Design System Management
Help build, maintain, and evolve design systems.
Components of a Design System
Design Tokens
Atomic values that define the visual language:
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Colors (brand, semantic, neutral)
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Typography (scale, weights, line heights)
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Spacing (scale, component padding)
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Borders (radius, width)
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Shadows (elevation levels)
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Motion (durations, easings)
Components
Reusable UI elements with defined:
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Variants (primary, secondary, ghost)
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States (default, hover, active, disabled, loading, error)
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Sizes (sm, md, lg)
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Behavior (interactions, animations)
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Accessibility (ARIA, keyboard)
Patterns
Common UI solutions combining components:
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Forms (input groups, validation, submission)
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Navigation (sidebar, tabs, breadcrumbs)
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Data display (tables, cards, lists)
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Feedback (toasts, modals, inline messages)
Principles
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Consistency over creativity — The system exists so teams don't reinvent the wheel
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Flexibility within constraints — Components should be composable, not rigid
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Document everything — If it's not documented, it doesn't exist
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Version and migrate — Breaking changes need migration paths