building-structures

Primary Method: Schematics

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "building-structures" with this command: npx skills add amenti-labs/vibecraft/amenti-labs-vibecraft-building-structures

Building Structures

Primary Method: Schematics

Use build_schematic() for all structures. See building-with-schematics skill for schema details.

Critical: Floor Y = Ground Y

Floor REPLACES ground, NOT sits on top!

WRONG: Y=65 floor, Y=64 foundation, Y=63 grass (elevated!) RIGHT: Y=65 walls, Y=64 floor REPLACES grass, Y=63 dirt

Workflow: get_surface_level(x,z) → anchor at that Y

Pre-Build Checklist

  • get_surface_level() called

  • anchor_y = ground_y (NOT +1)

  • All blocks have orientations

  • Doors have lower + upper

  • Preview first (preview_only=true )

Building Workflow

1. Get ground level

y = get_surface_level(x=100, z=200)

2. Design schematic

schematic = { "anchor": [100, y, 200], "palette": { "S": "stone_bricks", "P": "oak_planks", "W": "oak_planks", "G": "glass_pane", "Dl": "oak_door[facing=south,half=lower]", "Du": "oak_door[facing=south,half=upper]", "Sn": "oak_stairs[facing=north,half=bottom]", "Ss": "oak_stairs[facing=south,half=bottom]", ".": "air" }, "layers": [ # y=0: Foundation/Floor {"y": 0, "grid": [ ["S", "S", "S", "S", "S"], ["S", "P", "P", "P", "S"], ["S", "P", "P", "P", "S"], ["S", "S", "S", "S", "S"] ]}, # y=1-3: Walls {"y": 1, "grid": [ ["W", "W", "W", "W", "W"], ["W", ".", ".", ".", "W"], ["G", ".", ".", ".", "G"], ["W", "W", "Dl", "W", "W"] ]}, # ... more layers ] }

3. Preview

build_schematic(schematic=schematic, preview_only=true, description="Cottage")

4. Execute

build_schematic(schematic=schematic, description="Cottage")

Dimensions Reference

Room Type Minimum Comfortable

Bedroom 5×6 6×7

Kitchen 5×7 6×8

Living Room 7×9 8×10

Dining 7×9 8×10

Great Hall 15×20 20×25

Ceiling Height Feel

3 blocks Minimum

4 blocks Comfortable

5-6 blocks Grand

8+ blocks Cathedral

Architectural Styles

Medieval

{ "palette": { "W": "oak_planks", "S": "cobblestone", "P": "stripped_oak_log", "R": "dark_oak_stairs[facing=...]" } }

Gothic

{ "palette": { "W": "stone_bricks", "D": "deepslate_bricks", "P": "polished_deepslate", "R": "deepslate_tile_stairs[facing=...]" } }

Japanese

{ "palette": { "W": "spruce_planks", "P": "dark_oak_log[axis=...]", "R": "dark_oak_stairs[facing=...]", "F": "white_wool" } }

Modern

{ "palette": { "W": "white_concrete", "G": "glass", "A": "gray_concrete", "R": "smooth_stone_slab[type=bottom]" } }

Roof Patterns

Gabled Roof

Layer 0: Se P P P Sw (stairs facing out) Layer 1: . Se P Sw . Layer 2: . . P . . (ridge)

Hip Roof

Layer 0: Sse Ss Ss Ss Ssw (corners use shape=outer_*) Layer 1: Se P P P Sw Layer 2: . Se P Sw .

Flat Roof (Modern)

Layer 0: Sb Sb Sb Sb Sb (slab[type=bottom] on ceiling)

Corner Pillars (REQUIRED)

Always use contrasting corner pillars:

{ "palette": { "W": "oak_planks", "P": "stripped_oak_log[axis=y]" // Corner pillar }, "layers": [ {"y": 1, "grid": [ ["P", "W", "W", "W", "P"], ["W", ".", ".", ".", "W"], ["W", ".", ".", ".", "W"], ["P", "W", "W", "W", "P"] ]} ] }

60-30-10 Rule

  • 60% Primary: Walls (oak_planks, stone_bricks)

  • 30% Secondary: Roof, trim (stairs, logs)

  • 10% Accent: Details (doors, windows, lights)

Window Placement

{ "palette": { "W": "oak_planks", "G": "glass_pane", "F": "oak_trapdoor[facing=north,half=top,open=true]" // Frame } }

Door Placement

Always place both parts:

{ "palette": { "Dl": "oak_door[facing=south,half=lower,hinge=left]", "Du": "oak_door[facing=south,half=upper,hinge=left]" }, "layers": [ {"y": 1, "grid": [["W", "Dl", "W"]]}, {"y": 2, "grid": [["W", "Du", "W"]]} ] }

Stairs Orientation

Facing = direction player walks UP:

  • facing=north : Walk north to go up

  • facing=south : Walk south to go up

  • half=bottom : Normal stairs

  • half=top : Upside-down (for roof undersides)

Quick Templates

Tiny Hut (5×5)

Floor: SSSSS Walls: WWWWW Roof: SsSsSsSsSs SPPPS W...W Se P P Sw SPPPS W...W Se P P Sw SPPPS W...W Se P P Sw SSSSS WWDWW SnSnSnSn

Tower (7×7 circular)

     .SSS.
    S.....S
    S.....S
    S.....S
    S.....S
    S.....S
     .SSS.

For Bulk Operations

Use WorldEdit for:

  • Clearing large areas: //pos1 , //pos2 , //set air

  • Terrain prep: //smooth

  • Large fills: //set stone

Then use build_schematic() for the detailed structure.

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

General

creating-shapes

No summary provided by upstream source.

Repository SourceNeeds Review
General

choosing-materials

No summary provided by upstream source.

Repository SourceNeeds Review
General

building-with-schematics

No summary provided by upstream source.

Repository SourceNeeds Review
General

generating-terrain

No summary provided by upstream source.

Repository SourceNeeds Review