building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

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Install skill "building-router" with this command: npx skills add bbeierle12/skill-mcp-claude/bbeierle12-skill-mcp-claude-building-router

Building Mechanics Router

Routes to 9 specialized skills based on game requirements.

Routing Protocol

  1. Classify — Single/multiplayer + scale + core features
  2. Match — Apply signal matching rules below
  3. Combine — Most games need 3-5 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core Mechanics

NeedSkillSignals
Spatial queries, collisionperformance-at-scaleslow, lag, optimize, spatial, collision, thousands
Stability, damage, collapsestructural-physicsstability, collapse, support, damage, Fortnite, Rust, Valheim
Network sync, predictionmultiplayer-buildingnetwork, multiplayer, sync, server, latency, authoritative

Tier 2: Enhanced Features

NeedSkillSignals
Slopes, foundations, anchoringterrain-integrationslope, terrain, foundation, ground, pillar, heightmap
Timer decay, Tool Cupboarddecay-upkeepdecay, upkeep, maintenance, tool cupboard, abandoned
Blueprints, undo/redo, previewbuilder-uxblueprint, prefab, undo, redo, ghost, preview, selection

Tier 3: Platform & Reference

NeedSkillSignals
Touch, VR, accessibilityplatform-buildingmobile, touch, VR, hand tracking, colorblind
Design analysis, trade-offscase-studies-referencehow does Fortnite/Rust do, compare games, trade-offs

Signal Priority

When multiple signals present:

  1. Multiplayer explicitmultiplayer-building required
  2. Scale indicator → >1000 pieces triggers performance-at-scale
  3. Persistence → Long-running servers trigger decay-upkeep
  4. Platform constraint → Mobile/VR triggers platform-building
  5. Defaultstructural-physics always relevant for building games

Common Combinations

Full Survival (Rust-style, 6 skills)

performance-at-scale → spatial indexing
structural-physics → stability + damage
multiplayer-building → networking
terrain-integration → foundations on slopes
decay-upkeep → Tool Cupboard + upkeep
builder-ux → blueprints + undo

Battle Royale Building (2 skills)

performance-at-scale → fast collision
multiplayer-building → low-latency sync

Single-Player Builder (3-4 skills)

structural-physics → stability + damage
terrain-integration → natural terrain
builder-ux → blueprints + undo
performance-at-scale → if >1000 pieces

Persistent Server (4 skills)

multiplayer-building → networking
structural-physics → stability
decay-upkeep → automatic cleanup
performance-at-scale → entity management

Decision Table

ModeScaleTerrainSkills
Single<1KGridphysics + ux
Single<1KNaturalphysics + terrain + ux
Single>1KAnyperformance + physics + ux
MultiFastAnyperformance + multiplayer
MultiSurvivalAnyperformance + physics + multiplayer + decay
MultiPersistentAnyperformance + physics + multiplayer + decay + ux

Integration Order

When combining skills, wire in this sequence:

  1. Spatial index → Query foundation for all other systems
  2. Validator → Uses spatial for neighbor/support detection
  3. Damage → Uses spatial for cascade radius
  4. Network → Broadcasts all state changes
  5. Client prediction → Uses local spatial + validator

Fallback

  • No scale stated → Ask: "How many pieces expected?"
  • Unclear mode → Ask: "Single-player or multiplayer?"
  • Generic "building game" → Start with structural-physics + builder-ux

Reference

See references/integration-guide.md for complete wiring patterns and code examples.

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

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