no-use-effect

ALWAYS ACTIVE. Enforces a strict no-direct-useEffect rule in React and React Native code. Never write useEffect directly — use derived state, event handlers, useMemo, useSyncExternalStore, data-fetching libraries, key-based resets, or useMountEffect instead. Triggers on all React component code: writing new components, editing existing ones, reviewing code, fixing bugs, or refactoring. Also triggers when user mentions useEffect, side effects, data fetching, state sync, or component lifecycle.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "no-use-effect" with this command: npx skills add alejandrobailo/no-use-effect/alejandrobailo-no-use-effect-no-use-effect

No Direct useEffect

Never call useEffect directly. For the rare case of syncing with an external system on mount, use useMountEffect().

export function useMountEffect(effect: () => void | (() => void)) {
  /* eslint-disable react-hooks/exhaustive-deps, no-restricted-syntax */
  useEffect(effect, []);
}

The only place useEffect may appear directly is inside reusable custom hooks (like useMountEffect itself, or a useData hook when no fetching library is available). Components must never import or call useEffect.

The 6 Rules

Rule 1: Derive state, do not sync it

If you can calculate it from existing state/props, compute it inline.

// BAD: two render cycles
const [filteredProducts, setFilteredProducts] = useState([]);
useEffect(() => {
  setFilteredProducts(products.filter((p) => p.inStock));
}, [products]);

// GOOD: one render
const filteredProducts = products.filter((p) => p.inStock);

For expensive calculations, use useMemo:

const visibleTodos = useMemo(
  () => getFilteredTodos(todos, filter),
  [todos, filter]
);

Smell test: You're about to write useEffect(() => setX(f(y)), [y]) or state that only mirrors other state/props.

Rule 2: Use data-fetching libraries

Effect-based fetching creates race conditions and reinvents caching.

// BAD: race condition
useEffect(() => {
  fetchProduct(productId).then(setProduct);
}, [productId]);

// GOOD: library handles cancellation/caching/staleness
const { data: product } = useQuery(
  ['product', productId],
  () => fetchProduct(productId)
);

In React 19+, use the use() hook with <Suspense> to unwrap promises without useEffect or useState:

// GOOD: use() + Suspense (React 19+)
function UserProfile({ userPromise }: { userPromise: Promise<User> }) {
  const user = use(userPromise);
  return <h1>{user.name}</h1>;
}

Smell test: Your effect does fetch() then setState(), or you're reimplementing caching/retries/cancellation.

Rule 3: Event handlers, not effects

If a user action triggers it, do the work in the handler. Procedural logic (validate → transform → submit) belongs in handlers. Reconstructing procedural flow through ref+effect chains is a sign the logic was event-driven from the start.

// BAD: flag-relay through effect
const [liked, setLiked] = useState(false);
useEffect(() => {
  if (liked) { postLike(); setLiked(false); }
}, [liked]);

// GOOD: direct
<button onClick={() => postLike()}>Like</button>

For shared logic between handlers, extract a function — not an effect:

function buyProduct() {
  addToCart(product);
  showNotification(`Added ${product.name}`);
}

Smell test: State used as a flag so an effect can do the real action, or "set flag -> effect runs -> reset flag" mechanics.

Rule 4: useMountEffect for one-time external sync

Only for true mount-time external system setup: DOM integration, third-party widgets, browser API subscriptions.

// BAD: guard inside effect
useEffect(() => {
  if (!isLoading) playVideo();
}, [isLoading]);

// GOOD: conditional mounting
function VideoPlayerWrapper({ isLoading }) {
  if (isLoading) return <LoadingScreen />;
  return <VideoPlayer />;
}
function VideoPlayer() {
  useMountEffect(() => playVideo());
}

Smell test: Behavior is naturally "setup on mount, cleanup on unmount" with an external system.

Rule 5: Reset with key, not dependency choreography

If you need "start fresh when ID changes," use React's remount semantics.

// BAD: effect resets on ID change
useEffect(() => { loadVideo(videoId); }, [videoId]);

// GOOD: key forces clean remount
<VideoPlayer key={videoId} videoId={videoId} />

function VideoPlayer({ videoId }) {
  useMountEffect(() => { loadVideo(videoId); });
}

This also applies to resetting form state, clearing selections, etc. Use key on the component instead of an effect that sets state to initial values.

Smell test: Effect's only job is to reset local state when an ID/prop changes.

Rule 6: Never patch a broken effect with a ref

If you need a useRef to stop an effect from double-firing, looping, or accessing stale state, the effect itself is the problem. Eliminate the root effect — don't bandage it with a ref.

// BAD: ref guard hides the real problem
const hasRun = useRef(false);
useEffect(() => {
  if (hasRun.current) return;
  hasRun.current = true;
  showWelcomeToast(userId);
}, [userId]);

// GOOD: useMountEffect for true one-time setup
useMountEffect(() => {
  showWelcomeToast(userId);
});
// BAD: ref to capture latest callback, dodging the dependency array
const onMessageRef = useRef(onMessage);
onMessageRef.current = onMessage;
useEffect(() => {
  const conn = createConnection(roomId);
  conn.on('message', (msg) => onMessageRef.current(msg));
  return () => conn.disconnect();
}, [roomId]);

// GOOD: useEffectEvent (experimental) captures latest values automatically
const onMsg = useEffectEvent((msg) => {
  onMessage(msg);
});
useEffect(() => {
  const conn = createConnection(roomId);
  conn.on('message', onMsg);
  return () => conn.disconnect();
}, [roomId]);

The React docs explicitly warn: "The right question isn't 'how to run an Effect once', but 'how to fix my Effect so that it works after remounting'."

Smell test: You're adding hasRun.current, isMounted.current, or a ref whose sole purpose is controlling when/if an effect runs. Or you're storing a callback in a ref to avoid listing it as a dependency.

Additional Patterns

Notifying parents about state changes

Do not use an effect to call onChange — update both in the event handler, or lift state up:

// BAD
useEffect(() => { onChange(isOn); }, [isOn, onChange]);

// GOOD: update both during the event
function updateToggle(nextIsOn) {
  setIsOn(nextIsOn);
  onChange(nextIsOn);
}

useEffectEvent for latest values (experimental)

When an effect needs to read the latest value of a prop/state without re-running when it changes, use useEffectEvent instead of a ref workaround:

// BAD: ref to read latest theme without adding it as dependency
const themeRef = useRef(theme);
themeRef.current = theme;
useEffect(() => {
  logVisit(url, themeRef.current);
}, [url]);

// GOOD: useEffectEvent reads latest values automatically
const onVisit = useEffectEvent(() => {
  logVisit(url, theme);
});
useEffect(() => {
  onVisit();
}, [url]);

Until useEffectEvent is stable, prefer moving logic to event handlers or useMountEffect. If neither fits, isolate the ref workaround in a custom hook — never in a component.

Callback refs for DOM side effects

For DOM measurement or setup, a callback ref is more reliable than useRef + useMountEffect — it fires exactly when the node attaches or detaches:

// BAD: ref.current may be null on first render
const ref = useRef(null);
useMountEffect(() => {
  setHeight(ref.current.getBoundingClientRect().height);
});
return <div ref={ref}>Content</div>;

// GOOD: callback ref fires when node is attached
const measuredRef = useCallback((node: HTMLDivElement | null) => {
  if (node !== null) {
    setHeight(node.getBoundingClientRect().height);
  }
}, []);
return <div ref={measuredRef}>Content</div>;

In React 19+, callback refs support cleanup return values. For earlier versions, store cleanup logic in a ref inside a custom hook.

Subscribing to external stores

Use useSyncExternalStore instead of manual subscription effects:

const isOnline = useSyncExternalStore(
  subscribe,
  () => navigator.onLine,
  () => true
);

App initialization

Run once at module level, not in an effect:

if (typeof window !== 'undefined') {
  checkAuthToken();
  loadDataFromLocalStorage();
}

Chains of computations

Never chain effects that trigger each other. Derive values inline and batch state updates in the event handler:

// BAD: 3 effects chaining state -> 3 extra renders
useEffect(() => { if (card?.gold) setGoldCardCount(c => c + 1); }, [card]);
useEffect(() => { if (goldCardCount > 3) { setRound(r => r + 1); setGoldCardCount(0); } }, [goldCardCount]);
useEffect(() => { if (round > 5) setIsGameOver(true); }, [round]);

// GOOD: derive + handle in event
const isGameOver = round > 5;

function handlePlaceCard(nextCard) {
  setCard(nextCard);
  if (nextCard.gold) {
    if (goldCardCount < 3) setGoldCardCount(goldCardCount + 1);
    else { setGoldCardCount(0); setRound(round + 1); }
  }
}

Decision Checklist

Before writing any effect, answer these questions:

  1. Can I compute it during render? -> Derive it inline or useMemo
  2. Is it triggered by a user action? -> Event handler
  3. Am I fetching data? -> Data-fetching library (React Query, SWR, etc.) or use() + Suspense in React 19+
  4. Am I subscribing to an external store? -> useSyncExternalStore
  5. Do I need to reset state when a prop changes? -> key prop
  6. Is it true mount-time external system sync? -> useMountEffect
  7. Am I using refs to control when/if an effect runs? -> Remove the refs; move logic to an event handler, derive it, or use useEffectEvent
  8. Do I need a DOM side effect when a node mounts? -> Callback ref

If none of the above apply and you still think you need useEffect, see references/patterns.md for detailed examples.

Failure Modes

  • useMountEffect failures are binary and loud: it ran once, or not at all
  • Direct useEffect failures degrade gradually as flaky behavior, perf issues, or loops before a hard crash

Choose the bug that's easy to find.

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

Coding

empresax

scanner for ClawdHub skills. skill code for malicious purposes, prompt injection, data exfiltration, and hacking in general.

Registry SourceRecently Updated
Coding

empresax

scanner for ClawdHub skills. skill code for malicious purposes, prompt injection, data exfiltration, and hacking in general.

Registry SourceRecently Updated
40Profile unavailable
Coding

Appliance Failure Troubleshooting Log

Creates a repair-ready appliance failure log with symptoms, timing, model details, error codes, safe checks, photo evidence, warranty questions, and technici...

Registry SourceRecently Updated
860Profile unavailable
Coding

Moving Box Command Center

Create a practical moving box command center for people packing for a move who want painless unpacking, including a room-code label system, box tracker, firs...

Registry SourceRecently Updated
510Profile unavailable