aavegotchi-sprites-generator-skill

Generate official-style Aavegotchi game sprites and animated GIFs with the upstream gotchi-generator package. Use when the user wants sprite-sheet style outputs rather than OG SVG renders or 3D renders.

Safety Notice

This listing is from the official public ClawHub registry. Review SKILL.md and referenced scripts before running.

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Install skill "aavegotchi-sprites-generator-skill" with this command: npx skills add aaigotchi/aavegotchi-sprites-generator

aavegotchi-sprites-generator-skill

This skill generates Aavegotchi game sprites by wrapping the official gotchi-generator package from aavegotchi/aavegotchi-game-sprites.

When to use it

Use this skill when the user wants:

  • game sprite style gotchi art
  • sprite PNG output
  • animated sprite GIF output
  • trait-layer compositing based on official sprite assets
  • retro or battle-sprite style gotchi output
  • batch sprite generation from gotchi JSON payloads

Do not use this skill when the user wants:

  • OG onchain SVG style output
  • 3D gotchi renders

Chat-first behavior

For Telegram or normal chat replies, prefer:

bash ./scripts/show-gotchi-sprite.sh ...

That helper prints:

  • SPRITE_MEDIA
  • GIF_MEDIA
  • CAPTION_SPRITE
  • CAPTION_GIF
  • SUMMARY

and always uses a fresh output folder so chat replies do not reuse stale files.

For Telegram delivery:

  • animated sprite GIF requests should send GIF_MEDIA as a downloadable file/document using filePath
  • static sprite replies can still send SPRITE_MEDIA as normal media
  • do not send animated GIF replies as Telegram animated media if the goal is to preserve the actual .gif file

Background logic

Background logic matches the gotchi SVG skill:

  • default background: common
  • explicit transparent: transparent output
  • explicit uncommon, rare, legendary, mythical, godlike: use that exact rarity color

Official colors:

  • common -> #806AFB
  • uncommon -> #20C9C0
  • rare -> #59BCFF
  • legendary -> #FFC36B
  • mythical -> #FF96FF
  • godlike -> #51FFA8

GIF behavior

  • GIFs are generated by default
  • GIFs are the default chat output
  • default GIF row sequence: idle (row 0)
  • default FPS: 12
  • default GIF scale: 1x
  • default canvas size: 250x250
  • default body placement: centered on the canvas vertical axis and anchored 3px upward
  • default gotchi zoom: 100%
  • supported zoom sizes: 25%, 50%, 100%

Supported row presets:

  • idle
  • fly
  • throw
  • attack
  • hurt
  • death
  • all
  • or a custom numeric list like 0,2,3

Natural-language mapping

The wrapper accepts friendly aliases.

Collateral aliases

  • ETH -> aWETH
  • DAI -> aDAI
  • USDC -> aUSDC
  • USDT -> aUSDT
  • AAVE -> aAAVE
  • LINK -> aLINK
  • TUSD -> aTUSD
  • WBTC -> aWBTC
  • UNI -> aUNI

Eye presets

Use the closest sprite preset for plain-language eye requests:

  • common eyes -> --eye-shape common --eye-color common
  • uncommon high eyes -> --eye-shape uncommon_high --eye-color uncommon_high
  • uncommon low eyes -> --eye-shape uncommon_low --eye-color uncommon_low
  • rare high eyes -> --eye-shape rare_high --eye-color rare_high
  • rare low eyes -> --eye-shape rare_low --eye-color rare_low
  • mythical high eyes -> --eye-shape mythic_high --eye-color mythical_high
  • mythical low eyes -> --eye-shape mythic_low --eye-color mythical_low

If the user only says common, uncommon, rare, or mythical, use the closest high variant by default.

Commands

Full JSON request

node ./scripts/render-gotchi-sprite.mjs \
  --input ./Requests.sample.json \
  --output-dir ./output/sample

Slot-based request

node ./scripts/render-gotchi-sprite.mjs \
  --id 999001 \
  --collateral ETH \
  --eye-shape common \
  --eye-color common \
  --body "Witchy Cloak" \
  --background mythical \
  --gif-rows all \
  --frame-size 80 \
  --output-dir ./output/custom

Chat helper

bash ./scripts/show-gotchi-sprite.sh \
  --collateral ETH \
  --eye-shape common \
  --eye-color common \
  --body "Witchy Cloak" \
  --background common

Response format

When using this skill, report:

  • sprite PNG path
  • sprite GIF path when available
  • manifest JSON path
  • whether generation succeeded
  • any missing layer warnings

Implementation notes

  • The upstream package expects Node.js and filesystem access.
  • The wrapper script loads the package config from getPackageBasePath().
  • If generation fails because trait values do not match asset names, return the missing layer details instead of guessing.

Frame crop behavior

  • default source frame size: 100x100
  • default output canvas: 250x250
  • --frame-size 80 crops each source sprite frame to 80x80 before layout
  • --canvas-size 250 controls the final output canvas per frame
  • hands and pets do not shift the body anchor used for placement
  • Telegram/chat prompts can say 80x80 cropped canvas or tight crop when they want a tighter source crop

Zoom behavior

  • default zoom: 100%
  • --zoom 50 centers the gotchi at half-size in each sprite frame
  • --zoom 25 centers the gotchi at quarter-size in each sprite frame
  • Telegram/chat prompts can say 25% zoom or 50% zoom

Source Transparency

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