Road Back - Return journey begins

  • Resurrection - Final test, transformation complete

  • Return with Elixir - Hero returns changed

Sequence Method (8 Sequences)

Structure

ACT ONE Sequence 1: Status Quo & Catalyst Sequence 2: Debate & Break Into Two

ACT TWO (First Half) Sequence 3: Fun and Games A Sequence 4: Fun and Games B → Midpoint

ACT TWO (Second Half) Sequence 5: Consequences Sequence 6: All Is Lost → Dark Night

ACT THREE Sequence 7: Break Into Three → Finale A Sequence 8: Finale B → Resolution

Sequence Length

  • Each sequence: ~12-15 pages

  • Each sequence has its own mini-arc

  • Sequences end on a turn or revelation

Genre Considerations

Action

  • Midpoint is often big action set piece

  • Faster pacing through Act Two

  • Extended finale sequence

Comedy

  • Fun and Games section is critical

  • Midpoint often a comic disaster

  • Third act reconciliation

Drama

  • More time in Dark Night of the Soul

  • Subtler beat placement

  • Character-driven turns

Horror

  • Midpoint: Monster fully revealed

  • All Is Lost: Final girl alone

  • Finale: Confrontation and survival

Thriller

  • Midpoint: Major revelation

  • Bad Guys Close In is literal

  • Ticking clock in Act Three

Structural Analysis Template

Structure Analysis: [TITLE]

Act Breakdown

ActPagesTargetVariance
OneX-X1-25[+/-]
TwoX-X25-85[+/-]
ThreeX-X85-110[+/-]

Beat Placement

BeatTarget PageActual PageStatus
Catalyst12X[OK/Early/Late]
Break Into Two25X[OK/Early/Late]
Midpoint55X[OK/Early/Late]
All Is Lost75X[OK/Early/Late]
Break Into Three85X[OK/Early/Late]

Assessment

[Analysis of structural strengths and issues]

Recommendations

  1. [Specific adjustment]
  2. [Specific adjustment]

Common Structural Issues

Act One Too Long

  • Cut setup scenes

  • Enter scenes later

  • Combine expository scenes

Saggy Middle

  • Strengthen midpoint

  • Add reversals

  • Increase obstacles

Rushed Third Act

  • Earn the climax

  • Don't skip Dark Night

  • Resolution needs breath

WTFB Three-Act Template

Per "Words To Film By" methodology, use this simplified template for story planning:

Act One Template

Work out your story using these essential components:

OPENING EVENT: ___________________________________ (What first happens that grabs attention?)

BASIC SITUATION: ___________________________________ (What is the protagonist's normal world?)

DISTURBANCE: ___________________________________ (What disrupts the normal world?)

DECISION: ___________________________________ (What choice must the protagonist make?)

DRAMATIC QUESTION: ___________________________________ (The question that will be answered by the climax)

Act Two Template

CONFLICTS: ___________________________________ (What opposes the protagonist?)

CRISES: ___________________________________ (What moments of critical decision arise?)

OBSTACLES: ___________________________________ (What stands in the way?)

COMPLICATIONS: ___________________________________ (What makes things worse?)

DARK MOMENT: ___________________________________ (The lowest point before the turn)

Act Three Template

ENLIGHTENMENT: ___________________________________ (What does the protagonist finally understand?)

CLIMAX: ___________________________________ (The final confrontation or decision)

CATHARSIS: ___________________________________ (The emotional release and resolution)

WTFB Hero's Journey Template

Alternative structure using the 12-step Hero's Journey:

  1. THE ORDINARY WORLD: ___________________________________ (Hero's normal life before the adventure)

  2. THE CALL TO ADVENTURE: ___________________________________ (The problem or challenge that appears)

  3. THE RELUCTANT HERO: ___________________________________ (Hero hesitates or refuses the call)

  4. THE WISE OLD MAN: ___________________________________ (Mentor who provides guidance)

  5. INTO THE SPECIAL WORLD: ___________________________________ (Crossing the threshold into adventure)

  6. TEST, ALLIES AND ENEMIES: ___________________________________ (Hero is tested, meets friends and foes)

  7. THE INMOST CAVE: ___________________________________ (Approach to the most dangerous place)

  8. THE SUPREME ORDEAL: ___________________________________ (Major crisis, facing greatest fear)

  9. SEIZING THE SWORD: ___________________________________ (Hero gains the reward/knowledge)

  10. THE ROAD BACK: ___________________________________ (Return journey begins, often with pursuit)

  11. RESURRECTION: ___________________________________ (Final test, transformation complete)

  12. RETURN WITH THE ELIXIR: ___________________________________ (Hero returns changed, bearing wisdom)

Narrative Types

Per WTFB, identify your story's narrative approach:

Type Description Example

Linear Beginning to end chronologically Most traditional films

Non-Linear Not chronological Memento, Pulp Fiction

Multi-Narrative Multiple points of view Crash, Traffic

Dual Two perspectives or time periods The Godfather Part II

Fragmented Non-linear sequence 21 Grams

Metafictive Breaking fourth wall Deadpool, Ferris Bueller

Personal Autobiography, biopic The Pursuit of Happyness

Aristotle's Six Components

The foundational elements of drama (per Aristotle):

  • Plot: The arrangement of events or incidents

  • Characters: Provide motivation, plot, and conflict

  • Language: Dialogue (both dramatic and narrative)

  • Themes: Thought and ideas behind the story

  • Rhythm: Music/mood (the emotional pacing)

  • Spectacle: The set, costumes, and special effects

The Greeks' Essential Truth: A show or scene must have a beginning, middle, and end.

  • Beginning: Protagonist lives a good life but has a great character flaw

  • End of Beginning: Reversal of fortune brought on by the flaw

  • Middle: Protagonist fights change but recognizes error, changes from ignorance to knowledge (too late)

  • End: Catastrophe brings suffering, resulting in soul cleansing (catharsis)

Validation Checklist

  • Three acts properly proportioned

  • Catalyst by page 12

  • Clear Break Into Two

  • Strong Midpoint

  • All Is Lost moment exists

  • Theme stated and proven

  • Character arc complete

  • Opening/Final images mirror or contrast

  • Narrative type identified

  • WTFB template completed

  • Aristotle's six components addressed

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