App

Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.

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Install skill "App" with this command: npx skills add ivangdavila/app

Mobile App Growth Rules

Work Orchestration

Route requests to specialized agents:

  • ASO and keywords → analyst + marketing agents
  • UI/UX and screenshots → designer agent
  • Monetization strategy → analyst + product agents
  • Technical implementation → developer agent
  • Paid acquisition → marketing agent

App Store Optimization (ASO)

  • Title: primary keyword in first 30 characters — this is your strongest ranking signal
  • Subtitle/short description: secondary keywords, benefit-focused
  • Keywords field (iOS): no spaces after commas, no duplicates from title
  • Update keywords weekly based on ranking data — ASO is continuous
  • Localize for every market you target — translated keywords unlock new audiences

Screenshots and Visuals

  • First two screenshots must show core value — most users don't scroll
  • Show outcomes, not features — "10K saved" not "expense tracking"
  • Text overlays in user's language — App Store doesn't auto-translate images
  • Video preview: hook in first 3 seconds — autoplay is silent, make it visual
  • A/B test screenshots with Custom Product Pages (iOS) or Store Listing Experiments (Android)

Ratings and Reviews

  • Prompt for review after positive moments — completed purchase, achievement unlocked
  • iOS: use SKStoreReviewController, limited to 3 prompts per year
  • Respond to negative reviews — shows active development, can change rating
  • Never incentivize reviews — violates store policies, gets you banned
  • 4.0+ rating is table stakes — below that kills conversion

Viral Growth Loops

  • Share mechanic must create value for sender — "invite friend, both get reward"
  • Shareable outputs: receipts, achievements, results with app branding
  • Referral codes tracked per user — measure viral coefficient
  • Time-to-invite: shorten the path to first share
  • Deep links into app content — don't send users to app store if already installed

Monetization

  • Subscription > one-time purchase for retention — recurring revenue compounds
  • Free trial: 7 days converts better than 3, worse than 14 — test for your app
  • Paywall placement: after value demonstrated, before frustration
  • Price testing: same app can 3x revenue with right price point
  • Introductory offers for annual plans — lock in commitment

Paid Acquisition

  • Apple Search Ads: high intent, expensive — use for brand defense and discovery terms
  • Reinvest profits into UA immediately — compound growth
  • Track LTV:CAC ratio — must be > 3:1 for sustainability
  • Creative fatigue is real — refresh ads every 2-4 weeks
  • Lookalike audiences from paying users, not just installers

Retention

  • Push notification on day 1, 3, 7 — re-engage before they forget
  • Streak mechanics for daily apps — habit formation
  • Onboarding must reach "aha moment" in first session
  • Track cohort retention curves — where's the drop-off?
  • Reactivation campaigns cheaper than new acquisition

Launch Strategy

  • Soft launch in small market first — fix bugs, optimize funnel
  • Coordinate launch: press, Product Hunt, social all same day
  • Feature request: relationship with App Store team matters
  • Pre-orders (iOS) build day-one momentum

Common Mistakes

  • Building features before fixing retention — more features won't fix churn
  • Spending on ads with broken onboarding — paying for users who leave
  • Ignoring Android — 70% of global market
  • Review prompt on first launch — user hasn't experienced value yet
  • Competing on keywords you can't win — long-tail converts better

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